Oddly enough I could not find a way to map the reboot/repair function to my controllers.
Try finding the function with your HUD down.
Fortunately a friendly thargoid made me aware of this glaring omission.
Ancient spacefaring races apparently discovered this problem. Or they can't log-out/log-in to the universe like we can.
Anyway. I think the function should at least be available in options/controls/mapping.
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There's a number of new things by now, for which i would like to have a quick button. For rebooting, though, i think the current implementation is fine. Rebooting puts your ship into a very exposed situation and should not be done by accident. Thus it makes sense to have it in a side panel instead of a button, which can easily be pressed by accident.
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That being said, one change i'd really like to see would be an upgrade of the binding system. We can bind all weapons, useable utilities and internals to two weapon buttons. And we have bindable buttons for some utilities, but not all. Basically an utility or internal needs to be of a certain age to have a button. So some of them, while actually being rarely used, have a button, while newer ones, even if they see plenty of use, need to be on a weapon group.
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What i would actually like to see would be a second section of binding. So instead of having buttons for SCB, Chaff, ECM, we'd have buttons for three utility groups. And the player can then assign which button triggers which utility. But i guess while i'd like that, chances are low that we could get that.
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