Let's make a "Quality of life improvements" list for FDevs

Let me get this right out of the way: I like ED, but quite often the game is pure annoyance in digital form because of... "reasons", apparently. I'm talking about silly little time-wasting or annoying in-game things. So, let's make a list of those, so hopefully FDevs know what to tackle.

The rules here are simple: identify things that do nothing but waste the players time or are just arbitrarily obscure.

General UI & mechanics
- shield % indicator (at least for your own ship) on the main dashboard
- change the scan / combat mode to FSD / A, B, C, etc.
[alternates to the above by DrParanoia]
- indicate which modules in fire groups can be used in which UI mode (Discovery/Combat)
- (maybe even better than above) different fire groups for different UI modes
- make "repair all" actually repair all (that maintenance thing is... WHY?!)
- overhaul the module storage UI (filtering, categories, general ease-of-use)
- have the ship "auto turn" once docked (i.e. prepare to launch and wait automatically; if the "enter hangar button" is pushed in the interim, do that instead)
- have smaller NPC ships actually make way to larger ships (inc. player ships) when docking at stations
- refine the pulse wave analyser - it often bugs out visually, and finding those core asteroids is just a small bit more interesting than watching paint dry
- let us pick a colour for map bookmarks
- let us add custom notes to map bookmarks
- let us finally make UI in-game colour changes
- let us scoop up stuff without selecting it in an SRV (at least for materials)
- let us store ship loadouts for fast role switching
- show the entry point distance with the distance to system on the abridged mission display (currently one needs to open each mission to check if the distance from the entry point isn't 200k Ls or something equally silly... OR give us that jump to star option!)
- search box in the key bindings options (there's a lot of keys to bind!) [Zaite12]
- "Load all cargo" for missions [Aashenfox]
- "Roll max" for engineers using all possible materials [Aashenfox]
- make all outfitting animations optional [Aashenfox]
- show special effects (engineering) on the general item description without the need to go to "modifications" [Aashenfox]
- show signal sources on the Orrery map [DrParanoia]
- "request docking" key bind? [DrParanoia]
- in game information about crafting materials (where to get them) [DrParanoia]
- Allow binding the buttons dedicated to Menu navigation to different things while no menu is active (i.e. in normal "flight mode"). This would free up a metric ton of the precious buttons on the flight stick [Cougar]
- Show target system in Mission list in the Target panel. With many active missions, it's a bit frustrating to have to select the mission to see it's target system. Show it above the time left in the mission, where you can see it at a glance. Ability to sort missions would also be nice. [CMDR Night Tripper]
- Wing Beacon ON by default. [Kari Kerenski] (my comment: or at least remember the last option used?)
- buy all / sell all buttons [uliando]
- Keeping cargo in stored ship. [Psychomorph]

SC changes
- rename "slow down" to "gravitation effect" (or similar) for when a stellar body is affecting ship acceleration / deceleration (also possibly change colour?)
- add a proper "slow down" message to warn BEFORE the need to slow down (i.e. what the current "slow down" message often is confused with)
- add an actual "time-to-target" as a second line to the current, simplistic "speed/distance" timer
- allow our ships to make use of the ACTUAL acceleration / deceleration when approaching locations outside of gravity effects (i.e. allow lock-in at greater distances / speeds when away from stellar bodies)
- "jump to star" mechanic; if I wanted to spend 20+ minutes looking at a screensaver I'd install Windows95
- 3D orientation of orbital ellipses is difficult to interpret (i.e. for stations in orbit around planets on approach). Maybe it is possible to visualize them differently, so it becomes clear which part of the ellipse is closer to the ship? E.g. with dashed lines, or a slight shading on the lines? [Cougar]

Mission changes (these probably require the most work to implement, so...)
- refine engineer unlock missions and make them less grindy (rare-good delivery missions in particular are artificial time-sinks)
- refine the guardian unlock mechanics to be less grindy
- refine the rank grind (perhaps add dedicated high risk/reward missions to military stations?)
- refine power-play unlocks (while I'm sure some princess supporters support her for PP reasons; most people will likely be stuck waiting the 4 weeks with her for the prismatics and nothing else)


The list is by no means comprehensive. I'm sure people can come up with many MANY more ideas, and I'd like to invite everyone to do so. Again, let's try to keep this list limited to things that basically waste the players time without adding anything else in return. Basically, if the answer to "what does mechanic XYZ accomplish" is "nothing, it extends the time to do ABC", then XYZ is likely a pointless / bad mechanic and might need to be revised and is probably a good addition to the list above. Also note: the idea here isn't to make the game easier, only less annoying and time-wasting.
 
Last edited:
Engineering...

Have a button "Roll as high as I can" that will automatically use all materials available to max out a module in one step or take it as high as you have materials for.

General

Reduce clicking. I.e. Trade missions, give me a 'load all cargo' button.

Outfitting...

Show the special effect on the item without having to go to 'modifications'.

Make the hardpoints animations optional, what a waste of time.
 
Reduce clicking. I.e. Trade missions, give me a 'load all cargo' button.

Great ideas! Just a quick heads-up: please try to identify specific instances of where the clicking is excessive, to make the list comprehensive instead of a "catch all". I realise it's not always possible (my own "reduce grind" suggestions are somewhat just that), but in this case it should be possible. I'll try to add as many ideas to the list with links to who suggests what.
 
refine power-play unlocks (while I'm sure some princess supporters support her for PP reasons; most people will likely be stuck waiting the 4 weeks with her for the prismatics and nothing else)

Yes, make the unlock for PP restricted modules & weapons make more sense, and actually meaningful.
1. Change the minimum pledge time to 8-12 weeks.
2. Maintain at least rank 2 (or 3) for the last half of the minimum pledge period.
3. No replacement of PP modules upon rebuy if you have changed Superpowers (Fed/Emp/All).

