Making Credits - Very slow time consuming process - i.e. Ships cost way to much

I think both should be higher. Because how fast people can get them.

But at the other end of the scale to the poopsockers, the same game is also played by those that maybe play for a few hours a week and surely they would need to feel progress is being made as well?
 
But at the other end of the scale to the poopsockers, the same game is also played by those that maybe play for a few hours a week and surely they would need to feel progress is being made as well?

As I posted earlier, progression is not measured by ship ownership. Measuring your own rate of progression by advancing continually to bigger ships is a quick way to ruin your save and ruin your enjoyment of the game.

Upgrading to a bigger ship is a decision that needs a lot of forethought, once you get past the asp. So the fact it takes a long time is good.

Even then, we still see players rushing about, buying huge ships then complaining here when they can't dock at outposts, they cost loads to fuel and repair, they can't make more money than before, they load up and die with no rebuy buffer and lose everything.

Buying a bigger ship is not progression. Not unless you're prepared and know how it'll make you more money or allow you to be better at what you enjoy doing.

Currently, most ships above the asp won't do this.
 
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People are getting top end ships even though it is just a handful of weeks since wipe.

It is fine at the moment, if anything ships could be more expensive.
 
As I posted earlier, progression is not measured by ship ownership. Measuring your own rate of progression by advancing continually to bigger ships is a quick way to ruin your save and ruin your enjoyment of the game.

Upgrading to a bigger ship is a decision that needs a lot of forethought, once you get past the asp. So the fact it takes a long time is good.

Even then, we still see players rushing about, buying huge ships then complaining here when they can't dock at outposts, they cost loads to fuel and repair, they can't make more money than before, they load up and die with no rebuy buffer and lose everything.

Buying a bigger ship is not progression. Not unless you're prepared and know how it'll make you more money or allow you to be better at what you enjoy doing.

Currently, most ships above the asp won't do this.

The Asp is already into expensive territory as far as I'm concerned.
A type 6 can't dock at an unsanctioned station, the cobra is the biggest ship that can use them, anything beyond that starts to cut down your docking options.
 
The real issue is that for the moment, there's only one way of maintaining high-end ships (stuff above the 17mil pricetag) is jumping to the maximum possible cargo hold size and hack away at some sensible ~1k trade run. For hours.

Rares are something good for anything up to a cobra, same goes for mining. Bounty hunting's partially broken due to oversensitive NPCs getting in the way, warzones are meaningless while taking part in those brings reversed reputation gains. And don't get me started on missions, which seem locked at sidewinder level in terms of difficulty and reward.
 
While I have to agree with people that there is a lack of missions and activities beyond trading for the larger ships which dose need to change.

I'm also seeing a lot of people using the words "end game" this was something not really thrown around during the beta as there seemed to be more of an understanding about what elite is. This is not a game with a linear progression system, its not intended to be played in that sort of way, you're meant to find a ship you like and a role you like and occupy it. I tried out some of the bigger ships type 6-7 and moved back to a Cobra/Adder combo as I was having more fun that way. I may get rid of my Cobra for an ASP at some point but if I dislike the way it fly's I'll be back in the cobra.

Don't think of this game in terms of other MMOs and linear progression games and you'll have a far more enjoyable time.
 
Been trading, for ...almost a week? The starter Cobra With room for 42 tonnes of cargo.
And still? I'm lucky to earn more than 50 - 60 k per trip. Can only imagine how much slower that is for People doing Eagle MK3s (or is it the Long Range fighter?) and Sidewinder.

Only times I earn considerably more than that is when I sell wanted items on bulletin Boards (ones like gold and slaves can net a 50 000 for only 2). Learned that bringing a full hold of slaves to a system With many stations can earn you -some- even though . Still? With my current pace, -if- I can force myself to keep doing traderuns like this I imagine I'll afford an Asp Explorer within a week. Still I need breaks as trading (and running the odd mission) isn't all that fun all the time, even if, in my mind enjoyable
 
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

yes i never said "even Once" i wanted everything right away, i wish people would at least read my posts befor commenting.

What are you talking about? Your post is a short paragraph saying it's too hard to have a job and afford a ship. I responded, that no, it's not that difficult, even for new players. I don't see any misunderstanding here. Certainly not something worth giving me negative rep, that's pathetic.

Your post is basically saying you're a new graduate and just got your first job and you can't afford a BMW, while people who started working a few years before you are driving nicer cars. Yes, there is a huge grind in this game, but that is half the fun. I'm in agreement that there should have been a wipe between the beta and the launch version of the game, but it's not too much of a disadvantage.
 
