post_AO.png: PNG image data, 512 x 512, 8-bit/color RGB, non-interlaced
post_BC.png: PNG image data, 512 x 512, 8-bit/color RGBA, non-interlaced
post_F1.png: PNG image data, 512 x 512, 8-bit/color RGBA, non-interlaced
post_F2.png: PNG image data, 512 x 512, 8-bit/color RGBA, non-interlaced
post_F3.png: PNG image data, 512 x 512, 8-bit/color RGBA, non-interlaced
post_MT.png: PNG image data, 512 x 512, 8-bit/color RGB, non-interlaced
post_NM.png: PNG image data, 2048 x 2048, 8-bit/color RGB, non-interlaced
post_RN.png: PNG image data, 2048 x 2048, 8-bit grayscale, non-interlaced
tex_BC.png: PNG image data, 1024 x 1024, 8-bit/color RGBA, non-interlaced
tex_F1.png: PNG image data, 1024 x 1024, 8-bit/color RGBA, non-interlaced
tex_F2.png: PNG image data, 1024 x 1024, 8-bit/color RGBA, non-interlaced
tex_F3.png: PNG image data, 256 x 256, 8-bit/color RGBA, non-interlaced
tex_MT.png: PNG image data, 256 x 256, 8-bit/color RGBA, non-interlaced
tex_RN.png: PNG image data, 256 x 256, 8-bit/color RGBA, non-interlaced
I just like optimizing stuff. Especially with textures, larger file size means a) more storage required and b) more VRAM required. Many items on the workshop have like 18mb but wouldn't look noticeably worse were they compressed to 2mb.Just out of curiosity, why are you worried about file size? If its because of negative feed back from other community members complaining about file size?
Then here's how you manipulate those types of people. After you upload your tmtk item to the workshop. Change the visibility on your items workshop page to unlisted. That will allow them to download it to there game without having the actual link and the item wont be viewable by anyone else. Because the next step is how you manipulate them. Now make your item as a blue print with a in game box attached to it. Upload it as a blue print and the file size will only be listed as the in game box not your tmtk item. When they download the blue print, it will down load your tmtk item from the unlisted not viewable page of your workshop. So they will never know the actual size of the object they are downloading. And you'll probly get even more hype for keeping the file size down. Which will be like 1kb for a in game box. LOL