Krait vs. Python - Power Distributor

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The same engines and the same distributor should use the same power. Anything else makes little sense. Considering the Krait is notably faster, and further considering that permaboost is an issue in PvP, I'm going to say I think this was an oversight which will be fixed. Well caught.

On the subject of 'vs Python'...

By the way, the Krait cannot do what my python can do. My python has 620 shields with 50/37/40 resists, 2600 armor with 35/35/40 (military bulks) can take out 2 elite anacondas at once and still deliver 192t of cargo.

The Krait can do all of that but without any cargo at all. As soon as you add a few cargo racks to the Krait, you have to go shield tank and things get less satisfactory. The python is still one of the very best hybrids AND with cargo.

I actually had half a mind to make a thread these last few days extolling the awesome python and saying that none of these new ships have taken it's crown as the ultimate multirole. It also flies really nicely and has excellent hardpoints, two things which make or break a ship for me.

I have new love for my python, it can do literally anything, whereas all the newly introduced ships have their niche. My Chief is really specced for pvp, if I bought a Krait it would be only for assassinations (currently I flip a coin between sending the python or the Chief), and my corvette is the CZ/CNB/RES camper and wing assassination obliterator.

If I did build a Krait, there is nothing it could do that I couldn't do with my Python or Chieftain just as well or better, and without an xp stealing liabilty of an SLF pilot (which is needed to be optimal in the Krait).

You want the Python's armor nerfing too?

I mean, if we're going to be all about balance, and similar ships having similar performance etc...
 
10% is a lot if you're on or near the limit of the power/weight ratio of an engine.
...and no, I would need more, much more, boost on a heavier car to achieve the same acceleration and speed. More boost equals more fuel gobbled.

I know a thing or two about boost and modding cars. ;)

It was a faulty comparison in the first place, but having said that, Elite does have power profiles, you can use 'not enough' or 'too much' engine. However, that isn't relevant here either, as neither of these ships with these drives is near the upper or lower limit.

To put this to bed, the Python fully decked out is lighter than the Krait, so please leave this weight stuff out of it, it's not relevant, as they are almost the same weight give or take. What you've got is two ships pretty much the same size, almost the same weight unloaded and you've got a MASSIVE difference in the way they use the same engine and afterburner.

But all of that aside, the biggest evidence this is accidental is the fact that permaboost is one of the most complained about things in pvp, and if it can be done with just 2 pips, that's definitely a problem.
 
I still can't quite work this all out. Why is it when anything new is added, it is immediately compared against everything else in the game. Sides are formed, battlelines prepped, arguments formulated for both sides. Is it some sub-conscious need to justify the new toy or not?
The comparison has been made because their size, internals, and mass is very, very similar.
On it's own though, is the fact that it can't go out of boost with 2 pips in engines okay?
 
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You want the Python's armor nerfing too?

I mean, if we're going to be all about balance, and similar ships having similar performance etc...

I don't want anything nerfing on the python, it's the perfect ship.

I think the Krait trade offs are perfect as well, UNTIL I heard this. permaboost with 2 pips is just wrong.
 
Why would you think that?
The ships are different. If I took the engine out of my sports car and dropped it into a large van the fuel consumption would go through the roof.

If you drove it at maximum revs they would still use the same amount of petrol it would just go slower
 
The comparison has been made because their size, internal loadout, and mass is very, very similar.
On it's own though, is the fact that it can't go out of boost with 2 pips in engines okay?

Six of one, half a dozen of another. Does the Krait have the same cargo capacity as the Python? See, you pick one thing that you think is in YOUR favour to boost your argument, I can pick another - and we are both right!

Is there some unwritten law, some secret society that forbids you from owning both ships? Is it against the rules to use a ship in a slightly different role to everyone else? To be honest, due to the roles I have assigned my Python and Krait, having the ability to boost with 2 pips is utterly meaningless. And that is okay, for you it is some type of benchmark, some way to categorise the abilities of ships. For me, my benchmark is entirely different. The thing to understand is no one is right and no one is wrong.
 
The Python has already been nerfed, heavily. It handled like a Cobra.

Yes, this was one of the best balancing changes FD ever made, because at the same time, they made it the most sensitive ship to the blue zone. Outside the blue zone, the Python handles awfully, but if you have the ability to keep it in the sweet spot, it still handles really nice.

Such a special ship, the Python. Flying all these other ships lately has simply made me realise it more. It takes more skill to outfit and fly well, and has a super high skill cap, but is also a great accessible jack of all trades. Ah, sigh. Can I marry a python?

Six of one, half a dozen of another. Does the Krait have the same cargo capacity as the Python? See, you pick one thing that you think is in YOUR favour to boost your argument, I can pick another - and we are both right!

Is there some unwritten law, some secret society that forbids you from owning both ships? Is it against the rules to use a ship in a slightly different role to everyone else? To be honest, due to the roles I have assigned my Python and Krait, having the ability to boost with 2 pips is utterly meaningless. And that is okay, for you it is some type of benchmark, some way to categorise the abilities of ships. For me, my benchmark is entirely different. The thing to understand is no one is right and no one is wrong.