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Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

No. Completely disagree, to have the game where ships cost peanuts to appease simple minded monkeys who 'want' instantly 'the best' will ruin long term gameplay.
 
No. Completely disagree, to have the game where ships cost peanuts to appease simple minded monkeys who 'want' instantly 'the best' will ruin long term gameplay.

Wow, way to announce what a total you are in one simple line of text.



I think the cost could be toned down, at least until they get more content in the game.

The level of repetative grind is a bit absurd, and I would think counter productive. If you know something is going to take 100hours of pure boring repetitive grind, most people are going to think "sod that" and move on. Cost of ships is s bit absurd. Its not like you can keep improving your credit income once you hit a ship level, until you get the next ship.

Right now I am in a Lakon 6, I've got it kitted with the fastest drive I can get, and the max cargo of 112t, I'm running a short 2 jump route with stations 15ls and 150ls from the stars, with a 10min turn around and a 2.5k/t profit on the round trip.

So my credit income is good. About 1.5-.16mil per hour. Reliable, and incredibly boring. Now, If I want to get a lakon7, thats 17million, so 17 hours of grinding plus a few more so I can equip it with max cargo and drives, and buy cargo, so call it 25million with a comfortable margin for insurance and replacement cargo if the worst happens...25hours.


Even if I manage the same route, with a maxed Lakon7 thats 232t of cargo, which is just shy of 3.5mill an hour, probably less, so lets round down to be safe and call it 3million.

In order to grind that to a Lakon9, and equip it we are looking at a further 35 hours ish.

to get the end goal of an annaconda, well, the base hull is a further 20hours, plus the time to get the fitting which is incredibly expensive....

So just to get into a base annaconda, its a further 80 hours of play, minimum.

And when I say play I mean:

1. buy cargo
2. exit space station1.
3. Jump.
4. Jump.
5. Supercruise to Station2.
6. Dock with station 2.
7. Sell cargo, buy return cargo.
8. exit space station2.
9. Jump.
10. Jump.
11. Supercruise to Station1.
12. Dock with station 1.
13. Sell cargo,

repeat nearly 500 times........and more.

And yes, this is the only realistic option if you want to get money, bounty hunting is a joke for credits once you have bought your first upgrade to a cobra, same for mining though that becomes obselete once you get out a hauler. Personally I just stayed in the stock SW until I had a fitted cobra as bountyhunting was most profitable until then. After this, in order to progress, as credit income is the only progression available, you need to go into trade. exploration...well, lol.


I dont think a discussion about whether spending that many hours doing incredibly boring, repetitive tasks makes for good gameplay and is good for the long term future of the game is out of place personally.

But you know, just sling a one line insult as thats so mature, amright?
 
Please don't make this game more easy than it already is.
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Maybe bump some of the mission prices to make them better alternatives to trading.
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Probably going to start a flame-war here, but personally, I'd also suggest having resell prices for outfitting parts lowered a little. Say 90% of the buy price (instead of 100%). Or maybe lower them in time. Resell for the same price within 12 or maybe 24 hours and after that resell value gets lowered. Why? It's now way too easy to swap around configurations without any consequences.
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I do agree there should be some more ships filling in the blanks though.
When are the other promised ships coming anyway?
 
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for new players find a quite system, grab misions once u get some rep up with local faction, military plans and rebel transmission missions find an outpost with no sys auth scan ships at station, goto nearby systems goto USS, within 2-3 youll find the items in question drop cargo scoop out run back to system u got mission from and drop off rewards 15-25k for about 15 minutes work
 
I think most people play games nowadays the wrong way. Must be level 80 with epics after day one or i am not good enough not part of the imba big guys that did pull this off. I have been playing since alpha, biggest ship i ever touched was a viper and now flying a cobra since a little while before release.

I dont have much time to play anymore, yesterday i had my first full day in the cockpit and mad about 400K. Doing some hunting, sometimes getting a fat 60K bounty from a python kill which makes me happy. A bit of trading, when some goods are wanted in a station i take those missions.

I can outfit my Cobra with other drives but since im at 700k now, i gonna aim for the A4 drive right away. then i get a whopping 10Ly range to 23LY or something!!! that is going to be so freaking awesome. Then powerplant and thrusters upgrade...oh boy this is gonna take me a month or playing..

See i also want to fly an anaconda, fully kitted and jump into a battlezone...and...shoot 10 plasma accelerators and one shot pythons. I also want to fly the anaconda with an class 10 A FSD and a 100ly jump range. and..and...then what?

