Lets Talk Engineers, what ship do you want to modify?

Cobrak MkIII of course. Better jump range, better cruise speed, better boost speed. Faster FSD spool up if it's possible. And a Gingerbread Man decal.
 
Modify an FSD to burn more fuel in compensation for greater mass - would allow increased maximum single jump range at the cost of lower overall range.

Modify sensors to weigh less than 64 tons, at the expense of reduced range.

Modify DSS to scan more quickly at greater distances.

Modify lightweight alloy hull to super-lightweight hull at expense of lower armour.

Modify shields to have a single massive charge - once it's gone you need to restock the juice at a station or via synthesis.
 
As long as the engineered components in sum are better than their non-engineered counterparts I will be happy. If FDev try to somehow balance them then the effort required to modify a component will essentially be a waste. But the cries from the PvP'ers of lacking balance will surely outweigh those of us that just want the most awesome PvE ship we can get...

As for my most wanted mod besides FSD range - some proper yaw thrusters! Now that would make for some fun flying :)
 
Miniaturize docking computer from 1 ton monster machine to something plausibly small as to weightless. Think planetary landing module size.
Miniaturize Cutter A class sensors from eh.. Cobra weight to something like Sidewinder weight.

Anything that doesn't resemble excel sheet number modding that you can put together in three hours and publish with testing and balancing with presentable gui over weekend of booze and pizza with help of fellow stoned gui dev intern.
 
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MFW requests made in this thread

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Ways to customize your HUD, your ship even by way of spoilers or go faster stripes, which were the thing in the 1980's 'ish. Basically give a way for your ship to have it's own identity and for players to make it their own.
Npt everything needs to be about guns and the like.
 
And if one don't mind missing some systems, a greater jump range is just the thing! :)

Correct, but this still is a point I'll never understand. Exploring means visiting systems, scann them, see what is there. You do that with so many systems as you can. So a jump range of 7-8 LY is fine for that and any ship will do.
With a larger jump range, like 30 LY you'll just miss a lot of systems you'll never ever see. Sure, one can jump short manually, but why? That can be done with any ship and doesn't require more jump range.
If you want to get out to the outermost systems in the spiral arms you want a large jump range of course. But that is not systematically exploring systems, if you just try to set a jump distance record from the starter systems. Also this better is done with more capable ships than battleships with increased FSD range, me thinks.
 
Correct, but this still is a point I'll never understand. Exploring means visiting systems, scann them, see what is there. You do that with so many systems as you can. So a jump range of 7-8 LY is fine for that and any ship will do.
With a larger jump range, like 30 LY you'll just miss a lot of systems you'll never ever see. Sure, one can jump short manually, but why? That can be done with any ship and doesn't require more jump range.
If you want to get out to the outermost systems in the spiral arms you want a large jump range of course. But that is not systematically exploring systems, if you just try to set a jump distance record from the starter systems. Also this better is done with more capable ships than battleships with increased FSD range, me thinks.

Just guessing - but most people don't want to start their exploring before they are a solid distance away from Sol :) Trekking out there would be tedious if your jump range is rubbish.
 
Maybe they do, maybe they don't.
Time will tell. :)

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And if one don't mind missing some systems, a greater jump range is just the thing! :)

You are right, of course! :)
They could.

I am afraid you are right about the ship generator as well. ;)


MIN -------------------------------|> MAX FSD jump range
MIN -------------------------------|> MAX shield strength
MIN -------------------------------|> MAX hull strength
MIN -------------------------------|> MAX boost speed
...
...

There, engineers done. The sliders don't even need to be movable, just glue them all to MAX position ;-)
 
Correct, but this still is a point I'll never understand. Exploring means visiting systems, scann them, see what is there. You do that with so many systems as you can. So a jump range of 7-8 LY is fine for that and any ship will do.
With a larger jump range, like 30 LY you'll just miss a lot of systems you'll never ever see. Sure, one can jump short manually, but why? That can be done with any ship and doesn't require more jump range.
If you want to get out to the outermost systems in the spiral arms you want a large jump range of course. But that is not systematically exploring systems, if you just try to set a jump distance record from the starter systems. Also this better is done with more capable ships than battleships with increased FSD range, me thinks.