Yes, Krait far superior pure combat ship, notably less awesome as a multirole, where the python trounces it. Horses for courses.
 
But all of that aside, the biggest evidence this is accidental is the fact that permaboost is one of the most complained about things in pvp, and if it can be done with just 2 pips, that's definitely a problem.

Why is that a "problem" exactly? Particularly when you can buy a second or even third account and run them as afk multicrew accounts for extra power pips all day long. FD is completely OK with that as long as they get their $30 or $40 USD for each account (depending on whether you buy it on sale or regular price). The fact that the Krait has two multicrew seats, while the Python only has one, and can therefore get two extra power pips plus run the SLF using an NPC pilot is far more of an issue than whether the Krait can boost continuously with 2 pips to engines. Even if the Krait needed 3 pips to maintain continuous boost it could easily achieve that simply with the extra multicrew seat compared to the Python and you would still have it boosting continuously.
 
Six of one, half a dozen of another. Does the Krait have the same cargo capacity as the Python? See, you pick one thing that you think is in YOUR favour to boost your argument, I can pick another - and we are both right!

Is there some unwritten law, some secret society that forbids you from owning both ships? Is it against the rules to use a ship in a slightly different role to everyone else? To be honest, due to the roles I have assigned my Python and Krait, having the ability to boost with 2 pips is utterly meaningless. And that is okay, for you it is some type of benchmark, some way to categorise the abilities of ships. For me, my benchmark is entirely different. The thing to understand is no one is right and no one is wrong.
I fly the Krait a lot.. check my avatar. And no, 2 pips isn't meaningless, it gives you the advantage of heavily reduced need for power management on the fly.
 
Why is that a "problem" exactly? Particularly when you can buy a second or even third account and run them as afk multicrew accounts for extra power pips all day long. FD is completely OK with that as long as they get their $30 or $40 USD for each account (depending on whether you buy it on sale or regular price). The fact that the Krait has two multicrew seats, while the Python only has one, and can therefore get two extra power pips plus run the SLF using an NPC pilot is far more of an issue than whether the Krait can boost continuously with 2 pips to engines. Even if the Krait needed 3 pips to maintain continuous boost it could easily achieve that simply with the extra multicrew seat compared to the Python and you would still have it boosting continuously.

To be fair to you, you're right, however, the percentage of the playerbase doing that, combined with the percentage of the playerbase who, by cheating in this way would defeat me, whereas otherwise they wouldn't be able, is so small as to be not worth mentioning, imo. In other words cheaters gonna cheat, not relevant to topic.

But as I say so often on here, just because something is bad isn't an excuse to not care about making it worse.
 
Yes, this was one of the best balancing changes FD ever made, because at the same time, they made it the most sensitive ship to the blue zone. Outside the blue zone, the Python handles awfully, but if you have the ability to keep it in the sweet spot, it still handles really nice.

Such a special ship, the Python. Flying all these other ships lately has simply made me realise it more. It takes more skill to outfit and fly well, and has a super high skill cap, but is also a great accessible jack of all trades. Ah, sigh. Can I marry a python?



Yes, Krait far superior pure combat ship, notably less awesome as a multirole, where the python trounces it. Horses for courses.

It's funny, currently my Python is probably my most equally used ship, along with my DBX (which is my favourite ship, love my little long distance runabout lol). But I don't really enjoy flying it, to me it is my work vehicle, think of it as a light delivery truck. Great at what I want it to do but if I want fun flying out comes the iEagle, iCourier or Clipper. As for combat, I have tried combat in my Krait before I converted it to my short range explorer, but still prefer my FdL and Vulture for killing NPCs, probably the only two truly single role ships in the game (NOTE: in my opinion, I know that every ship is capable of doing every role, I just feel that those two are better suited to combat than anything else lol)
 
The low boost cost is a part of why the Krait is as potent as it is. It's not so agile that it can just change direction at the drop of a hat without boosting; being able to boost three times on one cap, and have to spend less time/pips refilling that cap is a notable strength.
 
If you need to buy two extra copies of the game to cheat I don't have a problem with that.

Except that it's not cheating at all, it's a game feature that anyone has access to if they choose to use it and it has been specifically permitted by FD.

What about someone who purchases a VR or track IR setup and can look around in ways that can't be replicated without that hardware? Are they "cheating" too? There is no headlook toggle (despite this being a common feature in flight sims for literally the past 25 years) so it gives you a significant advantage for situational awareness.

How about someone who buys a better HOTAS or computer and can get better performance from the game? Are they "cheating" as well?

Compared to the cost of a VR setup or computer upgrade the cost of a second account is actually quite affordable, in fact my entry-level HOTAS was around $60 USD which is more than the cost of a $40 USD second account.

I always find it amusing when someone thinks that using a legitimate advantage in a game that they don't happen to like is somehow "cheating" just because they don't think that someone should use it.
 
