Just to let you know that Lugh is teaming with Wanted traders tonight if you have interdictors.
If you don't then just go USS jumping - currenly about 3 in every 5 USS's contain pirates from what I've seen. Chatted to Technaut in-game and he confirmed the same, so this looks like our ticket to shift the lockdown status.
Orfeboy: Sorry, I was ignoring the influence side of things. Influence is definitely affected by trade, Michael has said as much in the past. Most things we do for CSG (missions, trade, etc.) boost the influence. I was just saying that I think *other than influence* it's possible that trade only effects Boom state. To trigger the other states we have to do other things. I think. Possibly.
So, I believe that concentrating on trading high supply & demand goods queued up the Boom. Running non-lethal weapons missions seemed to have queued up lockdown. Becuase we concentrated on both of those things, those statuses got prioritised over others. That combined with the civil war cool-down lead to where we are today. Which I don't think is a bad thing by the way. We just need to find the right combination to trigger Civil War.
Yes, I know we stopped doing the non-lethal weapons, but I think by that point the state was already in the queue.
Hope that makes sense.
EDIT: brainwave (sorry it's late!)....so, following my logic above... to initiate civil war maybe we have to run the "fuelling the flames of war" style missions while keeping on top of the bounty hunting. Based on: more weapons in means weapons getting in to the hands of the wrong people which leads to the police cracking down if we don't do it first (i.e. lockdown) Maybe we weren't running a tight enough ship and that's why lockdown queued instead of another civil war??
EDIT 2: Actually, musing further, it makes sense that the type of goods you trade in effect the other states too to a certain extent. And I think the comment earlier (sorry, can't remember who made it) that trading the type of goods requested in missions may have a similar effect in the background as the missions do. We just have to balance what we do. To get civil war, bring in the guns but avoid lockdown and Boom. To avoid Breakout, keep trading the medicines, but don't over-trade or you'll get another boom. Looking at it that way, the background sim becomes one big, complicated Tamagochi that we have to feed and nurture to get it to do what we want it to do. Which is actually rather neat and logical. So, in summary, I think maybe we have to do what we were doing before but this time manage the unwanted side effects. So efficient system flipping becomes a big team effort with people working on different parts, managing the unwanted side-effects while focusing on the main task and keeping the state queue clear for a civil war.
Sorry, most of that is obvious, and I'm sure some of you have been saying it for ages (including you Orfeboy with your wobbly cart)

I'll stop rambling now!