No. Completely disagree, to have the game where ships cost peanuts to appease simple minded monkeys who 'want' instantly 'the best' will ruin long term gameplay.
Wow, way to announce what a total you are in one simple line of text.
I think the cost could be toned down, at least until they get more content in the game.
The level of repetative grind is a bit absurd, and I would think counter productive. If you know something is going to take 100hours of pure boring repetitive grind, most people are going to think "sod that" and move on. Cost of ships is s bit absurd. Its not like you can keep improving your credit income once you hit a ship level, until you get the next ship.
Right now I am in a Lakon 6, I've got it kitted with the fastest drive I can get, and the max cargo of 112t, I'm running a short 2 jump route with stations 15ls and 150ls from the stars, with a 10min turn around and a 2.5k/t profit on the round trip.
So my credit income is good. About 1.5-.16mil per hour. Reliable, and incredibly boring. Now, If I want to get a lakon7, thats 17million, so 17 hours of grinding plus a few more so I can equip it with max cargo and drives, and buy cargo, so call it 25million with a comfortable margin for insurance and replacement cargo if the worst happens...25hours.
Even if I manage the same route, with a maxed Lakon7 thats 232t of cargo, which is just shy of 3.5mill an hour, probably less, so lets round down to be safe and call it 3million.
In order to grind that to a Lakon9, and equip it we are looking at a further 35 hours ish.
to get the end goal of an annaconda, well, the base hull is a further 20hours, plus the time to get the fitting which is incredibly expensive....
So just to get into a base annaconda, its a further 80 hours of play, minimum.
And when I say play I mean:
1. buy cargo
2. exit space station1.
3. Jump.
4. Jump.
5. Supercruise to Station2.
6. Dock with station 2.
7. Sell cargo, buy return cargo.
8. exit space station2.
9. Jump.
10. Jump.
11. Supercruise to Station1.
12. Dock with station 1.
13. Sell cargo,
repeat nearly 500 times........and more.
And yes, this is the only realistic option if you want to get money, bounty hunting is a joke for credits once you have bought your first upgrade to a cobra, same for mining though that becomes obselete once you get out a hauler. Personally I just stayed in the stock SW until I had a fitted cobra as bountyhunting was most profitable until then. After this, in order to progress, as credit income is the only progression available, you need to go into trade. exploration...well, lol.
I dont think a discussion about whether spending that many hours doing incredibly boring, repetitive tasks makes for good gameplay and is good for the long term future of the game is out of place personally.
But you know, just sling a one line insult as thats so mature, amright?