If you are talking about PvE, then not really. Just don't fly a death machine.
'Just don't fly a deathmachine' implies a serious self-handicap, because almost anything not deliberately built to fail constitutes a 'deathmachine' against any organic NPC threat.
If you are talking about PvP, that's because the play area isn't conductive to encountering other players unless you go to certain places.
It's easier to find an organic PvP challenge than it is to find a largely non-existent PvE challenge.
But there again, anyone playing ED for PvP is somewhat strange, as there are a bazillion other games out there that provide a much better PvP experience.
I disagree. As flawed as
Elite: Dangerous is, there are no other games, in a beta or later state of development, in a similar genre, that present equivalent or better PvP opportunities. There are some that do pitched battles and other carefully balanced tactical encounters better, but that's one narrow spectrum of PvP, and such limited experiences are not what I'm primarily looking for.
By the way, i have no problem with FD adding ultra hard PvE missions for higher rewards. I just doubt they will be effective. Firstly FD will likely just make them bullet sponges, resulting in increditly protracted fights. Secondly, people will as usual find a method that works against the AI and then it becomes easy, and people then "farm" those missions the same as they grind out mining for LTDs, at least those that can handle them. In short, they would just become another grind, and then those people, probably the same people who are here right now complaining about how easy things are, will say FD should give even harder missions.
The more difficult NPCs are already bullet sponges, and there are limited avenues to make them more durable while still having them play by the same rules as CMDRs (which they absolutely should.
It should not be difficult to change NPC tactics and included higher permutations of tactics to better respond to player actions and take better advantage of the same mechanisms players regularly use for their CMDRs. I would be surprised if the AI programmers couldn't make an NPC that doesn't need to break any rules to be a much better pilot than I. I want to have to run from, setup an ambush for, or need a gank wing to bring down the best of the best.
Of course. But this should happen irrespective of your combat rank. Elite or Harmless, the scaling should be based on notoriety only.
The scaling should be based on a rational interpretation of the threat posed. This is far more than just the severity of one's crimes.