No i am content with playing the content and hope more content is on the way. If you can pay the time to play and earn an anaconda, i mean really flying the big ships on a daily basis and pay for them damage etc then you earned it. I though think my little playtime can never afford such a ship. Maybe if i keep it docked and only take it outside on bloody sundays.. No i play and get my cobra kitted to A level. The achieving of the first 1.5 million to get the Class A4 FSD omg :) really looking forward to that.

Just dont put yourself to the goal to making 100K per trip is a must and making 10 million an hour. If you think ships are to expensive and kitting them is way to rediculous as well your flying a ship bigger then your stomach. I got this with my cobra already. But damn i gonna kitt that babe. However i already getting depressed when i hear prices of kitting an ASP or next in line.

But please dont change anything here, money will come to those who are patient and live the elite life then maybe one day they can afford a 2000T Bulk Carrier..
People cant have fun unless they are level 80 and then they think the games are lame because of no content and everything is too booring.

Wondering now actually how much punch does a A kitted sidewinder do? how much can it take with max armor and shields? hmm something to find out :D (instead of hunting and torturing myself for the 56million python or something :) )
 
I dont think a discussion about whether spending that many hours doing incredibly boring, repetitive tasks makes for good gameplay and is good for the long term future of the game is out of place personally.
You only need to do incredibly boring and repetitive tasks if you want to make millions of credits quickly. You're choosing to play the game as a grind, then complaining that it's a grind. I dip in and out of different activities.... bit of bounty hunting, bit of exploration, bit of trading, lots of sightseeing, a mission here or there. I don't particularly want to grind my way as quickly as possible to the best kit in the game, because then what would be left to do if I'd set the acquisition of kit as my goal?
 
I dont think a discussion about whether spending that many hours doing incredibly boring, repetitive tasks makes for good gameplay and is good for the long term future of the game is out of place personally.
Maybe not, but it is not the only game play available to players and not all game play is about money and bigger ships. If you are bored trading, go do something else for a while. Get some missions and try and earn reputation with a systems faction. Go bounty hunting. Go be a pirate. Go do some mining. Go exploring. Do some loooong rare trade runs. Go visit some famous places. If you get to the point where all of them are repetitive and boring, perhaps you are just done with the game.
 
Same issue here. Allthough I appreciate it taking a while as you don't want to master the game right away. Working hard to meet your goals can be it's own reward. However the means in how you do it is another story. Boring as it is grinding credits with mind numbing back and forth well that just sucks. I feel like a human controlled bot.

Then this style of game is not for you whatsoever.
 
Ship pricing should be linked to your reputation with the system/government you're dealing with. Lower the rep, higher the price and vice versa. Same with parts.

this, i can approve of, not just the ships but maybe an overall small bonus / mallus depending on your standing with the station owner. e.g 2 % discount / better prices on the market for friendly, maybe 5 % for allied but i would not go higher then the 5% range.

as i said before, ships should stay where you are, thats has to be something to aspire for, even if it takes a looong time. or you never get there even (might be in my case if i want an anaconda, with two small kids and as i learned last night, a 3th one on its way) but so what? its out there, its something i can aspire to, work toward. like the car that now sits outside my door, its something i wanted, for a long long time, in one version or another, since i was a kid. i finally saved up enough to get one, years after i first wanted it. i will tell you, once i gotten it, it was super sweet and rewarding. not to mention it gotten better, more powerful and the design on it even improved. not just that, i gotten it fully loaded. and it being convertible, its even more perfect. wife loves it, kids love it (tho i fear the day the first one learns to drive, i KNOW she will want to take the big orange convertible out *shudder*

the other thing is that there are still more ships to come, it will flesh out the progression trough the ships, fill in gaps in the price and give more options for different tastes. for a game thats been released not even a month, its way to soon to call for the biggest ships to come down.

it be like if say when WoW or any other MMO got released you say meh, the top level will take to long, make it take less experience to get there. i don't want to work that hard (or i don't have time to be bothered with it) but i want the benefits now because others get it too.

give Elite a year out there and time to grow the developers time to flesh it out further, add the other ships wings and even passenger stuff as we go. then when all ships are in, see if the prices are still feel like they need to be changed. (for some probably, that follow the old i want it all and i want it now song ;) )
 
I think ship prices are fine. Module prices though could use some tweaking imo. As well as income for professions other than trading (which honestly should remain top pay as it's boring as fudge) and more, better paying missions. 6.5m for an ASP and 5 m for each A rated module turns it into a 30m ship. A bit much imo

And that rep discount sounds amazing.
 
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

Just bought a Cobra, feels pretty cool to me, very cool in fact, its even got a spare seat.
 
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