GUIDE FOR FIXING THIS ISSUE IS BELOW
I am currently trying my hand at creating simple objects to learn the ropes. I have some experience with Blender but this is baffling me.
Currently, this hexagon only has BC and F1 textures, and It's a very simple object. Whenever I rotate it along the Z axis, and sometimes in other orientations, the lighting drastically changes to be darker.
I've checked that the normals are correct, and the texture seems to be applying correctly (The crude L you see is simply something I added to make sure the texture was applied correctly, and to visualize the rotation). I seem to recall maybe having this issue with another official object in the game before, but not able to remember what it was.
Anyone else get this issue or have a solution?

GUIDE ON HOW TO FIX
Option #1: Binary Method (NEW & EASIER)

-Build your model as if Y= Forward and Z = UP!
-Can use Meter Scale (Centimeter scale should also work as long as your dimensions are correct)
-APPLY ROTATIONS AND SCALE. Rotations must be set to 0
-Remember to also check the "Animation" tab and turn off animations if exporting a static object.
-No need for any strange rotations.
Option #2: ASCII Method
ALSO SEE MY VIDEO TUTORIAL HERE
1) Change Unit Preset to "Centimeters" (Or else is Equivalent to setting Length to Metric and Unit Scale to 0.01)
Scene settings will look like this : https://i.imgur.com/hvgMlZC.png

2) if you've already built a model it will need to be scaled up 100 times larger to be the correct scale. APPLY the scale to your objects.
If you change the scale before you start building, it will be built in the correct scale and wont need to be scaled up.
3) If your object is facing so that Y=Forwards and Z=Up (which is usually the default way people model), ROTATE Your object around the world origin -90° in X axis and 180° in Y axis. You are aiming to rotate your object so that Y=Up and Z=Forwards.
4) APPLY ROTATION AND SCALE TO ALL OF YOUR OBJECTS.
5) Export your model using these settings: https://i.imgur.com/1W5JkQx.png

Thanks to mineraljunction, oli414, OlaHaldor and others for helping find this solution.
I am currently trying my hand at creating simple objects to learn the ropes. I have some experience with Blender but this is baffling me.
Currently, this hexagon only has BC and F1 textures, and It's a very simple object. Whenever I rotate it along the Z axis, and sometimes in other orientations, the lighting drastically changes to be darker.
I've checked that the normals are correct, and the texture seems to be applying correctly (The crude L you see is simply something I added to make sure the texture was applied correctly, and to visualize the rotation). I seem to recall maybe having this issue with another official object in the game before, but not able to remember what it was.
Anyone else get this issue or have a solution?

GUIDE ON HOW TO FIX
Option #1: Binary Method (NEW & EASIER)

-Build your model as if Y= Forward and Z = UP!
-Can use Meter Scale (Centimeter scale should also work as long as your dimensions are correct)
-APPLY ROTATIONS AND SCALE. Rotations must be set to 0
-Remember to also check the "Animation" tab and turn off animations if exporting a static object.
-No need for any strange rotations.
Option #2: ASCII Method
ALSO SEE MY VIDEO TUTORIAL HERE
1) Change Unit Preset to "Centimeters" (Or else is Equivalent to setting Length to Metric and Unit Scale to 0.01)
Scene settings will look like this : https://i.imgur.com/hvgMlZC.png

2) if you've already built a model it will need to be scaled up 100 times larger to be the correct scale. APPLY the scale to your objects.
If you change the scale before you start building, it will be built in the correct scale and wont need to be scaled up.
3) If your object is facing so that Y=Forwards and Z=Up (which is usually the default way people model), ROTATE Your object around the world origin -90° in X axis and 180° in Y axis. You are aiming to rotate your object so that Y=Up and Z=Forwards.
4) APPLY ROTATION AND SCALE TO ALL OF YOUR OBJECTS.
5) Export your model using these settings: https://i.imgur.com/1W5JkQx.png

Thanks to mineraljunction, oli414, OlaHaldor and others for helping find this solution.
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