While you're at it, make PP bounties galaxy-wide (or at the very least SuperPower rather than just in a Powers region). If I choose not to attack an enemy with a PP bounty - which they only gain by destroying ships in service of the Power I am pledged to - that should be my decision, not defined by their safe space. In my allies territory.

Oh, and get on with it and implement all the PP changes introduced for discussion last year. Including OOPP. At the very least it will put an end to the debate (after some settling in) about whether it actually does make a difference to a groups success - re: attempts to suceed/win by blockading vs focusing on pushing your own Power.
 
Great ideas! Just a quick heads-up: please try to identify specific instances of where the clicking is excessive, to make the list comprehensive instead of a "catch all". I realise it's not always possible (my own "reduce grind" suggestions are somewhat just that), but in this case it should be possible. I'll try to add as many ideas to the list with links to who suggests what.

No thanks! This isn't a bug report, it's an adhoc suggestions topic. ;)
 
Slow down is not an instruction. It's telling you that your FSD is slowing down due to your proximity to a gravity well.

Which is why I suggested adding in a second message. The current one is confusing. (I know what it means, a new player likely doesn't.)
 
Last edited:

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Moving to suggestions and feedback,

FD peeps regularly patrol here looking for tidbits.

***Waves***
 
- indicate which modules in fire groups can be used in which UI mode (Discovery/Combat)
- (maybe even better than above) different fire groups for different UI modes
- show signal sources on the Orrery map
- "request docking" key bind?
- in game information about crafting materials (where to get them)
 
Last edited:
- (it all all possible) have smaller NPC ships actually make way to larger player ships when docking at stations
IMHO, remove "player" from that line .. watching NPC's stubbornly suicide into an NPC Anaconda yet happily step aside for a human would stand out like a sore-thumb and be a little immersion-breaking, and possibly look like a bug. xD

Good list though. :)
 
UI:

- Allow binding the buttons dedicated to Menu navigation to different things while no menu is active (i.e. in normal "flight mode"). This would free up a metric ton of the precious buttons on the flight stick.


Supercruise:

- 3D orientation of orbital ellipses is difficult to interpret (i.e. for stations in orbit around planets on approach). Maybe it is possible to visualize them differently, so it becomes clear which part of the ellipse is closer to the ship? E.g. with dashed lines, or a slight shading on the lines?
 
UI: - Allow binding the buttons dedicated to Menu navigation to different things while no menu is active (i.e. in normal "flight mode")...

Is't that already the case? I don't know how things are with the stick, but you can definitely bind same keys for menu navigation on the keyboard.
 
Last edited:
Which is why I suggested adding in a second message. The current one is confusing. (I know what it means, a new player likely doesn't.)

Nope. This is what you said:

SC changes
- make "slow down" an actual warning BEFORE the need to slow down
- add in a "gravitation effect" for when a stellar body is affecting ship acceleration / deceleration

You clearly ask for the "slow down" warning BEFORE the need to slow down. It's not telling you to slow down, it's telling you that you are BEING slowed down.

You then clearly ask for a "gravitation effect" warning added for when a stellar body is affecting the ship. This is what the current "slow down" message is telling you.
 
Just a couple for me.
(i) A placeholder character to put in the cold vacant seats in the cockpit. Characters to be made in holo-me.
(ii) Put some colour discolouration on the SRV tyres, or at least some dirt particles from the surface of the body on which it is driving around on.
 

Deleted member 110222

D
Unlock the unused utility mounts on the Cobra Mk III's topside.
 
Some suggestions.

- Show target system in Mission list in the Target panel. With many active missions, it's a bit frustrating to have to select the mission to see it's target system. Show it above the time left in the mission, where you can see it at a glance. Ability to sort missions would also be nice.

- Mission icons in the Galaxy Map. It would be better if missions would have their usual icons in Galaxy Map, instead of the orange sphere icon. Would be easier to plan where to go next, and which system is expecting the stuff in my hold, and which system waits patiently for me to find them coffee.

- Ability to alter routes/add waypoints in a route in Galaxy map. With many delivery missions going, it would be nice to create an optimal route to different target systems, with intermediate stops.

- Allow us to select which tab is selected when opening System Map. When exploring outside the bubble, the first tab is quite useless, and it's a bit of an repetitive but useless extra step to always needing to change the tab after opening System map.

- Show POIs in System map after FSS scan and move the information (what kind of a POI and how many of them) below Mapped/Not mapped text instead at bottom of the list.

- System map to show visually if a body has been mapped and if it has POIs, also in Orrery view. Maybe the body would have a blue halo around the body to mark that you've mapped it and some indicator that it has POIs.

- Short term Bookmarks. Allow us to add Short Term Bookmarks, these could be only used in the current system and they would automatically be deleted when you jump away from the system. You could add these from FSS for interesting bodies, or bodies that you leave scanning for POIs and also use them as waypoints in a system, to create an optimal route in Orrery view. These would need to be seen in your HUD in cockpit view, maybe a blue bookmark icon with numbers, so you can follow them in order.

- Eyepatch. My Commander wants an eyepatch, I've told him that there is no eyepatch available, but he wants an eyepatch. Parrot? Why not? You know it's easy money. 😁
 
Back
Top Bottom