Hardware & Technical Logitech Extreme 3D Pro? - NOT FORCE 3D PRO

Not really sure about the calibration software.

But I've found out that my stick has drift until I "calibrate" it in game, regardless of deadzones and Logitech Profiler settings.
To "calibrate" the stick in game, I launch & immediately deflect all axes to their positive & negative max deflections => no drift anymore.
Windows Control Panel used to have Game Controllers in it, but I don't see an entry there anymore...
 
Not really sure about the calibration software.

But I've found out that my stick has drift until I "calibrate" it in game, regardless of deadzones and Logitech Profiler settings.
To "calibrate" the stick in game, I launch & immediately deflect all axes to their positive & negative max deflections => no drift anymore.
Windows Control Panel used to have Game Controllers in it, but I don't see an entry there anymore...

Thanks Zieman, I'll give it a try.
Sorry for being pedantic, but "I launch & immediately deflect all axes..." At what point do you thrash err I mean "calibrate" it? On game launch? (and then at what point: splash screen/main menu/fully loaded?) or on ship launch?
 
You don't need any additional software to calibrate it, I've done it in both Windows 7 and 10 but it's buried pretty deep.

In Windows 10 it's Control Panel / Devices and Printers. That takes a very long time to populate on my system so when it does I suggest to control-drag the Logitech Extreme 3D icon to the desktop to make a shortcut.

Then right-click it and choose Game Controller Settings.
Select Logitech Extreme 3D and then click the Properties button.
The Test tab lets you check that everything is working and the Settings tab has a Calibrate button. This is what you want, it will walk you through the steps.

Once you calibrated you should be able to reduce your deadzones to normal.
I've found it necessary to recalibrate occasionally now that my stick is older and the potentiometers are wearing down. It's the one weakness of this model.

Hope this helps.
 
Thanks Zieman, I'll give it a try.
Sorry for being pedantic, but "I launch & immediately deflect all axes..." At what point do you thrash err I mean "calibrate" it? On game launch? (and then at what point: splash screen/main menu/fully loaded?) or on ship launch?
Umm, yeah: when released from the pad (or if not docked, when I gain control of the ship). :)

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That takes a very long time to populate
Ah, that's why I didn't see it when I took a quick peek earlier.
 
Not really sure about the calibration software.

But I've found out that my stick has drift until I "calibrate" it in game, regardless of deadzones and Logitech Profiler settings.
To "calibrate" the stick in game, I launch & immediately deflect all axes to their positive & negative max deflections => no drift anymore.
Windows Control Panel used to have Game Controllers in it, but I don't see an entry there anymore...
Thanks, I tried that, thrashing & smashing all through the start-up sequence until I launched. Not sure if it helped, although the pitch drift seems to have gone, and the yaw deadzone can now be reduced to a slightly less insane level, but next time I started up it was much the same without all the wristercise.

You don't need any additional software to calibrate it, I've done it in both Windows 7 and 10 but it's buried pretty deep.

In Windows 10 it's Control Panel / Devices and Printers. That takes a very long time to populate on my system so when it does I suggest to control-drag the Logitech Extreme 3D icon to the desktop to make a shortcut.

Then right-click it and choose Game Controller Settings.
Select Logitech Extreme 3D and then click the Properties button.
The Test tab lets you check that everything is working and the Settings tab has a Calibrate button. This is what you want, it will walk you through the steps.

Once you calibrated you should be able to reduce your deadzones to normal.
I've found it necessary to recalibrate occasionally now that my stick is older and the potentiometers are wearing down. It's the one weakness of this model.

Hope this helps.
Thanks, I tried that (I'm on Windows 7) and I got back to the same thing I saw before: a window that tells me it's wrong, but with no way to calibrate it. I waited a good 10 minutes, clicking every tab & button, but no calibrate button anywhere.

Found it very comfortable for left hand to use as throttle and button panel. Just removed spring and blocked roll axis.

Sense not make that post did.
 
Thanks, I tried that (I'm on Windows 7) and I got back to the same thing I saw before: a window that tells me it's wrong, but with no way to calibrate it. I waited a good 10 minutes, clicking every tab & button, but no calibrate button anywhere.

It should look like this:
uwwWbe9.png


And the Settings tab should look like this:
WRZgejQ.png


The calibrate button on there is what you want.
 
This is what I see. No amount of [Ctrl]+[Shift] or [Any_Key] has any effect.
2F577Kk.png

(Yes, the throttle is on full, but I'm not touching it.)
 
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Aha!
There's more than one way into properties. which confused the issue (and me).
I tried calibrating it, but that totally 'd it. I tried again, and again. The calibration doesn't seem to recognise what I'm doing with any of the controls and sets it into a forward spin with no reverse thrust and no right yaw.
I reset it to defaults, and although I need to keep the deadzone at nearly 50%, at least it's usable.
Thanks for all the help and advice.
 
