Still haven't seen any stock of either the 3080 or the 6800XT in quite some time. At this point I may as well wait for the 3080 Ti. Fortunately, my budget keeps growing, as I set aside two ETH to pay for the as yet hypothetical new GPU I'd be putting in my no longer new system.
On another note, after playing with some more RTX games on my brother's RTX 3080, I'm fairly well convinced that ray-tracing is currently only borderline usable, even with Ampere. Few games use it particularly well, and most of those that do also require DLSS, which is problematic. DLSS 2.0 is generally better than other forms of upscaling as it preserves the detail of lines and regular patterns well, but there are still upscaling artifacts, and irregular scene components (like most natural terrain features) are a blurry mess. It's blatantly inferior to native resolution in every game I've tested, which is no particular surprise itself, but the trade-offs are almost to the point where I'd rather have RTX off. Trying to use RTX at native resolution (on either a 3440*1440 ultrawide or a 3840*2160 TV) knocks performance down to unacceptable levels.
Game ecosystem is likely a big part of these issues...everything is trying to show off RTX and sell people on DLSS, but more practical uses seem to have been neglected in the process.