Hi all, thought I'd have a go at doing some low poly reworks of the Elite ships in order to maybe make my own ship pack one day. All I've done is make a quick model of the original ship, then in the next layer I've used that silhouette to make a newer looking ship with slightly more polygons. The original ships only had about a dozen polys, whereas these have about 150-250, although the Python is nearer 550 right now. That's still low poly for a game, and very low poly for a tv/film model. Here's what I've done today, an Adder, Krait, Python and either a Sidewinder or Mamba. I still haven't decided which it will be yet. Scaled small it's a nice fighter like the Sidewinder, and slightly larger it could be a Gecko or Mamba.
Let me know what you think. Obviously these have no image maps or shaders applied, just the basic shape. I know I can export these as .obj format, but I cant apply any image maps to them that will make it through the conversion from Lightwave. I may have to ask for help or learn another package.


Let me know what you think. Obviously these have no image maps or shaders applied, just the basic shape. I know I can export these as .obj format, but I cant apply any image maps to them that will make it through the conversion from Lightwave. I may have to ask for help or learn another package.