how will ppl sell in game credits, with what global chat can they accomplish this?
considering you can trade cargo you can do it already 'wts 100 million in palladium 100usd'.
this 'omg i don't want any sort of modern feature in this game, keep it in the stone age please' damn luddites. honestly, the only reason ppl don't want credit transfers is because some ppl might sell their in game money, how the fk does that affect you. let me answer that for you, it doesn't in the slightest. the same way those ppl getting 5 bil doesn't affect you, in any meaningful way.
by all means keep the credit transfers out of the game, in the end the lack of basic fundamental features is why this game is so boring and bland in the first place. i'm quite sure ppl just argue against things just to keep it boring and bland. there is no other reason beyond that ' i want this game to stay boring so ill just disagree with anything anyone suggests'.
maybe we should have a online limit just incase someone grinds 10 zillion credits and owns 1000 anacondas because omg woe to thee if that may happen. what if somone plays every single waking second for 10 years in a row they might end up with more credits than everyone else put together. so i advocate a 5 hr limit per person per day so everyone has the same advantage.
no? but why not it makes about as much sense as not having credit transfers over some perceived occurrence.
you know those Chinese gold farmers have to actually buy this game, they won't make a return on their £40 investment even after a week of gameplay (i'd be amazed if they actually found enough ppl to make a return after a couple of months). when credit grinding is all there is to do, why would anyone bother skipping through the only progressive aspect the game has. for theme park mmos i can see it being helpful to some ppl, can't play every day, needs money to run end game, buys 10k off a gold seller. here though, it doesn't make sense. there is nothing beyond the credit grind, there is no other avenue of time consumption, where there is a niche in selling grinding time. that doesn't exist. in the end the game is;
1) massive
2) massive
3) massive
4) has no global chat function
5) so will never have a gold seller problem.
6) even if it did, everyone in china will be trying to sell credits to everyone else in china, because p2p.
7) now thats cleared up any decent reasons why this shouldn't happen?