Might as well not happen at all though. Twice is nothing. And I'll guess submit and run probably works fine.I was interdicted twice after my last defection... but maybe i'm just unlucky
Might as well not happen at all though. Twice is nothing. And I'll guess submit and run probably works fine.I was interdicted twice after my last defection... but maybe i'm just unlucky
It's there, still warns you, but I defected (shopping, sorry!) and spent 100% of my time in hostile territory and didn't get harassed at all.I thought that, if you were high up in the powers rankings, when you defected, they would send ships after you to "punish" you? Or has that been quietly dropped now?
it actually does. i suggest you fly, for exampel, a dbe for some time and compare that to the spawn you get flying, for exampel, a corvette. the random npc (/not mission npc) depend on ship flown. a reason why i fly the dbe so often (good mix of spawns) and an eagle so rarely. in a corvette your pirate spawn is condas, condas, condas and fdl/mamba. ah, and a t10 sometimes.
also - the spawn does not take engineering into account, just shiptypes. but it takes into account whether you fit weapons or not.
I was interdicted twice after my last defection... but maybe i'm just unlucky
Change NPCs and what is "different" for a short time will become "identical" after a period of acclimatisation.NPCs need to be able to modify player behaviour, otherwise each run (as it is now) is identical.
.... or possibly to deal with unlawful PvP players who prey on clean PvE players.NPCs need to be able to modify player behaviour, otherwise each run (as it is now) is identical.
ATR are there to indeed deal with unlawful PvE players....
actually PVE leads to ATR spawn much faster than any PVP for obvious reasons (for exampel as players can be part of a faction ingame).Change NPCs and what is "different" for a short time will become "identical" after a period of acclimatisation.
.... or possibly to deal with unlawful PvP players who prey on clean PvE players.
Not really - it's that the content in question was added to the game over five years ago for all players to enjoy - and some players have been trying to either have it PvP-gated or increased in difficulty to suit their preference for years - with little or no regard for those who would be affected by the proposed changes.Robert Maynard and others, it seems that your argument seems to be that all content in this game needs to cater to the lowest common denominator.
as far as i have read, that's a bit of misinterpretation.@Robert Maynard and others, it seems that your argument seems to be that all content in this game needs to cater to the lowest common denominator. There is no successful game that follows this idea. There needs to be a dynamic range in difficulty, which Elite has to some degree. You have everything from a harmless ranked assassination mission to Medusa Thargoids, which is cool but why not have powerplay be the "end game" type of content that doesn't require special weapons that we've been craving for years? I'm drooling over here imagine high paying powerplay cargo missions that would require either an extremely well built Cutter or a T9 with an escort of players in combat ships.
I really don't understand the backlash to Rubbernukes idea here.
He's not suggesting that all NPCs need to suddenly become absurdly difficult. The harmless assassination missions and low CZ's
@Robert Maynard and others, it seems that your argument seems to be that all content in this game needs to cater to the lowest common denominator. There is no successful game that follows this idea. There needs to be a dynamic range in difficulty, which Elite has to some degree. You have everything from a harmless ranked assassination mission to Medusa Thargoids, which is cool but why not have powerplay be the "end game" type of content that doesn't require special weapons that we've been craving for years? I'm drooling over here imagine high paying powerplay cargo missions that would require either an extremely well built Cutter or a T9 with an escort of players in combat ships.
I really don't understand the backlash to Rubbernukes idea here.
He's not suggesting that all NPCs need to suddenly become absurdly difficult. The harmless assassination missions and low CZ's
Change NPCs and what is "different" for a short time will become "identical" after a period of acclimatisation.
.... or possibly to deal with unlawful PvP players who prey on clean PvE players.
Not really - it's that the content in question was added to the game over five years ago for all players to enjoy - and some players have been trying to either have it PvP-gated or increased in difficulty to suit their preference for years - with little or no regard for those who would be affected by the proposed changes.
The point is the change will become the new normal - just a little different from the old normal - just as identical after a while.And your point is...? People learn and adapt and play against actually threatening NPCs.
The point is the change will become the new normal - just a little different from the old normal - just as identical after a while.
The proposal opens with "While Open has other players with powerful ships, solo has no NPCs actively pushing back.". Player opposition is opt-in in this game, therefore the challenge posed by players is also opt-in. That's why the proposal is viewed as a fall-back position, i.e. "if players can't be forced to play among those who want to attack them (Open only) - make the game more difficult for them". I've already acknowledged that some increase in the challenge posed by Powerplay NPCs would seem to be needed - the question is to what level and by what means.Are you even reading the proposal? Do you understand that Powerplay has a giant hole in its NPCs and mechanics that "content in question was added to the game over five years ago" also covers things like CZs that have been massively updated with harder enemies? Not to mention fixing a half baked feature that was introduced with massive flaws?
Were base players consulted over CZ changes? No they were not.
Not hollow at all - and some players would get used to it - and others would likely drop the feature due to it no longer being "fun" for them. Whatever the level of changes, they still would not be enough for some players.Which is a hollow statement- its saying don't change because people will get used to it.
We can't all have what we want - as we don't all want the same things. While we may want features that scale to our ability, we don't all have the same ability - so personal scaling would be the only reasonable way forward.Well, I'd rather have a feature that stretches my engineered ships (validating all that time I spent making them) and a feature that scales to my ability. Right now the feature does nothing outside conflict zones- there is no feeling of being part of something or realising you might be in over your head. Surely that needs to change?
1. a CZ is a place you choose to go. there are other options to win a war if you don't want to that.Were base players consulted over CZ changes? No they were not.
actually parts of it where included in an update. if you don't do powerplay at the moment (for exampel having leaflets in your hold), powerplay NPC won't attack you. i assume the suggestion here followed the same.Some time ago Sandro talked about some means of "pausing" ones Powerplay pledge - so that one would not be bothered with Powerplay unless actively engaged in it - it seemed, from memory, to be quite a popular idea - and quite opposed to the proposal here.
The proposal opens with "While Open has other players with powerful ships, solo has no NPCs actively pushing back.". Player opposition is opt-in in this game, therefore the challenge posed by players is also opt-in. That's why the proposal is views as a fall-back position - if players can't be forced to play among those who want to attack them (Open only) - make the game more difficult for them. I've already acknowledged that some increase in the challenge posed by Powerplay NPCs would seem to be needed - the question is to what level and by what means.
While base game players were not consulted, I doubt that the game analytics relating to base game players were ignored. As mentioned by another some CZs are still viable in unengineered ships.
No.So you are saying that, NPC opposition is optional because player opposition is optional? Am I reading you right?