Proposed SRV activities / contests while in the vicinity of Ultima Centauri (WP7). We've based ourselves at Eembaitl GR-W d1-20 AB 3 GeoSite 20, although we'll want to go together to the waypoint WP7 for some screenshots. In the meantime, I've found the following places for SRV fun:
- Space launch.
Description: Use the water geysers to propel your SRV to high altitudes. Step onto them and capture your maximum altitude.
Location: Eembaitl DL-Y d13 (Ultima Centauri) B 4 a - Geo 37 or Geo 38 depending on the day/night cycle.
Tips & tricks: When falling back to the ground, land flat on your wheels to avoid / minimize damage. Assist ON may help you level your vehicle.
- Ship jumping.
Description: line up your ships and try to pass them over. Alternatively, you can simply see who jumps further or higher.
Location: Eembaitl GR-W d1-20 (meeting system) AB 5 b. Launching ramp is at [4.648634,1.340661]. For ship jumping, place the first ship at [4.65522,1.349911] and put the rest behind it keeping a straight line from the ramp. There's a crater beside the launching ramp that may be used too to improvise.
Tips & tricks: the thrusters are disabled when you're near a ship, so put full power on them and burn them dry before that happens. If you manage to achieve a high altitude the thrusters may work again. Try to land on your wheels specially if you're going to fall on a ship.
Bonus: there are two craters beside the ramp separated more than 1km. You can jump between them too.
- Climb race.
Description: try to reach the highest peak of a mountain range and be the first to make it.
Location: Eembaitl GR-W d1-20 (meeting system) AB 5 b a . Two alternatives you can use depending on the day/night cycle.
a) Start in [20.417742, -85.218246] and climb to [19.263174,-84.150864].
b) Start in [9.369266,105.551796] and climb to [8.155627,104.815865] depending on the day/night cycle.
Tips & tricks: locate your SRV repair in the synthesis panel; if you fall at some point and lose control, you may want to use it before you get too scared. The more expensive repair makes your hull double its strength.
Bonus: if you feel brave, you can try to jump from the peak (or nearby where you can get some impulse) all the way down and record a nice video. Be prepared for a challenging landing.
- Circuit race.
Description: be the fastest around a given track.
Location: Eembaitl GR-W d1-20 (meeting system) AB 2 a . Use a suitable reference at: [43.209412,-85.810509] as the start and finish line. The track direction is from that point to the inside of the canyon, and it consists simply on going around one of the two plateaus that form the canyon. Choose right or left and the number of laps and there you go. You might want to note lap times in case you're on your own, and share them with the others.
Tips & tricks: would you dare to cut track? Nobody can keep you from doing so, but you'll have to climb for that. Will it pay off?
Bonus: you can combine both tracks and do an 8-figure.
General advice:
- Space launch.
Description: Use the water geysers to propel your SRV to high altitudes. Step onto them and capture your maximum altitude.
Location: Eembaitl DL-Y d13 (Ultima Centauri) B 4 a - Geo 37 or Geo 38 depending on the day/night cycle.
Tips & tricks: When falling back to the ground, land flat on your wheels to avoid / minimize damage. Assist ON may help you level your vehicle.
- Ship jumping.
Description: line up your ships and try to pass them over. Alternatively, you can simply see who jumps further or higher.
Location: Eembaitl GR-W d1-20 (meeting system) AB 5 b. Launching ramp is at [4.648634,1.340661]. For ship jumping, place the first ship at [4.65522,1.349911] and put the rest behind it keeping a straight line from the ramp. There's a crater beside the launching ramp that may be used too to improvise.
Tips & tricks: the thrusters are disabled when you're near a ship, so put full power on them and burn them dry before that happens. If you manage to achieve a high altitude the thrusters may work again. Try to land on your wheels specially if you're going to fall on a ship.
Bonus: there are two craters beside the ramp separated more than 1km. You can jump between them too.
- Climb race.
Description: try to reach the highest peak of a mountain range and be the first to make it.
Location: Eembaitl GR-W d1-20 (meeting system) AB 5 b a . Two alternatives you can use depending on the day/night cycle.
a) Start in [20.417742, -85.218246] and climb to [19.263174,-84.150864].
b) Start in [9.369266,105.551796] and climb to [8.155627,104.815865] depending on the day/night cycle.
Tips & tricks: locate your SRV repair in the synthesis panel; if you fall at some point and lose control, you may want to use it before you get too scared. The more expensive repair makes your hull double its strength.
Bonus: if you feel brave, you can try to jump from the peak (or nearby where you can get some impulse) all the way down and record a nice video. Be prepared for a challenging landing.
- Circuit race.
Description: be the fastest around a given track.
Location: Eembaitl GR-W d1-20 (meeting system) AB 2 a . Use a suitable reference at: [43.209412,-85.810509] as the start and finish line. The track direction is from that point to the inside of the canyon, and it consists simply on going around one of the two plateaus that form the canyon. Choose right or left and the number of laps and there you go. You might want to note lap times in case you're on your own, and share them with the others.
Tips & tricks: would you dare to cut track? Nobody can keep you from doing so, but you'll have to climb for that. Will it pay off?
Bonus: you can combine both tracks and do an 8-figure.
General advice:
- For places where coordinates are given, help yourself with E.D.I.S.O.N. It allows you to enter coordiantes and guides you with visual and audio indications. It works since you enter orbital flight, so it can lead you directly to a specific spot from space. You must use "borderless" or "windowed" screen mode for the visual indications to work.
- Have materials to refuel and repair your SRV in the activities that lead you far from your ship.
- Remember that the front suspension absorbs more damage when you're moving forward, because it has four wheels. However if you're falling from some height, try to land as flat as you can, to avoid a bad rebound that gets your vehicle spinning wildly.
- Have fun.
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