I was not aware of these two sites. Added to my bookmarks, thanks.ED is not alone in needing third party tools.
Star Citizen also has third-party tools:
https://erkul.games/ - equivalent to coriolis.io (ship builder) and also tells you where to buy the components and how much they cost
https://sc-trade.tools/home - equivalent to inara or eddb.io for trade routes
@Riverside mentioned Alioth. The reason Alioth is good specifically for Asps is because Irkutsk Station in the Alioth system has a 20% discount only on Asp Explorers and Orcas. It's the biggest discount offered on ships, anywhere in the galaxy; better than either Shinrarta or LYR, but it's only offered for those two ship types. Of course, money for a basic Asp hull isn't as big a deal these days as it was back when the discount was added (you save an entire 1.33 million credits on an Asp), so it's really only worthwhile going to the trouble if you plan on doing a lot of dying and rebuying while in your Asp.
And the only way to discover the existence of this discount using only in-game tools would be to hop from station to station, comparing prices, and happening to notice that the prices in Irkutsk were 20% lower. People who were playing the game back when the discount was added, over five years ago, would have seen the Galnet article, but that article is now buried deep in the archives where you can't find them in-game. You might happen to stumble upon this factiod while browsing the forum, specifically if you were researching permits and how to get them and found the thread about permits. And of course, this knowledge is kind of useless to you if you haven't yet attained the Alioth permit and you were hoping to get into an Asp immediately, since it'll take some time to build up the rep to attain the permit.
True, and doubly so now that Alioth also has an Engineer to access. But I was assuming, since the OP seems to be buying their first Asp, that they're a relative newbie and/or are not too far advanced in the permit-unlocking department. Most people these days have already bought an Asp (or have the spare funds to buy one at full price but decided they don't want/need one) long before they get their Alioth permit.Getting the Alioth permit is something a lot of players would naturally tend to do I think, along with ranking up their Fed & Imp ranks.
This one's less obvious, as Irkutsk is the most remote station in the Alioth system - a system where all the stations are quite remote, by galactic normal standards. 7786 Ls is about 7700 Ls too far for many players. If your main interest is getting in to Alioth and getting out again ASAP, you'll never choose to visit Irkutsk, and since Alioth is permit-locked, you'll never get a mission asking you to go specifically to Irkutsk.The AspX (and Orca IIRC) discount was pretty easy to discover in that respect imo.
Hmm, between this and the thread title it's not entirely clear if you're posing a hypothetical or actually looking for ship parts.Hey guys, I want to build an Asp Explorer to go exploring but the station I'm currently at doesn't sell it.
Where can I go to buy 1?
I'm not elite yet btw, so I can't go to Jameson Memorial.
What I was implying was why not have a find nearest button, if someone else has made a popular third party tool to do it then it's needed in-game.Well, you can just 'ask Google'. It doesn't make sense to me for Frontier to try to create their own in-game copy of the internet when players can easily use the one that already exists.
Yes, and Fleet Carriers let you bypass the issue to some extent as well by buying a module pack with the module you want, buying the module, and selling the pack again.OTOH Founders access is easier to get now & even in Colonia module access is much better than it was.
Yes, and Fleet Carriers let you bypass the issue to some extent as well by buying a module pack with the module you want, buying the module, and selling the pack again.
The fact that it's trivial to bypass the "finding modules" problem if you know how is probably why threads like this don't come up all that often - it's outdated design and it makes it harder for them to make an actually good Outfitting UI [1], but as you say you can guarantee access in Shinrarta and mostly guarantee access in Colonia so it's not often a big deal in practice.
It also means that no-one has actually tried to reverse engineer how module selection actually works - Colonia's is so atypically set up that I couldn't anyway - which might be rather more useful to know than an EDDB search in theory, but in practice "Shinrarta".
[1] I quite like their Odyssey attempt now some of the initial issues have been sorted and it certainly addresses some of the issues with the Horizons one, but there are limits to what they can do.
Yes, this is key for me as well.So as long as any proposed change allows general principles to be intuited rather than solely relying on a list of known facts, I don't really mind how it works. Give the player hints, don't just tell them (imo), or at least allow the player that plays that way to continue to be able to.
Your post is pretty near how I have always approached Elite Dangerous.The way I approach the game is not to know facts or details (ironically the Alioth stuff above is an exception to that), but to have rules of thumb and apply general principles; to use intuition based on experience.
Your post is pretty near how I have always approached Elite Dangerous.
I can't recall ever using 3rd party tools in my 1500+ hours of play, especially for things like trade and ship builds. I gathered bits of knowledge as I traveled and played, for the most part. Just playing, working Trade or Mission running and checking the station services as I stop here and there, I've learned a few places that are generally well stocked for modules. A sort of personal network of favorite star ports. If perchance I can't find a module I want, I just head out with the best I can get. The rest comes within a few stops or so as I'm running trade or a mission or something.
For me, this kind of play really helped establish a sense of connection with certain areas of the bubble (and not a tiny area, just little bits spread here and there, even 100+LY apart). It's a very real feeling for me to be out in "unknown" yet populous areas of the bubble, and have that old sense of "I have no idea where to find...." I'm a stranger there, and it's really like starting over again. When I make my way back into "home" territory, it always does feel like coming home.
Somehow this never felt like a waste of time for me. More like developing my CMDR character within the game world, even though everything was happening inside my head, and not in a "LvL" stat in-game.
It must be said that some aspects of Elite Dangerous just haven't worked well for me in this gameplay style. Mostly these are story type elements, where Galnet doesn't have some info or whatever, and I would have to Google to get on the trail and take it from there. And even after Google, this can sometimes be tougher territory compared to general gameplay, at least in my experience.
EDIT: And one place that 3rd party was useful to me was ship build planners. Something that any ship dealer should offer. Heck I can even outfit a Christmas Fruit Cake on a baker's website and know what I can build before I build it!
One of the impressive things in this game's community is how hard people will argue that not having any useful information is 'part of the fun'.
buiding ships in Coriolis before doing the same in-game