Make Elite an MMO again !!

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What do you mean penalized? High stakes, high risk high reward in Open. Players in Solo/PG wouldn't be penalized, their inflence would be just lower as they don't wanna have conflict with other players. Low risk, low reward.
So the rewards in open should be scaled according to how many players you encounter?
In over 99% of the galaxy in open you will meet the same number of players as in solo.
 
Then what's the issue with everyone playing in Open? If the risk is negligible? I don't get it.
Well to start with console players who don’t pay a fee to Sony/MSoft can’t play in Open or PG.
Some people have connections/hardware that suffers penalising lag and FPS drops depending on the number of players present.
Some find the concept of PvP unpleasant.

The risk is higher in certain locations particularly those like Deciat home to one of the first engineers where you could expect a lot of inexperienced players with vulnerable ships.
 
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So the rewards in open should be scaled according to how many players you encounter?
In over 99% of the galaxy in open you will meet the same number of players as in solo.

There’s also the mildly nonsensical idea, immersion-wise, of two identical transactions, with identical profit, at the same station having a different values on the BGS because reasons . I can understand why some players, particularly if you’re more competitive, desire that, but to me that doesn’t mesh well with the ‘living galaxy’ and everyone and their dog’s actions affecting it. Of course, that’s my personal opinion as a less competitive player.
 
The risk is higher in certain locations particularly those like Deciat home to one of the first engineers where you could expect a lot of inexperienced players with vulnerable ships.

And that's the one place in the entire equation you don't need to go Open, unless the OP is also suggesting players who engineer in solo only get half the engineering benefit? Collecting materials from planet surface? Never encountered another player, harvesting maufactured material from USS? Never encountered another player. Basically collecting engineering mats won't change at all, except I get double, then just solo to the engineer base, the only place I might actually encounter another player, job done!
 
There's a difference between incentive to play in open and penalty for playing solo/pg. It's more of the former what I'm talking about.
If player X gets twice as many points for doing something in open as player Y does for doing it in solo you cannot tell which one is being punished and which rewarded without more information, functionally identical.
 
I wonder how the game would be perceived if open mode didn't exist
Interesting question - I suspect not much would change. There would probably be a big “anything goes” Private Group as a counterpart to the big PvE groups, and there’d still be the same complaints about the usual things going on in there on the forums 😁
 
No often just the same people trying to push the same agenda. Or people not using the search function and making more threads on the subject.
No, it's literally a new person every week that I've never seen on the forums, he makes a good point. It is a common train of thought. Futile in this echo chamber, but I can't see it going away. The usual suspects never get tired of shouting it down though.

The only way they can truly stop it is to come up with better ideas that organically pull people into open, or leave those in open feeling less bad about it and/or having a better chance of meeting players organically. And have it implemented by FDev. Totally doable...............
 
It's not so much about pvp. It's just the sheer emptyness within the bubble.
Surely if it were one for all namely just open or something akin to it, the bubble would be alive with shipping, pirates, bounty hunters, the fuzz, bgs/runners. The place would feel alive !
Ships would organically evolve over time to accommodate the new risk aspect.
Wings would reside in deciat decimating the hobos.
The whole experience would be more realistic.
The emphasis on pvp isn't at all what l or 1000s of other cmdrs seek.
It's a more immerisive gameplay we crave.
Picture Borann under such a regime. Totally different ballgame. Killers & do gooders eternally persecuting or policing, whilst heavily armoured miners dart in grab a few 100 tons n scarper before it kicks off.
A better game. Everyone taking into account its good and bad points.
And yes I do think it would work. With law n order remake and so on.
Do think we all have our ideas of elite. And l respect everyone's opinion but us open only are not all rampant pvpers.
 
A lot of people denying the "fear of open" argument, fear of being blown up by a powerful player ship. Actually it's what moves the majority of those who switch to solo I reckon - red faced pram toy-ejection. A bad experience (especially if early on) that characterises the mode for them. Maybe not the vets here, but the average player pootling around or newb. The same edgy feel is something that attracts others to stay in open. Balancing the "bad" experiences with smoother opportunities for positive ones would improve the game for everyone.

We can all try to do that for ourselves too (the "ED way"...). Since new year I've spontaneously given big wing shares to 4 CMDRs I randomly encountered flying in open, 2 resulted in really fun coop play sessions (and future ones) - there's your open bonus and the solo suckers can't do anything about it! 😜
 
Then what's the issue with everyone playing in Open? If the risk is negligible? I don't get it.
Because this would make ps4 players require a ps+ subscription to play which they currently don't need if they play in solo. If i played in solo, which I don't, I would certainly want a refund for the game I bought being changed to a game id require a subscription to play. I can't say how many would feel the same way and no one can but I'd imagine it isn't a risk fdev is willing to take.
 