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Except that it's not cheating at all, it's a game feature that anyone has access to if they choose to use it and it has been specifically permitted by FD.

What about someone who purchases a VR or track IR setup and can look around in ways that can't be replicated without that hardware? Are they "cheating" too? There is no headlook toggle (despite this being a common feature in flight sims for literally the past 25 years) so it gives you a significant advantage for situational awareness.

How about someone who buys a better HOTAS or computer and can get better performance from the game? Are they "cheating" as well?

Compared to the cost of a VR setup or computer upgrade the cost of a second account is actually quite affordable, in fact my entry-level HOTAS was around $60 USD which is more than the cost of a $40 USD second account.

I always find it amusing when someone thinks that using a legitimate advantage in a game that they don't happen to like is somehow "cheating" just because they don't think that someone should use it.


This the last resort of the guilty. You left your car unlocked, therefore it was fine for me to take it.

Thanks for the lols, especially comparing using vr to exploiting game mechanics using extra accounts. Good one. Lol.
 
I don't want anything nerfing on the python, it's the perfect ship.

I think the Krait trade offs are perfect as well, UNTIL I heard this. permaboost with 2 pips is just wrong.

I see.

So, the Python is slightly bigger than the Krait, slightly heavier than the Krait but has roughly 25% more integrity.
The Python also has lighter armor-upgrades than the Krait, but which provide it with greater increases in integrity than the Krait.
The Python also has stronger shields than the Krait.

But it's the Krait's boost than needs nerfing for "muh balance"? :p
 
I see.

So, the Python is slightly bigger than the Krait, slightly heavier than the Krait but has roughly 25% more integrity.
The Python also has lighter armor-upgrades than the Krait, but which provide it with greater increases in integrity than the Krait.
The Python also has stronger shields than the Krait.

But it's the Krait's boost than needs nerfing for "muh balance"? :p

Krait uses its shield slightly better
Python uses its armor slightly better
Krait is slightly faster
Krait has higher damage potential (with fighter)
Python can combat and cargo at the same time.
Python has fractionally better jump range
Python cares more about blue zone
Python is easier to hit

It's all pretty balanced, until you throw in the fact that the Krait can boost 50% more often, and indefinitely with only 2 pips to engines, this is a unique trait of all elite ships, and doesn't break my immersion, I don't even own akrait yet, I just think that what the op has identified is clearly an oversight. Anything else you can deliberately misunderstand today?
 
I see.

So, the Python is slightly bigger than the Krait, slightly heavier than the Krait but has roughly 25% more integrity.
The Python also has lighter armor-upgrades than the Krait, but which provide it with greater increases in integrity than the Krait.
The Python also has stronger shields than the Krait.

But it's the Krait's boost than needs nerfing for "muh balance"? :p
The Python has 15% higher integrity and 4% better base shields. Stop pulling higher numbers out of nowhere.
 
Except that it's not cheating at all, it's a game feature that anyone has access to if they choose to use it and it has been specifically permitted by FD.

It's one player simulating the presence of additional players for the purpose of gaining an advantage over others. I'd definitely consider it cheating.

Even if Frontier has specifically made an exemption for it, it's clearly an unfair advantage.

What about someone who purchases a VR or track IR setup and can look around in ways that can't be replicated without that hardware?

It's barely any advantage at all, unless your sensors have been destroyed/powered down as even an unresolved contact will give reasonably accurate positional data and the game's latency compensation makes actual facing often differ from apparent facing. Removing one's eyes from one's instruments is often a liability as well.

How about someone who buys a better HOTAS or computer and can get better performance from the game? Are they "cheating" as well?

Headtracking and good controls could be described as pay-to-win in some cases, but I'd have thought the line between removing barriers to the personal/manual control of one's vessel, as opposed to gaining the mechanical advantages of multi-crew with a single player, would be fairly clear.

Compared to the cost of a VR setup or computer upgrade the cost of a second account is actually quite affordable, in fact my entry-level HOTAS was around $60 USD which is more than the cost of a $40 USD second account.

Cost isn't the issue.

I always find it amusing when someone thinks that using a legitimate advantage in a game that they don't happen to like is somehow "cheating" just because they don't think that someone should use it.

No one who considers something a cheat is also going to consider that thing a legitimate advantage. Nor do I imagine that most of the people you are seemingly amused by are following the backwards cause and effect you presume they are. The reason I don't think a single player should be using multiple accounts simultaneously, and certainly not in this manner, is because it provides an unfair advantage that is contrary to the intended purpose of the feature. I didn't label it a cheat because I don't like (there are plenty of mechanisms I do not like that are not cheats). I don't like it because it is a cheat.

The intent behind multi-crew is for multiple players to play together, not for one player to get extra pips at 40 dollars a pop. Obviously, this can be abused (though I don't think it's particularly common) and I'd think the easiest solution to this would be to remove any and all passive benefits of multi-crew.
 
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