Horizons 3.3.05 has already been released, here's my selectable (although somewhat outdated, as I use different joystick nowadays) bindings file for Horizons (Elite: Dangerous 3.0.05 & onwards) ³ :
File goes to:
<Your E: D Install Dir>\EDLaunch\Products\elite-dangerous-64\ControlSchemes ¹

ALERT !
This particular file if for Finnish keyboard layout.
You may need to edit (or delete) line 3 of the file to make it work.
Do not use Windows Notepad, it may render the file inoperable - working editors are for example Windows Wordpad, or the excellent Notepad++.
To find correct language code for you:
  • start the game
  • go to options/controls
  • hit APPLY
  • open Custom.3.0.binds (found in
C:\Users\<yourusername>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings
AppData is a hidden folder)
  • if line 3 is <KeyboardLayout>xy-XY</KeyboardLayout> (xy-XY is your language code), just change the "fi-FI" part in LogitechExtreme3Dpro2300.binds to that
  • if there is no line <KeyboardLayout>xy-XY</KeyboardLayout>, delete it from LogitechExtreme3Dpro2300.binds
Might as well explain some additional stuff, like k/b & mouse controls I included:
Forward thrust = A
Backward thrust = Z
Open/close Galaxy Map = M
Open/close System Map = K
Rotate Galaxy Map = left mouse button & mouse movement
Zoom Galaxy Map = mouse wheel
Toggle Rotational Correction = C
Toggle Lights = L
Toggle Orbital Lines in SuperCruise = O
Engage/Disengage SuperCruise = J ²
Engage/Abort Hyperspace = H ²
Look around = right mouse button & mouse movement
Navigation/Contacts Panel = 1
Comms Panel = 2
Systems Panel = 3
Radar / SRV Deployment Panel = 4
Reset Focus (return to 'normal view') = Left Shift
Back in panels & menus = Q
Back to Galaxy map from the System View = Q
Next Tab in Panels = E
Previous Tab in Panels = W
Quick Comms = Spacebar
Deploy/Stow Weapons = Enter
Next Firegroup = .
Previous Firegroup = ,
Toggle Silent Running = Del
Deploy Heatsink = V
Increase Scanner Range = PageUp
Decrease Scanner Range = PageDown
Power Distribution = Arrow keys (SYS = left, ENG = up, WEP = right, balanced = down)
Eject all cargo = Backspace
Target 1st wingman = 7
Target 2nd wingman = 8
Target 3rd wingman = 9
Select wingman's target = 0
Wingman Nav-lock = -
Select next Nav Target on Route = +
Added "U" and "I" as additional (digital) Yaw controls, since my stick's twist axis started acting up.
Toggle Vanity Camera = Tab
Toggle Camera UI = NumPad /
Toggle next Camera Preset view = NumPad +
Toggle previous Camera Preset view = NumPad -
Toggle Free View camera mode = NumPad *
Toggle Ship Lock in free mode = Ins
Toggle World Lock in free mode = Del
Free View Camera controls = ship flight controls

And Joystick functions:
Pitch/Roll/Yaw = Y/X/Z -axes, Z-axis = stick twist (for Yaw)
Throttle = Throttle (forward only)
Toggle Reverse Throttle = Button 9
Primary Fire / Deploy Hardponts = Trigger (Button 1)
Secondary Fire = Thumb Trigger (Button 2)
Select Target / Select Menu Item = Button 3 (bottom left button around hat switch)
Cycle Previous Subsystem = Button 5 (top left button around hat switch)
Cycle Next Target = Button 6 (top right button around hat switch)
Boost = Button 4 (bottom right button around hat switch)
Lateral/Vertical Thrusters / Move Cursor in Menus = Hat Switch
Toggle Flight Assist = Button 11
Toggle Landing Gear = Button 12
Toggle cargo Scoop = Button 10
Fire Chaff = Button 7
Use Shield Cell = Button 8

SRV Controls:
I assigned SRV controls to mimick ship flight controls.
So:
  • throttle lever should accelerate/decelerate, button 9 toggles reverse
  • stick (roll) left/right to steer left/right (pitch just as ship, when SRV airborne & roll is stick twist)
  • Button 4 toggles Turret Mode
  • Turret right/left = mouse right/left
  • Turret up/down = mouse up/down
  • Fire weapons = Trigger (Button 1) or Mouse button 1
  • Datalink Scanner = Thumb Trigger (Button 2)
  • lights = L
  • cargo scoop = Button 10 on stick
  • hand brake = Button 12 on stick
Assigned new Fighter Controls to function keys:
  • Request Fighter Dock = F1
  • Defensive Behaviour = F2
  • Aggressive Behaviour = F3
  • Focus Target = F4
  • Hold Fire = F5
  • Hold Position = F6
  • Follow = F7
  • Open Orders = F8
The reference sheet:
https://www.mcdee.net/elite/binds/mcibco?replay=mcibco

² because it was so in Elite and is so in Oolite
³ if you were playing any previous Release version, the game most probably updates your Custom.binds so that this file is not needed. (Better to check your bindings in Options/Controls to be sure.)
 
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Nice, these older, less frequented threads are open again. :)
I updated the link and the post a bit, I might plug the 3Dpro in again some day and bring this up to date some day, but no promises.
 
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