Make Elite an MMO again !!

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I wonder if the pre-ED lore dictated such a large Bubble, or if Frontier could have made it smaller had they chose to...
FE2 and FFE put the capitals at Sol, Achenar and then Alioth, but significantly compressed the Sol-Achenar and Sol-Alioth distances to about half their real ones. So then making the capitals well within the bubble while making the star positions realistic determines the rest of its size.

(Also, of course, FE2/FFE used a mostly 2-D map, so the number of systems increased with the square of the radius, whereas in ED it increases with the cube)
 
It's quite simple how the game works. You don't like it and that is fine but the modes make sense when you accept that ED is a competitive PvE game with fully optional direct player interaction.

The core playerbase who managed to get this game out of KSer (and it was close) knew that this is the 4th game in the series. This time with MP if you want it.
Oh, no need for Elitism 😂
I know what the game is and like it very much, how awesome and fantastic and how shallow it can be as well. But really, the KS backer argument is a fallacy. Games change and evolve, and you can't really expect the "4th game in the series" to be just like the previous ones. If that's exactly the gameplay what you want, you better play the previous 3 games.

They added MP features to Elite Dangerous and it became a kinda of Frankenstein in that department, quite a unique game indeed. I'm merely suggesting because I like the game and think it could use some improvements. But that's of course my opinion and you have your own.
 
OP spoke about open being dead. It is....if your not in a hotspot like deciat or shinratra your hardly ever going to encounter anyone ever. Fact...it is!#
Unless you go out of your way like cgs or above mentioned its a void!
I've been in the bubble in the open for weeks ...months. knowone. Not one single encounter. Actually bar a few pvp incidents l deliberately intended not a bean.
Now that's not how the game was intended. In the bubble there should be traders with cargo, pirates interdicting them so on so forth. Yet in open apart from npc activity there's nowt.
My home system is well within the bubble. I play open 95% of the time. Alone.
Do think open only bonuses would change that forever. Quite how namely the details is well oiled discussions some heated.
Theres opinions on both sides.
Respect all but mines obvious.
Do something. Anything!
Just don't leave it as is.

o7
I always assumed npcs would be the characters giving life to the game.... So I would say it is on FD to flesh out the npcs. Indeed there is an entire tier of npcs missing in the game which were detailed in the DDF, ones we would do missions with as wingmates or crew or mission givers, build a rep with but could die if we didn't help them out or rescue them on occasion. For me that is the life missing from the game. Pilots Federation own members blowing each other up using billion credit ships as throw away toys does NOT inject life into the game for me. It just breaks the 4thbwall.

I do agree the game is lacking in places it's just that my fix isn't to try to force players into a specific mode.
 
Nobody would be forcing you to play in Open. There's nothing more stupid then a BGS conflict where one team decides suddenly to go 100% Solo and you can't do anything about it. Players wanna engage in "war" between factions? Well war means killing and being killed, also by players, aka PvP.

There should be a cost for being able to freely influence BGS without any risk whatsoever, that could be translated in double influence for playing on Open. You can still freely play safe in Solo, but there should be a downside to that!

An d here you are showing off that you have not understood how this game works...

You are totally ignoring the fact that this game is played on THREE different platforms, that does not have crossplay. so you can be in Open all you want, and your opposition can be in open all the time, but you are on different platforms. To make this even worse, TWO of these platforms you need to pay a platform subscription to play in open on.

You also do not understand the BGS.. simple fact, if you are the controlling faction, and you keep killing me, because you believe I work against you, you would in most cases, be hurting your OWN faction by doing this.So for defending this is a terrible way to go about it. But lets be real here, you do not care about BGS, you are just another I want to kill other players...and this BGS is just another excuse todo so...

You have also failed to understand another game function available to ALL players in Open, the BLOCK option. where a player can block any other player without any reason other that they are another player. So ifI do not like to see your ship all over the I am flying in, I can simply block you, your friends, your squadron, and just about anybody else I encounter in open. BLOCKING is not going away, especially since FDev actually strengthened this after gankers disrupted a huge exploration event.

Then we have the netcode, where players can kick other players out of their instance, if they are the instance holder. Ontop of this, players can deliverately setup their internet connection to make instancing ALOT harder to do in the first place.


So all in all making and supporting this sorts of ideas, is quite telling that you have limited understanding on how this game is designed and works. as what you are after is a totally different game, and I doubt, that most of the current playhers would NOT join over to that kind of a game.
 
An d here you are showing off that you have not understood how this game works...

You are totally ignoring the fact that this game is played on THREE different platforms, that does not have crossplay. so you can be in Open all you want, and your opposition can be in open all the time, but you are on different platforms. To make this even worse, TWO of these platforms you need to pay a platform subscription to play in open on.

You also do not understand the BGS.. simple fact, if you are the controlling faction, and you keep killing me, because you believe I work against you, you would in most cases, be hurting your OWN faction by doing this.So for defending this is a terrible way to go about it. But lets be real here, you do not care about BGS, you are just another I want to kill other players...and this BGS is just another excuse todo so...

You have also failed to understand another game function available to ALL players in Open, the BLOCK option. where a player can block any other player without any reason other that they are another player. So ifI do not like to see your ship all over the I am flying in, I can simply block you, your friends, your squadron, and just about anybody else I encounter in open. BLOCKING is not going away, especially since FDev actually strengthened this after gankers disrupted a huge exploration event.

Then we have the netcode, where players can kick other players out of their instance, if they are the instance holder. Ontop of this, players can deliverately setup their internet connection to make instancing ALOT harder to do in the first place.


