Marx's guide to exobiology

thanks for the info ....

yeah, Ive been a bit reluctant to use plugins, as Im using steam for installation... and not sure how well work. (i.e. will plugins get removed after every update)
I also tend to prefer to use website based tools, like inara ...

but definitely sounds like I need to do a bit more research, be a bit more selective on landing etc.

Ive gone a bit further out now... think Im about 1300ly out... so perhaps will find some more interesting specimens...



I quite enjoy the process, as it gives a reason to land.
though finding 3 of some specimens can be a bit tedious/time-consuming.
I had a session last night, where it took over 15 mins to get 2 specimens, and spent another 30mins, without luck looking for the 3rd!
... so might, need to be a bit better at 'cutting my losses' (this one caught me out, as it was 7 of 7!)

The guide I pointed to isn't a plugin, just a spreadsheet listing the types of biological things out there, the (old) rewards that scanning them got and the types of body and atmosphere where they can be found. So from that, you will be able to get an idea that if you see an HMC planet that's landable with a sulpher dioxide atmosphere and it has one signal then you will (almost certainly) find Bacterium Cerbrus as usually the first type of signal will be bacterium. Now, if it has two signals, then the second will usually be a Stratum Tectonicas, and that's worth a trip down as they are easy to find and even in the old rewards were worth a lot. The spreadsheet also tells you how far apart signals need to be. I found it very useful as a guide, and pretty soon you'll be looking at a body in the system map and have a pretty good idea what you'll find if you go down. :)

ED is all RNG, so sometimes you'll get a surprise, but do it a bit and you'll soon be an expert. ;) You'll also pretty quickly figure out places to land where you are more likely to find what you are looking for. I presume you understand the blue 'heatmap' that shows where a particular bio type might exist, and while for sure there will be times that what you are looking for won't be there, most times in my experience it will be, and since there's often an overlap (an area can be home to multiple bio types) you'll find two or three different things in one area - then you have to back and forth getting three of one then three of the next and so on. When that happens I'll use the SRV and drive between them. For bacteria I usually do that from the ship, they are easier to spot from above.

But you're right, for all the weakness in the exobiology gameplay it does give a reason to land and actually do something other than take a screenshot and variety is the spice of life! ;) And what you find doesn't really depend on the distance you go, just the type of body and its atmosphere type. Of course, further out means stuff is less likely to have been discovered before so you'll get more first discoveries which means more credits and your name on the system map for bodies you've scanned and mapped (once you sell the data).
 
yeah, thanks I saw the spreadsheet, and planned to study it (thats what I meant about doing some research :))

yeah, the surface map (blue) I think I get.. is a simple yes/no.
as far as I can tell there is no difference between the different shades of blue/speckled or not.

it looks to me like the variations in blue, are just caused by how they overlay the blue over the terrain i.e. flat = solid blue, hilly = pixelated.

and of course, you can then filter, so look for different biomes, and see which overlap ( or not)

its a bit of a pain, you only seem to be able to get this overlay and switch filters when you are pretty high, and in supercruise?
(e.g. if you land, and then latter want to take another look, have to escape, and orbit)


if possible, I quite like to find big craters in a biome, not sure they are any more densely populated but I find, I can park the ship in the middle,
then the edge of crater gives me a natural search area, remaining less than 2k from ship, so I can circle the ship.
also, it tends to be flat in the centre, and hilly/bumpy at the edges, so suitable for different bios.

Only problem I have with SRV, is you have no idea how far you are from the last sample, so kind of have to use the ship as a reference...
but yeah, Im start to build up an idea of which bios need big distances between (so might be better in the ship) and which can be closer.
... all experience I guess.


its quite interesting how different exploration feels in Elite compared to NMS... unfortunately I do think its a bit more interesting in NMS, as more variety (fauna and flora!), better scanning, no 3 samples 'fun'. but Elite does feel 'vast' by comparison... a sense of scale NMS lacks.
(oh, and I prefer the orbital mechanics of ED)
 
I think you've got it sussed. :)

To get back to the DSS to get the blue overlay you just need to be above the drop zone - the point where your speed increases above 2.50 Km/s.
 
yeah, thanks I saw the spreadsheet, and planned to study it (thats what I meant about doing some research :))

yeah, the surface map (blue) I think I get.. is a simple yes/no.
as far as I can tell there is no difference between the different shades of blue/speckled or not.

it looks to me like the variations in blue, are just caused by how they overlay the blue over the terrain i.e. flat = solid blue, hilly = pixelated.
And here is complicated part- not always.
You can see it especially if you have a lot of signals on 1 planet. One area under one filter can be pixelated, and under another solid blue
 
So, I'm one of the original kick-starters, get all the updates etc, etc.

