* Mining
+ Will have three stages - regular one (which we have now), a bit deeper mining, and splitting up asteroids. New, interesting stuff can be found and experienced (blowing up asteroids might end up being a bit risky);
That's sounds OK.
Mining is a bit simplistic. And boring. But cathartic in a fashion. And yet, also quite irritating.
In short, it depends on the mood whether it is an irritating grind or a relaxing by the numbers grind.
A bit like so many other aspects of the game. So much depth is needed in so manay aspects....
The proposed set up sounds interesting, but it also needs to tie into exploration....you should need to hunt for and find the gold rush asteroids.
And mining needs to be more involved. The idea of "gas mining" by flying your ship through the upper atmosphere of a Gas Giant still holds some attraction. And varying the mining technique depending on the type of asteroid you are mining, as in the DDF.
A lot of good ideas there. I would like to see a beacon that will keep the instance "active" so you can come back to it.
* Exploration
+ Drones - enough said. Launching will take physics in mind and will enable exploration with multi crew;
+ Drones will give full map, which will show all interesting POIs so players doesn't have to 'peek' interesting stuff;
+ And that's not all, more hinted to come;
More drones? And that bit about multicrew sounds more like adding complexity for the sake of it, rather than because it is needed. Don't get me wrong - more multicrew stuff is needed. Exploration also needs to be more interesting than activating a scanning device. I supposed drones have their place, but I was hoping for something a bit more varied and involved. Maybe even some dedicated exploration ships - or even mining
Overall...it sounds good. But, a lot of stuff FD has done sounds good until we see it implemented.