So all in all making and supporting this sorts of ideas, is quite telling that you have limited understanding on how this game is designed and works. as what you are after is a totally different game, and I doubt, that most of the current playhers would NOT join over to that kind of a game.
Too many "you"s, so many assumptions... Hold your horses! I cba answering it all really, but ideally the game for me would be completely cross-platform and playing in Open would give you twice the influence on BGS. That's it.

The goal is not influencing BGS by "killing" other players as you assumed I thought it worked. It's a rather of having fun and making sense of what a shared galaxy means. A "war" between Player Miner Factions should absolutely involve combat and PvP, by definition.

I never complained about the Blocking feature, which you assumed I "failed to understand" for whatever reason. Blocking might not work 100% as you think it does, it's still possible to instance with a blocked commander.

Sorry but get your assumptions in check before posting such a dumb text.
 
"Make Elite an MMO again", but why?
Elite never was an MMO.
E: D is the first in the franchise to have any multiplayer capacity at all, and that is already bad enough.
 
Pilots Federation own members blowing each other up using billion credit ships as throw away toys does NOT inject life into the game for me. It just breaks the 4thbwall.
The ones that do this also break my immersion, but other pilots who are minding their own business doing their thing add to my immersion. NPCs docking and leaving a station is just Disney Animatronics, fake puppets just going through their preprogrammed scripts like a player piano. But actual CMDRs flying into a station are there for a reason, each with their own story, journey, objectives, and dreams. I contrast this to most MMOs where the world feels like an amusement park and players are all just waiting in line to go on the rides - games like ESO and DCUO come to mind. ED rises above this in most cases.

That's not to say that NPCs can't be made to be more lifelike. Skyrim, RDR2, and other open-world games do a pretty convincing job of creating characters that feel real. Unfortunately ED's AI simulates ships, not human pilots. Their cringey dialog makes things even worse. Too bad, that.
 
Too many "you"s, so many assumptions... Hold your horses! I cba answering it all really, but ideally the game for me would be completely cross-platform and playing in Open would give you twice the influence on BGS. That's it.

So will you pay a monthly fee for that?

The goal is not influencing BGS by "killing" other players as you assumed I thought it worked. It's a rather of having fun and making sense of what a shared galaxy means. A "war" between Player Miner Factions should absolutely involve combat and PvP, by definition.

Why must this involve PvP? PvP is this game is OPTIONAL. if you try to make it mandatory, you have clearly shown that you do do not understand this game.


I never complained about the Blocking feature, which you assumed I "failed to understand" for whatever reason. Blocking might not work 100% as you think it does, it's still possible to instance with a blocked commander.

And once again, you do understnad the blocking function, and how SOLO players would use this to create an OPEN SOLO mode.. as they would simply block every single player they see, and soon they can reap the rewards of playing in open without very little risk of encountering OTHER players..

Sorry but get your assumptions in check before posting such a dumb text.


I think I got most of my assumptuions right. you have done very little to prove me wrong... You are after a very different game than what Elite is.
 
What MMOs do they have in Spain? AAA MMOs have pve pvp partitioning, pvp combat flagging, pvp exclusive zones, pvp ranking and rewards, one on one, small group and large group organized pvp. Purposeful gear and skill limiting and almost weekly to monthly balance passes for pvp. AAA MMOs that tolerate social hub pvp also have effective C&P. MMOs do not have pvp zone harvesting bonuses.

Something does not smell right about the OP.
 
Oh look it's another one of those "give me open or give me death" threads. Same old arguments again, and again, and again..........

This discussion won't end well.
Never did.... never does.
Possibly because the Developer pitched a game, over eight years ago, with three game modes and a single shared galaxy state and where PvP is an optional extra - and every player acquired the game on that basis.

Over the years there have been several statements to the effect that the Devs consider the three game modes "equal and valid choices".
Thanks for clarifying that I was worried there for a second.
 
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yes pls
the spaceship handling and configuration possibilities are so great
but earning money is increasing easy, boring and the bots are a joke
 
Quick question: Pepsi and Coca-Cola are rival corporations, who compete with each other. How many Pepsi trucks get blown up by Coca-Cola trucks every year, or vice versa?

In Elite, rival corporations don't fight wars against each other at all, they resolve contests by elections. Players fighting each other is generally NOT what the BGS is about (except in conflict zones).


Also, Frontier have recently rebalanced the payouts for various activities. Why should they suddenly throw all of that away by handing out bonuses to players based on their playstyle?

And a lot of combat in ED has no in-game reason, it's just random thuggery. In those cases, the only "danger" is created by that thuggery. Many of us would rather not see that rewarded, as if random thuggery is "the way Elite should be played".

Plus, of course, any Open rewards could be claimed in various ways without any real increased danger anyhow.
 
I skipped the thread, so, my apologies if I am being repetitive here.

This was less than a month ago, and is a reiteration of statements I had made as long ago as 2016....

https://forums.frontier.co.uk/threa...-hence-should-be-rewarded.562542/post-8884892
What you are perceiving as an "Open" problem really amounts to the fact that Elite has no built in choke points to force players into proximity when traveling.

Normally, the choke points in the game are either transient (CGs, special events) or temporary for the player (Engineering, Guardian sites, etc). In those places, you'll usually find a fair amount of player base. Whether they are people you want to encounter varies by your personal objectives.

With no method of compelling players to move through specific localities during travel, a change of .1 LY in your jump range can result in a completely different routing, causing the odds of encountering another person to decrease drastically.
Added to this is the fact that Frontier has repeatedly stated that they have no desire to emplace choke points in the game.

All of that means that, even if the "fix" were implemented, the odds favor you not encountering many players except in certain highly specific localities.
 
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