A lot of people denying the "fear of open" argument, fear of being blown up by a powerful player ship. Actually it's what moves the majority of those who switch to solo I reckon - red faced pram toy-ejection. A bad experience (especially if early on) that characterises the mode for them. Maybe not the vets here, but the average player pootling around or newb. The same edgy feel is something that attracts others to stay in open. Balancing the "bad" experiences with smoother opportunities for positive ones would improve the game for everyone.
We can all try to do that for ourselves too (the "ED way"...). Since new year I've spontaneously given big wing shares to 4 CMDRs I randomly encountered flying in open, 2 resulted in really fun coop play sessions (and future ones) - there's your open bonus and the solo suckers can't do anything about it!![]()
What about the "fear of solo" argument? Is that not what moves a majority of people to open, red faced pram toy-ejection over their failure to find success without the aid of others, or maybe just a crippling fear of being alone? Maybe not the vets, but the average player pootling around or the newb that can't face the mountain of progression without a helping hand (carry) from someone who's already made it. Those squadron member types who can't fly around without the safety blanket of a wing, mortified of making it on their own.
Those who don't care for exploration are obviously mortified by the chance they might fail at it too, right? The idea of calling the fuel rats because they couldn't chart a path, or god forbid a rebuy screen because they couldn't scoop a white dwarf, truly paralyzed by fear to the point they just won't explore at all. Certainly it has nothing to do with them just not enjoying it.
It's all quite absurd, isn't it?