Make Open Play matter - Power Play and BGS should be influenced only in open

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In a 200 meter foot race I'm not allowed to punch the guy in the lane next to me.
Despite the fact we're instanced in our own lanes the race is still very much player vs. player - it just isn't player vs. player that allows for any sort of violence.

The same is true with Power Play.

A better analogy is having two football teams playing on different pitches. Instead of playing together and the drama that causes, you have players kicking as many goals as they can before the final whistle. Why replicate a CG x the amount of control systems you have? What extra value does that bring to the game? The answer is very little.
 
A better analogy is having two football teams playing on different pitches. Instead of playing together and the drama that causes, you have players kicking as many goals as they can before the final whistle. Why replicate a CG x the amount of control systems you have? What extra value does that bring to the game? The answer is very little.
I'm sorry, Rubbernuke, but this is one argument you cannot win.

Golf, Track & Field, Swimming (the list goes on) is Player vs. Player without the ability to have 5 of your friends beat up on your opponent. Instead of embracing the analogy as it was presented you took football (team vs. team in a contact sport with defense/offense in play) and recast it as broken if the two teams were separated. Of course football would be broken if you did that - but none of that impacts my point which was that PvP doesn't necessarily mean someone has to get blown up.

Until you can appreciate that there is more to PvP than the tiny portion you enjoy you'll probably fail to present solutions that everyone would find appealing.
The entire community is here, not just your one little segment.

I think any fix for Power Play (or whatever) should get you excited about the game but it should also be appealing to those who really don't care to get blown up.
 
I'm sorry, Rubbernuke, but this is one argument you cannot win.

Golf, Track & Field, Swimming (the list goes on) is Player vs. Player without the ability to have 5 of your friends beat up on your opponent. Instead of embracing the analogy as it was presented you took football (team vs. team in a contact sport with defense/offense in play) and recast it as broken if the two teams were separated. Of course football would be broken if you did that - but none of that impacts my point which was that PvP doesn't necessarily mean someone has to get blown up.

Until you can appreciate that there is more to PvP than the tiny portion you enjoy you'll probably fail to present solutions that everyone would find appealing.
The entire community is here, not just your one little segment.

I think any fix for Power Play (or whatever) should get you excited about the game but it should also be appealing to those who really don't care to get blown up.

Are literally any of those team sports? Because that's what powerplay is- it has you sign up for a team.
 

Deleted member 110222

D
Right now I think FD has more important things to worry about, like, oh, I don't know...

Making a game that actually works without crashing or lock-ups?

Maybe I'm just a radical sort. Sue me.
 
Given the recent changes to blocking, I'd expect that Powerplay won't go Open only - as blocking would still exist, making the Open only aspect pretty much irrelevant.

.... i.e. players' choice regarding who they choose not to play with has precedence over the choice of players whose play-style needs other players.

Some people here dont care about the blocking feature, they obviously want Facebook meets Eve Online with some 6 dof flight.

All of PP and BGS gameplay can be reduced to some popularity contest already, and open only even without blocking wont solve that. In Planetside 2 there was just zerging, because even if the game could allow one mega instance to contain all the population server, people would just hide in the numbers and switch faction depending on the winning flavor of the month.

PP is the same design, but diluted on an even bigger playing field with virtually zero chockepoints for player conflict to arise and even more factions to leisurely come and go.

So basically, this thread is not about getting PP better. It's just about toxic nerds with superiority complex wanting to tell other players the game would have been better if they didnt play at all.

In the context of a game sold as a service, it doesnt make an ounce of sense.
 
PP is the same design, but diluted on an even bigger playing field with virtually zero chockepoints for player conflict to arise and even more factions to leisurely come and go.

That's... plainly not correct. There are prep races and expansions which draw loads of traffic.
 
Yes. And maybe you could also revise your definition of chockepoints.
First off, it's chokepoint, second off, What to? Everyone entering a system comes in by the star, if everyone playing the team game was forced into open and instancing worked better, one team could set up a blockade with wings of interdictors to gank the other team's haulers/underminers. In EVE it's called gatecamping.
 
