Looking for some sort of base or city building game - slow placed, relaxing

Stumbled over "Dyson Sphere Project" (no it's not about vacuum cleaners), a scifi version of Factorio and playing in a solar system on several bodies. Scale is shrunk planets, buffed avatar.
Saw Francis John play some and it looks complex. Not necessarily a good thing but I kinda like the idea of launching stuff into orbits. I might take a look at it.

Beware: It is early access.
 
Stumbled over "Dyson Sphere Project" (no it's not about vacuum cleaners), a scifi version of Factorio and playing in a solar system on several bodies. Scale is shrunk planets, buffed avatar.
Saw Francis John play some and it looks complex. Not necessarily a good thing but I kinda like the idea of launching stuff into orbits. I might take a look at it.

Beware: It is early access.


I need to stop browsing threads...my wallet gets kind of nervous with all these awesome games coming out. ^^
 
Cough Space Engineers cough ;)
 

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Stumbled over "Dyson Sphere Project" (no it's not about vacuum cleaners), a scifi version of Factorio and playing in a solar system on several bodies. Scale is shrunk planets, buffed avatar.
Saw Francis John play some and it looks complex. Not necessarily a good thing but I kinda like the idea of launching stuff into orbits. I might take a look at it.

Beware: It is early access.

the scale of that game is pretty epic I have to say....mindboggling even.....wow
 
the scale of that game is pretty epic I have to say....mindboggling even.....wow

You mean the proportion of world and character? It's like Black and White and the like of God games. Last one I played was Universim, but that kind of lacks space age.
Bought in to Dyson Project now and it feels like Factorio in 3D but more simplified than Satisfactory.
 
You mean the proportion of world and character? It's like Black and White and the like of God games. Last one I played was Universim, but that kind of lacks space age.
Bought in to Dyson Project now and it feels like Factorio in 3D but more simplified than Satisfactory.


Well the planets are tiny but well visualized, good graphics I think. Its that you start in a whole star system (which seems to be simulated under valid physics, day/night cycles, orbital rotation on moons etc) as your playground but your first landing spot is just a tiny tiny portion of the available "game world". Once you go through building and research (depth + complexity) you spread to other system objects until you finally reach critical mass to start the dysan sphere itself . A streamer I watched took me through it all first by showing me his starting point than making short stops for each successive point in his "chain" until he zoomed out to the star.

I was sitting there with my mouth open. All the while performance was pretty good tho I have no idea what kind of rig he had.

Whats mind boggling to me is that you build your way up to that monolithic project and it all starts with a single worker before you ramp up. Considering how many objects are calculated and displayed than sitting in front of a half finished Dyson Sphere which even at reduced scale is MASSIVE and knowing "you did that".....yeah....would be a shame to take something like this for granted I d say.
 
Well the planets are tiny but well visualized, good graphics I think. Its that you start in a whole star system (which seems to be simulated under valid physics, day/night cycles, orbital rotation on moons etc) as your playground but your first landing spot is just a tiny tiny portion of the available "game world". Once you go through building and research (depth + complexity) you spread to other system objects until you finally reach critical mass to start the dysan sphere itself . A streamer I watched took me through it all first by showing me his starting point than making short stops for each successive point in his "chain" until he zoomed out to the star.

I was sitting there with my mouth open. All the while performance was pretty good tho I have no idea what kind of rig he had.

Whats mind boggling to me is that you build your way up to that monolithic project and it all starts with a single worker before you ramp up. Considering how many objects are calculated and displayed than sitting in front of a half finished Dyson Sphere which even at reduced scale is MASSIVE and knowing "you did that".....yeah....would be a shame to take something like this for granted I d say.
Yes, it combines a bit of different games and puts a twist on it with multiple "maps". Oxygen Not Included does similar in the recent DLC but that didn't convince me since a single "map" needs care and tending whereas concepts like Factorio can be automated. Or rather "should". You always have option to micromanage and craft manually (it's the fallback when it goes wrong somewhere).
Anyway, my recent ONI PT went kinda wrong when my cheesy oxygen production turned out not to be so cheesy (curse Klei for making poluted water gradually vanish when offgassing in bottles ;)) and the vents and geysers turned out to be lacking. So I guess I'll try this for a while.
It sits at a whopping "overwhelmingly positive" rating at Steam so I guess it hits a bitz of a sweet spot with the overall game concept.

Game runs on Unity and I'm looking forward to the next milestones. I think it is a potent recipe for a successful game.
 
Stumbled over "Dyson Sphere Project" (no it's not about vacuum cleaners), a scifi version of Factorio and playing in a solar system on several bodies. Scale is shrunk planets, buffed avatar.
Saw Francis John play some and it looks complex. Not necessarily a good thing but I kinda like the idea of launching stuff into orbits. I might take a look at it.

Beware: It is early access.
I had a look at it but the developers are talking about adding enemies and combat so I gave it a miss. I just prefer a peaceful play through as I exploit all the resources :)
 
I had a look at it but the developers are talking about adding enemies and combat so I gave it a miss. I just prefer a peaceful play through as I exploit all the resources :)
Oh, that might be an interesting fit. Do you know Oxygen Not Included? Completely peaceful. Apart from the farming and a rare hostile critter protecting its eggs, but no sprawling enemies.
 
Seen Dyson popping up on Steam yeah, but the cartoonish scale and art don't do it much for me, sadly. Not quite convinced by the whole universe premise, I was intrigued by the idea of building/optimising the sphere in a single system, as a mad scifi Civilization.
 
Oh, that might be an interesting fit. Do you know Oxygen Not Included? Completely peaceful. Apart from the farming and a rare hostile critter protecting its eggs, but no sprawling enemies.
I do own Oxygen Not Included. I will try and give it another go. I found it a bit opaque and the tutorial wasn't helping. Guess I will go read some how to play guides.
 
I had a look at it but the developers are talking about adding enemies and combat so I gave it a miss. I just prefer a peaceful play through as I exploit all the resources :)

I really do recommend Islanders in that case. It's one of the things I love about it - no enemies. Just you and the environment, and nothing too serious either.
 
Depending when you tried ONI last you may find a couple UI improvements. It is quite straightforward. The thermal simulation might yield unexpected returns but if you cool in bigger scale use water, not gasses. Water stores simply more heat. And that means more cooling. If you concentrate on ranching you dont need cooling.
 
Dyson Sphere program. It is an early access title but it plays well and seems pretty complete.
OK, I'm playing on a Verdante map now. It has Pips and I've no idea how to ranch them. I built my base a bit differently this time though. And there is a steam vent up top, which I plan to use for cooling.
 
Suggestions?

Not something with too much micromanagement like Cities Skylines or Cities in Motion.

Ideally Medieval or Fantasty setting, although modern or sci-fi might be ok.

Maybe something Settlers like. Or maybe more focused on bases than cities, like Ark.

First person, third person, top down, all options.

Rimworld.
 
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