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Robert Maynard

Volunteer Moderator
A lot of people denying the "fear of open" argument, fear of being blown up by a powerful player ship. Actually it's what moves the majority of those who switch to solo I reckon - red faced pram toy-ejection.
Some players seem quite insistent that players "fear" PvP, maybe they can't accept that it can have nothing at all to do with fear. It may be that players simply don't find PvP to be "fun", and I expect most gamers play games to have fun.

Given the design of the game, it is possible that PvP is entirely irrelevant to the gameplay of a not insignificant number of players - as there's no requirement that players ever encounter an antagonistic player, unless they choose to.
A bad experience (especially if early on) that characterises the mode for them.
Indeed - it's back to "fun" - which each player has their own definition of.
Maybe not the vets here, but the average player pootling around or newb. The same edgy feel is something that attracts others to stay in open. Balancing the "bad" experiences with smoother opportunities for positive ones would improve the game for everyone.
Whether players play the game to be on edge all the time or to relax while space trucking is up to them. Not everyone plays the game for the "edgy feel".
We can all try to do that for ourselves too (the "ED way"...). Since new year I've spontaneously given big wing shares to 4 CMDRs I randomly encountered flying in open, 2 resulted in really fun coop play sessions (and future ones) - there's your open bonus and the solo suckers can't do anything about it! 😜
Wing shares work in both multi-player game modes - so it's a multi-player bonus, not just an Open bonus.
 
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Last hundred threads? So this is like a big claim from the community?
Heh si, amigo. Hot, oft-repeated topics don't get seen that way here, though. If it gets talked about or suggested a lot then it's because it's a bad idea. That's just how it is here, specifically. But in this case I do think fdev made it clear this wasn't an option.

I don't personally agree with the 2x rewards thing either but I do think cgs and power play should be open only. Just because it'd improve both immeasurably as actual community functions.
 

Robert Maynard

Volunteer Moderator
I don't personally agree with the 2x rewards thing either but I do think cgs and power play should be open only. Just because it'd improve both immeasurably as actual community functions.
.... by actively excluding those players who don't find PvP to be "fun" (players who paid for the game just like those who prefer PvP), or can't play in Open (console players without premium platform access) by PvP-gating existing pan-modal content.

That would not benefit the whole community.
 
.... by actively excluding those players who don't find PvP to be "fun" (players who paid for the game just like those who prefer PvP), or can't play in Open (console players without premium platform access) by PvP-gating existing pan-modal content.

That would not benefit the whole community.
Cgs are more controversial, I agree. Not so much PP. PP virtually requires it to stop being so fundamentally broken.
 

Robert Maynard

Volunteer Moderator
Cgs are more controversial, I agree. Not so much PP. PP virtually requires it to stop being so fundamentally broken.
Given that Powerplay is the only game feature that Frontier have mentioned in relation to a potential Open bonus (Mar'16) or Open Only (May'18, with a fallback to Open bonus after feedback), and that Sandro stated that Powerplay was "uniquely suited" to a change to Open only / Open bonus, it seems that the list of features that might be considered for such a change (at that time, at least) was very short indeed - a single entry.
 

Ozric

Volunteer Moderator
No, it's literally a new person every week that I've never seen on the forums, he makes a good point. It is a common train of thought. Futile in this echo chamber, but I can't see it going away. The usual suspects never get tired of shouting it down though.

The only way they can truly stop it is to come up with better ideas that organically pull people into open, or leave those in open feeling less bad about it and/or having a better chance of meeting players organically. And have it implemented by FDev. Totally doable...............
Well considering the whole modes debate has been around since before the game was released, I think you're wrong.

This isn't an echo chamber at all, there are always people for and against the argument. I think the main issue arises from those requesting it coming from an echo chamber where everyone agrees it's right. It won't go away though, in the same way that other arguments that have been raging since before the game was released won't go away either.

One mode shouldn't have to be made to feel "less bad about it", less bad about what? There's nothing to feel bad about. Incentivising people to play in one mode over another isn't going to improve the chances of meeting people organically because you're just forcing them to meet there in order to not be left out.

The game was designed to be accessible and so people could play it the way they want to play it at the time. The fact that some people in one of the modes don't like it, isn't a reason to change it.
 
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