I notice that I have quite a few legacy modules that I just don't want to get rid of.
The reason being: They are better in some respect or other than ANYTHING that is possible in the new engineering system. They are cooler, use less distributor, hit harder or whatever. I didn't even do the whole 600 roll per module god-roll thing. Just random G5 rolling.
The new engineering system has been around for about a year now.
Maybe it is time to finally put these old modules to rest?
Why? If they currently provide at least a different alternative to the current (and generally much more powerful) Engineering blueprints, then why not use what you have in your inventory?
I don't want to have to keep around these modules just incase one day they come in useful or there is a valid use case for them. And I am SURE that there are players out there who have a great advantage over others because of legacy G5 god-rolled modules. Of course this is unfair and against the spirit of the new engineering system.
That's nonsense, the new Engineering system blueprints are far more powerful than the prior legacy mods. The legacy mods, however, are important for certain ship builds and removing them completely will "break" those prior builds without any compensation for the hundreds of hours some players have put into Engineering under the prior system.
So maybe it is time that the legacy engineered modules finally come to an end. There are a few ways to do this. One is just to have a requirement that they are upgraded by a certain date or Frontier does it for you with the magic wand. Sucks for those who spent a lot of time 600 roll G5ing their modules(maybe there is a way to make this fair by refunding mats?).
There is no "fair" way to do this because obtaining certain mods with specific secondary effects took literally hundreds of hours for some players. FD has no intention of "compensating" players for this time, the best they have offered is a conversion to G4 which is frankly insulting given how much effort it took to obtain G5 mats under the prior Engineering system. FD has set up a situation where the new Engineering system is only accessible to those players if they want to re-grind all of their G5 rolls under the new system (typically 8-9 G5 rolls to max out the new G5 blueprints) and FD expects players to do this all over again for older modules.
Another is to restrict ships flying legacy modules to Solo or Private. In Open you MUST field the new modules or not at all. This also sucks for those who did the 600 god roll thing as mostly they do PvP(I would guess else why waste the time).
This makes no sense and is a ridiculous suggestion. I play exclusively in Open but the vast majority of what I use my ships for is PVE and I have Engineered them accordingly. This includes certain secondary effects for legacy mods which are necessary to get my ships working properly with power capacity, power draw, weight, jump range and so on. There are many players who also play in Open and use legacy mods for non-combat activities as well, i.e., trading and exploration.
The situation right now, however, is unfair and needs to change.
The only "unfair" part of the current situation is that a straight G5 to G5 conversion is not being offered for legacy mods that have previously required dozens of G5 rolls under the old Engineering system to obtain certain effects. Some legacy mods may provide a slight advantage in some areas, i.e., weight or power draw or other secondary effects, but this is only really relevant for PVE and does not change the fact that the new Engineering blueprints are far more powerful than the older blueprints. New players have a "guaranteed" path to max out their modules under the new system that was not available to players using the older system and that prior effort is completely devalued with a conversion of legacy mods to the G4 range.
Any other ideas? What is the general opinion?
Yes, leave legacy mods exactly as they are. FD knew they couldn't remove them or many of the older players would leave the game completely when their carefully Engineered builds no longer worked properly. They had the option to offer optional conversion over to the G5 system at an equivalent grade, i.e., G5 to G5 conversion, but they refused to offer this to players and had to leave the legacy mods themselves unchanged.
I think 1 year is much enough time to move over to the new system.
That makes no difference whasoever, there are many players such as myself who still use legacy mods almost exclusively on most of their ships. The vast majority of my 30 Engineered ships use almost entirely legacy mods, other than some grade 1 PP mods I generated using the new system. I have only two ships (Mamba and Adder) which use modules which have been Engineered almost entirely with the new system but even they still rely on certain weapons with legacy mods to make their current builds work properly. I have a large stockpile of legacy weapons and other modules which are perfectly suitable for PVE activities that I do not want to re-roll and many other players are in the same situation.