Let's address the passenger problem.

Just imagine a cabin taks up 4*6*3meters per economy passenger, plus common areas ;)

Its space travel after all.

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Are we sure the max economy size is 4? How many high tech tourist stations have you checked? Not every one will have them. They were in beta 7 up to size 6 economy holding 32 passengers each. I saw nowhere in the change log that said the economy passenger cabins had been capped at size 4.

The max is 6. I got a class 5 in my Python for example.
 
Yes it does... IN THE COCKPIT. Not in the cargo/equipment space. When you install passenger space into what was cargo/equipment space it needs it's own life support too. *deep sigh*

Are you seriously suggesting that the Belugas CLASS 8 life support (160 Ton) unit only works on the COCKPIT.

What!?

By your logic, that alone should basically prove that the internals sizes are all jacked up. I feel like you are just trying to be as stubborn as your avatar.
 
Just imagine a cabin taks up 4*6*3meters per economy passenger, plus common areas ;)

Its space travel after all.

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The max is 6. I got a class 5 in my Python for example.

That's what I thought but the OP said size 4 is the max for economy cabins. Class 4's hold 8 passengers each. I know this because I have 2 of them in storage while I do the Waldo CG.
 
so the OP is asking to fit more passengers into economy class modules?

its only a number , so why not? doesnt really make any difference.
 
Did you see the visual representation of the cabins? A 737 doesn't have cabins close to the luxury even economy cabins get in this game.
 
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Did you see the visual representation of the cabins? A 737 doesn't have cabins close to the luxury even economy cabins get in this game.

Well, I Personally think that 144 passengers, just about the maximum you can get with 4 class 6, and 2 class 4 economy passenger cabins (assuming you want to reserve the class 5's for a shield and fighter bay), is actually quite a lot for a space vehicle. You do have life support systems and escape pods to think about.

So from what I can see, there is no passenger problem, at least not with the number of passengers a Beluga can accommodate.
 
Well. You shouldn't compare a Beluga with a 737 in the first place. It's more of the size of an actual cruise ship. And those do have cabins. Also more passengers than a 737.

And they don't have to worry about individual escape pods or complex life support machinery, just life boats that can carry quite a few each.
 
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Are you seriously suggesting that the Belugas CLASS 8 life support (160 Ton) unit only works on the COCKPIT.

What!?

By your logic, that alone should basically prove that the internals sizes are all jacked up. I feel like you are just trying to be as stubborn as your avatar.

I never said it made sense. I have no idea why internals are so damn heavy - why does a scanner weigh a ton? Why does the sidewinder that doesn't have much other than a cockpit in it require 2 tons of life support mechanism? That's just the way the game works. It's done for game balance, not a consistent internal logic. If you want a simulator, this isn't the game for you.

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And they don't have to worry about individual escape pods or complex life support machinery, just life boats that can carry quite a few each.

... or radiation, or retaining an atmosphere against a hard vacuum, or mechanisms to cope with zero g, or the ability to heat and/or cool against temperatures in the thousands of degrees.
 
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So. I've been doing passenger missions since 2.2 released (in an engineered Beluga), and I would really like the passenger numbers to be bumped up, particularly for lower class cabins.

I'm flying around in something of substantial size, with a specialised purpose, and when I look at the numbers I'm feeling a lot more like a man in a van, than I am flying "one of the most prestigious vessels to travel the space lanes".

It just doesn't feel as satisfying as it could with the numbers being as low as they are.
 
The driving engine behind the 747 is a company thats wants to make money.

The driving engine behind ED ships is a company (FD) that does NOT want you to make money.

Nuf sad ...er said.
 
How many luxury cabins does the 737 hold, and what is their size?


Mostly passengers missions are VIP (means the suitcase with the crown), one of this missions of two passengers, fill a complete 16 seats ECONOMY or BUSINESS class cabin, what a waste of space and lack of logic in the year 3300!, the 21st century flights are full of normal people flying in ECONOMY or BUSINESS, not in FIRST CLASS!
 
for information,

i saw a passenger mission which involved taking an explorer from nearby Deciat to Jaques. It paid ~60 million.

The immense amount of jumps from ~Deciat to Jaques is something i cant even fathom yet - Jaques doesnt even show in my starmap yet...
 
for information,

i saw a passenger mission which involved taking an explorer from nearby Deciat to Jaques. It paid ~60 million.

The immense amount of jumps from ~Deciat to Jaques is something i cant even fathom yet - Jaques doesnt even show in my starmap yet...

A couple of those and you could have another Beluga. Or an Orca. 60 million for 1 mission! That's crazy, but for that far, it's going to be expensive.
 
A couple of those and you could have another Beluga. Or an Orca. 60 million for 1 mission! That's crazy, but for that far, it's going to be expensive.

That is literal weeks of time spent jumping. 20Kly at an average of 20ly/jump, that's 1,000 jumps not counting time spent fuel scooping and dealing with the odd interdiction.

Actually let me use my numbers here. 10 seconds to charge FSD, 20 seconds give or take in jumpspace, 10 seconds waiting for the FSD to cool down.

~40 seconds per system jumped.

With a 5A fuel scoop, my python takes about 3 minutes of sun circling to fill the tank from 25%. I can get about 6 jumps at max range per jump before hitting that safety margin.

6 jumps per fuel scoop works out to 167 scoop runs, at 3 minutes a piece, that's 501 minutes spent fuel scooping.

Add onto that 40 sec * 1000 jumps = 667 minutes spent jumping.

501+667 = a bare minimum of 19.5 hours doing nothing but jumping and scooping at the maximum possible rate (i.e. your attention is on the game)

:eek::eek::eek::eek::eek:

That's about a million cr/h at a 20M reward. Hey knock yourself out, but that sounds about as much fun as watching paint dry to me.

Double that time if you want to get back to the bubble, and from what I hear, there are no passenger missions from the outskirts to the bubble paying the same, so you can basically cut that CR/h figure in half.

40 hours hyperspacing? I have a real job that pays a lot more and is a lot more interesting.
 
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