The devs have it within their power to change things.
Perhaps they could make the trading depending on credit value, that accumulates until the tick.
The credit value would be the same whether sold in 1 tonne (chunks) or 200 tonnes at a time (for example). I guarantee you, if it is equalized, players will choose the one big sale over 200 minor transactions. Calculate the credit values during the tick. It's not like we see what is happening anyway.
Don't be accusing players of exploiting, when all they are trying to do is lessen the tedium of a tedious function of the game.
This is a dev problem, not a player problem.
Google elite dangerous bot. Nobody is accusing players of exploiting. It's just stating a fact. There is a very real situation going on where "convenience" features are making it possible to do massive scale cheating without any kind of reliable detection so far.
But yes, this is a developer problem, not one the userbase can solve. The solution is less in making it easier to trade and more about changing trading completely so it's not done in the weak-sauce way that these type of games did trading from the 1990's. Make trading require thought and skill. Then all the convenience modules to reduce tediousness wont matter because the bots wont be able to do what amounts to a complex task.
What someone needs to teach FD is that tedious != complex. Tedious != hard. Tedious != good barriers. Tedious activity is a cancer. But it's all we got for lots of things.
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