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Yes, my daughter was on a Track & Field team in High School.
Same is true for swim teams (total score to win match), and paired golfing.
No, they're individual sports with whichever team fielding the most players getting to take home a trophy, no direct competition.
 
First off, it's chokepoint, second off, What to? Everyone entering a system comes in by the star, if everyone playing the team game was forced into open and instancing worked better, one team could set up a blockade with wings of interdictors to gank the other team's haulers/underminers. In EVE it's called gatecamping.

Mmm so if blocking wasnt a thing, and instancing worked better, and PP was open only, we could gatecamp like in Eve online around obvious chockepoints. I see it now. Thanks.

Pesky casuals, dont deserve de rek.
 
Mmm so if blocking wasnt a thing, and instancing worked better, and PP was open only, we could gatecamp like in Eve online around obvious chockepoints. I see it now. Thanks.

Pesky casuals, dont deserve de rek.
I'm pretty sure casuals aren't allowed to post on this forum.
I suggest you take a time out and think about what you've done here.
 
Most, if not all of Sandros proposal (bar Open) satisfies that need as well as could be done with whats available.
Guess what Sandros is not here anymore. He has not posted in a LONG TIME. Dose he work here anymore?

If Power Play is removed for players who can't afford to Pay to play. I believe a lot of people would leave.
 
What about the kids in other heats? Did they race against your daughter?
They don't have to in order to be competing with her and her team.
The scores for all events are added together for the final result.

All the scores for each player are added together for the final team result.
Isn't that how Power Play works?
 
Guess what Sandros is not here anymore. He has not posted in a LONG TIME. Dose he work here anymore?

If Power Play is removed for players who can't afford to Pay to play. I believe a lot of people would leave.
People are leaving powerplay anyways. If you look at the numbers of merits hauled and undermining done over the last year, it's gone down pretty drastically.

Perhaps they should just scrap powerplay altogether. Then they could create a new optional game mode that is open only like CQC, but happens in the main game as a map overlay that only has very marginal effects on the rest of the game.
 
I'm confused, where did this whole thing of PP = PvP thing come from? As far as I am aware, other than Sandro's one statement about considering open-only and a single sentence in the newsletter about how it gives a reason for PvP against other factions, FD have never stated that Powerplay exists for the purpose of PvP. The whole original sales pitch for powerplay, both in the newsletter as well as on the old ED official side (now retired), was that powerplay was all about signing up to one of the powers to oppose the other powers.

That's it: power vs power. When I sign up to Hudson, I sign up to serve Hudson, fly alongside his fleets, deliver his goods and run his missions and oppose his enemies. Not signing up to some inter-player conflict as part of some Pilot's Federation civil war. It's between me and my power, with occasional conflict with other powers, not between me and a load of loosely affiliated gankers out for blood.

Trying to shoehorn PvP into powerplay is basically saying the real match after a game of football is the post-match fight in the pub rather than the one on the field. It's about the players and their supporters, not about the informal brawl between the supporters; similarly, powerplay is about the conflict between the powers and how we support them, not about the Dominos and Papa John's pizza delivery guys squabbling in the parking lot.

And, just for good measure, I'll sum up my points on the previous topic regarding this: Powerplay isn't played much, not because it's not open only, but because it's rubbish.

Making it open only simply means that you are left with a piece of open-only rubbish where the content is from other players. This is in addition to consigning it to the limited PvP crowd and excluding those who want PvE as well as reducing the incentive for FD to ever actually improve it into a cohesive and interesting set of mechanics.
 
They don't have to in order to be competing with her and her team.
The scores for all events are added together for the final result.

All the scores for each player are added together for the final team result.
Isn't that how Power Play works?

Yes, and it's how the BGS works too. If If a team fields more players, they invariably get more points and get to take home that trophy. Your daughter could do as well as possible, but if her team had 6 racers and the other team had 30, you weren't taking home that trophy. You can do that with The BGS, you have your PVE Option already! Powerplay should, as a Dev stated (AND HAS NOT SINCE BEEN CONTRADICTED) have "the chance of meeting other pledged players and being able to directly affect the outcomes of power struggles."

Find me a dev post contradicting this.
 
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