Hey Rainbro,
Just to clarify from the post above.
The area of space (Cone sector) that the Gnosis was aiming to jump to was never a location that was able to jump to. This is because the location is specifically meant to be used for future narrative. That's the reason why the initiative from the community was weaved into the actual lore of the game.
Thanks,
Zac
Then why didn't you (Frontier collectively, not you personally Zac) simply tell the Cmdr who gave you the that route back at the beginning of August was not possible up front? I think it's because Frontier didn't realise until after the fact that the Gnosis was going to bypass the NGC 2264 Sector permit lock and jump straight into the Cone Nebula Sector which wasn't permit locked AT THAT TIME!
Instead of going back to Canonn council and saying "Umm guys, you can't make that last jump", Frontier put a lock on Cone Nebula Sector and stay silent. Then in the weeks running up to it, speculation and hype build up and still Frontier stayed silent. Finally Frontier release a Galnet article saying that Cone Nebula Sector is locked because of Hydras, but the jump is still going to go ahead?!?
Then your scheduler releases the associated Galnet article 7 hours early and let's the cat out of the bag that Gnosis misjumps 12ly and doesn't enter the permit locked sector.
Now you come into the forum and announce that Cone Nebula Sector was never meant to be accessible, AFTER THE FACT!?! That is not a good enough excuse or reason. Frontier should have taken the decision early on and headed off the build up of speculation and the jump if there was never any intention of letting the ship into the sector.
I am one of thousands of disappointed Cmdrs. I broke my boycott of the Frontier store to get a nice iridescent paint job for each of my accounts. That boycott will be back in place and I will not be giving another penny to Frontier.
Player agency is what makes these storylines interesting. If a DM in D&D told the players that they couldn't do a course of action and forced them into their narrative (in effect removing the player's agency to make choices), those players would just stand up from the game table and walk away.
I'm standing up from the table and walking away