Lets Talk Engineers, what ship do you want to modify?

The only thing I need/want from Engineers is to make Orca's jump range long enough to be tolerable.

edit: oh, and red and blue and whatnot colored beams for laz0rs! Orca seriously needs 'disco lasers' :D (they don't do squat all otherwise, but have a chance to blind/blackout/whiteout anyone who gets pointed in the eye with them).
 
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I don't think modifications are going to work that way. It's more like an engineer can modify a specific hardpoint; i.e. giving you a blue laser that maybe increases thermal damage at the cost of heat. Or modifying your FSD to allow greater range at the cost of more fuel.


This is exactly what I've been wondering about since they announced "The Engineers". As far as I've heard, only the modules themselves will be modifiable, which I guess I understand, however, I also think it would be really fun to be able to change around compartments in a ship as well. I've also wondered though, if ships did become modifiable in the way the OP describes, and we can just make any compartment bigger or smaller at the expense of another compartment, wouldn't they really just become empty shells with no defining roles? Not sure really and I'm not sure what Frontier are planning, but I could see them, for the reasons I explained above only allowing modules to be altered.

All that being said, in keeping with the OP's original question, I can't wait to start playing "the engineers" and make many alterations to as many ships as possible, HOWEVER, there is one thing I am looking forward to doing more than anything else and that's making the fastest Cobra possible. I guess this will mean making as many modules as light as possible (if that's an option, which I really hope it is) While making the thrusters as beefy as possible. I'm also really looking forward to seeing what I can do with cooling, an ultra fast, super cool Cobra MkIII is my dream ship.
 
The only thing that comes to mind is increasing the jump range on an explora-conda to reach new stars at the edge of the galaxy. I got 65,451 ly from Sol in an Asp. I keep thinking about how much further a stripped down Anaconda would have taken me.

There are stars out there which are currently unreachable. What I am hoping for though is the chance to make use of the salvageable wreckage or cannisters that we find.
 
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Asp Scout

Needs more internal compartment space

Same hull as the asp explorer but half the internal compartment space!

Really grinds my gears that
 
The only thing I need/want from Engineers is to make Orca's jump range long enough to be tolerable.

edit: oh, and red and blue and whatnot colored beams for laz0rs! Orca seriously needs 'disco lasers' :D (they don't do squat all otherwise, but have a chance to blind/blackout/whiteout anyone who gets pointed in the eye with them).

Disco lasers? LMAO are you going to dazzle them to death? When you deploy your hardpoints disco balls pop out, the interior lights change to lava lamps, the music changes to The Village People's YMCA, and "Mystery Machine" appears on the side?

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I'm surprised more people haven't said changing the laser color. Isn't everyone tired of the orange yet? You can match paintjobs to laser outputs! A blue Cobra with blue lasers? Or a Christmas Viper with a green paint job and red lasers?
 
People aren't saying change the laser colours because everyone i've seen mention it uses it as an example of what they expect FD to announce.

Like grats!! 6 months waiting for a patch here you go, Purple Lasers!
 
I want to reduce the hullmass of my eagle and adapt it for hangar use by integrating foldable wings,
also remove the top hardoint and put it for style and nostalgia reasons below the cockpit.
Speed needs tweaking too, along with speed and maneuvering for other ships i prefer to fly.
 
Hm.

By reading posts here, i see people think crafting in 2.1 will allow customizing internal space and utility mounts. But, AFAIK, it will only allow to modify stats of existing modules, such as energy used, mass, effectivness and etc...
 
Hm.

By reading posts here, i see people think crafting in 2.1 will allow customizing internal space and utility mounts. But, AFAIK, it will only allow to modify stats of existing modules, such as energy used, mass, effectivness and etc...

I think some people including myself thought the thread was about possible buffs and nerfs for release 2.1. Now I understand what the thread is about, but the Asp scout still bugs me anyway
 
I think people overestimate what these engineers will be able to do...There must be a tradeoff, otherwise there will be lots of OP ships flying around.
Maybe they do, maybe they don't.
Time will tell. :)

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Absolutely correct and for that you need 7-8 LY jump range, good enough for 10 years exploration of 0,0001% of the galaxy.
And if one don't mind missing some systems, a greater jump range is just the thing! :)
 
You guys don't need silly and complicated engineers. A ship generator with rulers for jump range, cargo space, speed, shield/hull strenght etc. would be good enough. Move all the rulers to max. and that's it then.
You must have missed the fact that engineers is what we are getting.
Not "rulers".
But you will get there. :)
 
You must have missed the fact that engineers is what we are getting.
Not "rulers".
But you will get there. :)

The engineers could give you rulers... or pink lasers, nobody knows what they are going to do its just educated guesses :p

A ship generator would be amazing, but there is literally no chance.
 
The engineers could give you rulers... or pink lasers, nobody knows what they are going to do its just educated guesses :p

A ship generator would be amazing, but there is literally no chance.
You are right, of course! :)
They could.

I am afraid you are right about the ship generator as well. ;)
 
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