I'm pretty sure that most explorers look to go as far as possible of the bubble, and stopping in each system to scan every worthless rock and brown dwarf is neither interesting or worth their time.
 
Correct, but this still is a point I'll never understand. Exploring means visiting systems, scann them, see what is there. You do that with so many systems as you can. So a jump range of 7-8 LY is fine for that and any ship will do.
With a larger jump range, like 30 LY you'll just miss a lot of systems you'll never ever see. Sure, one can jump short manually, but why? That can be done with any ship and doesn't require more jump range.
If you want to get out to the outermost systems in the spiral arms you want a large jump range of course. But that is not systematically exploring systems, if you just try to set a jump distance record from the starter systems. Also this better is done with more capable ships than battleships with increased FSD range, me thinks.

Depends on where. I've done two outer rim trips both exceeding two months travel time. At 34,000 LY from SagA (if you use it as the center) you're done at 20 LY jump range. At 35,000LY you're done at 30 LY jump range (although I was able to poke my head out at 36,000LY in a few choice places) but I couldn't go any farther. And there are LOADS of stars farther out. So just getting to them requires better range. Going inwards toward the core, though... any old FSD will do.
 
I'm pretty sure that most explorers look to go as far as possible of the bubble, and stopping in each system to scan every worthless rock and brown dwarf is neither interesting or worth their time.

OK, but one has to jump into a system and scann it first to see, if is filled with worthless rocks or not. Won't help much to miss a billion systems and try that more far out, where increased jump range really is needed. Whatever, I don't have to understand this.

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Depends on where. I've done two outer rim trips both exceeding two months travel time. At 34,000 LY from SagA (if you use it as the center) you're done at 20 LY jump range. At 35,000LY you're done at 30 LY jump range (although I was able to poke my head out at 36,000LY in a few choice places) but I couldn't go any farther. And there are LOADS of stars farther out. So just getting to them requires better range. Going inwards toward the core, though... any old FSD will do.

Thanks, that's what I thought, I haven't been out this far yet, there are billions of systems I can reach with any old FSD. And Frontier will shutdown the servers before I even saw 1% of that in a couple of years.
 
Correct, but this still is a point I'll never understand.
Exactly!
And to argue against something because you don't understand; it is kind of futile.

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"Run, run as fast as you can, you can't catch me I'm the Gingerbread Man".
Good for you! :)

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MIN -------------------------------|> MAX FSD jump range
MIN -------------------------------|> MAX shield strength
MIN -------------------------------|> MAX hull strength
MIN -------------------------------|> MAX boost speed
...
...

There, engineers done. The sliders don't even need to be movable, just glue them all to MAX position ;-)
I get it!
You don't understand. ;)
 
Disco lasers? LMAO are you going to dazzle them to death? When you deploy your hardpoints disco balls pop out, the interior lights change to lava lamps, the music changes to The Village People's YMCA, and "Mystery Machine" appears on the side?

Something like that, yes indeed :D
 
THE CORVETTE !



In order to improve its catastrophic jump range, it is my dream to explore the milky way aboard one !


Once I get my hands on one of course ! :eek:
 
Exactly!
And to argue against something because you don't understand; it is kind of futile.

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I get it!
You don't understand. ;)

I wasn't arguing against anything, I tried to understand why people want max capabilities for ships not used for something anyway.

I just implemented what they want here, ship generator with rulers and sliders, so you can configure all and any ships to your liking, easy [yesnod] If the sliders are movable you need an engineer of course, moving them into the right direction for you :p

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THE CORVETTE !



In order to improve its catastrophic jump range, it is my dream to explore the milky way aboard one !


Once I get my hands on one of course ! :eek:

Working on that. 12 LY jump range, good enough already, and billions over billions of systems I can reach and have not seen yet, oh man, I'll never make it before severs are going down.
 
I wasn't arguing against anything, I tried to understand why people want max capabilities for ships not used for something anyway.

I just implemented what they want here, ship generator with rulers and sliders, so you can configure all and any ships to your liking, easy [yesnod] If the sliders are movable you need an engineer of course, moving them into the right direction for you :p
.
Of course! :)
 
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