A big complaint with the narrative of Elite is that it feels a little too detached for most players. Unless you're there and actively participating, it may as well not be happening at all.
A prime example of this is the Thargiod invasion. What's supposed to be a massive and important event has turned into little more than a series of missions that you actively have to seek out and a bunch of signal sources that you can ignore. What should have been a big event turned into something really underwhelming.
However, I think that this can be easily changed even within the existing mechanics of elite. These are the ideas I've had:-
1. Make the various factions across the galaxy actually care about important events. Take the attacked stations for example; factions across the galaxy could offer missions to transport relief supplies to the stations or materials to help targeted systems prepare themselves.
2. Make related missions more common. For example, Thargoid killing (and other related) missions should be offered by all faction in affected systems instead of just the AEGIS megaships (which should also jump to the latest systems pointed out by Eagle Eye instead of staying in one place all the time).
3. Make factions actually care about events. Thargiod affected systems shouldn't just continue on with business as usual. This would create dynamic missions as people flee areas where Thargoids have started appearing and factions put aside their differences and try to fortify the system against Thargoid assault.
4. Make related activities both more prominent and better paying. Outbreak systems or famine systems (and systems around them) should have factions actively contact pilots to source relief materials for rep and rewards. Attacked stations should generate missions where nearby pilots are contacted by various factions with requests to head to the affected station and aid in relief efforts. All of these activities should also pay very well in order to indicate that these are things that the factions actually want done urgently.
5. Make relationships matter; factions on good terms with pilots should contact them of their own volition with requests to come and help with narrative related stuff; this could be anything from a combat pilot being called in to help defend the system from Thargoids or a trader being called on to help provide materials for damaged stations.
A prime example of this is the Thargiod invasion. What's supposed to be a massive and important event has turned into little more than a series of missions that you actively have to seek out and a bunch of signal sources that you can ignore. What should have been a big event turned into something really underwhelming.
However, I think that this can be easily changed even within the existing mechanics of elite. These are the ideas I've had:-
1. Make the various factions across the galaxy actually care about important events. Take the attacked stations for example; factions across the galaxy could offer missions to transport relief supplies to the stations or materials to help targeted systems prepare themselves.
2. Make related missions more common. For example, Thargoid killing (and other related) missions should be offered by all faction in affected systems instead of just the AEGIS megaships (which should also jump to the latest systems pointed out by Eagle Eye instead of staying in one place all the time).
3. Make factions actually care about events. Thargiod affected systems shouldn't just continue on with business as usual. This would create dynamic missions as people flee areas where Thargoids have started appearing and factions put aside their differences and try to fortify the system against Thargoid assault.
4. Make related activities both more prominent and better paying. Outbreak systems or famine systems (and systems around them) should have factions actively contact pilots to source relief materials for rep and rewards. Attacked stations should generate missions where nearby pilots are contacted by various factions with requests to head to the affected station and aid in relief efforts. All of these activities should also pay very well in order to indicate that these are things that the factions actually want done urgently.
5. Make relationships matter; factions on good terms with pilots should contact them of their own volition with requests to come and help with narrative related stuff; this could be anything from a combat pilot being called in to help defend the system from Thargoids or a trader being called on to help provide materials for damaged stations.