I dip into the game every so often, see what's new, what has changed and more importantly if there has been improvement. Now, 9 out of 10 times there has been improvement.
But there is the 1 out of 10.

And it is consistently the mechanic that is exploration and the scanning and locating of biological, geological items. There has been zero improvement nor any form of iteration done on it that I can see.

There are plenty of tips, guides and other help out there and a lot of it in this thread. But the brutally honest truth is that mechanics of locating these items is, and I can't stress this enough, the most frustratingly tedious exercise in futility that I've EVER experienced in a game. And I've been a gamer since you had to type in the game from 'Your Sinclair' and save it to an audio tape. Over 40 years of gaming, in all the genres you can imagine and its the absolute worse. Which is both a hell of a thing to achieve and a shame because its an game-play element I'd really love to do.

But its just awful and has been since it arrived.

Its difficult to decide where to start. But the biggest waste of time is the DSS and its 'blue is where they are'..........

99 out of a 100 the whole planet is blue. Now some will defend this design choice, saying it should be difficult to find these things and it gives the game a sense of scale. Fair enough. But I'd like to think that 1300 years into the future, mapping technology would've progressed a little bit. Even a paper Ordinance Survey map has contour lines, hell the weather map on the BBC is more readable than the illegible mess we have to deal with.

It's linked earlier in the thread but this response frankly enrages me to the point of madness.


That is by far the single most dismissive and unhelpful post I've ever had the misfortune to see posted. The ultimate 'feature not bug, now shut up.'

And as for the joke that is the SRV's 'scanner'...... It may as well not be there for all the worth it is. I may not be the most experienced explorer in the game, nor do I know the 'nuances of the game mechanic', which in my experience is another way of saying 'having to deal with the shortcomings of the mechanic' or the more direct 'Its broken, deal with it', but landing on a planet with three signals, one biological, two geological and driving where the 'filtered' blue map suggested and driving around for nearly three hours without finding a single one, is not creating a sense of scale within the game, its just making you want to uninstall the thing.

Oh and by the way, who thought that having DSS filters (filters that are all blue) only being available while in super-cruise was a good idea? Seriously????

Now, I'm not saying the game should say, land right here and find X. But the players who are good at using the in game systems have got good in spite of the game mechanics not because of them. They also clearly have more patience than me.
 
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I did another update to the guide, first bringing it more up to date with the recent changes, but also adding more about how to find thin water atmo bodies. After all, they are a money cannon now, and a single undiscovered TWA will get you enough money to buy and set up an explorer Anaconda. I'll publish the data and analysis soon enough, I just need to prepare it for sharing, plus I'm still looking at a few things.
For now, to save you guys the trouble of reading the first post, in a nutshell: set star filters to B and A, or if you don't mind going lower, then NS, F, G, in this order. Mass codes are not surprisingly D and E.

I'll also look into boxel metallicities later, I don't have the results on those yet.

Chances aren't great though, and even under best conditions, ELWs are around 8-10x more frequent. But hey, thin water atmos can pay a hundred times more. (Exploration payout rebalance when?)
 
I dunno if this has been brought up elsewhere, but when using the genetic sampler, there is a blip/bleep tone at the end of the scan tone when your in range of a non-sampled source that gets louder when you are facing it. Once you sample, bleep/blip goes away till you are in range of another scanable source.
 
I did another update to the guide, first bringing it more up to date with the recent changes, but also adding more about how to find thin water atmo bodies. After all, they are a money cannon now, and a single undiscovered TWA will get you enough money to buy and set up an explorer Anaconda. I'll publish the data and analysis soon enough, I just need to prepare it for sharing, plus I'm still looking at a few things.
For now, to save you guys the trouble of reading the first post, in a nutshell: set star filters to B and A, or if you don't mind going lower, then NS, F, G, in this order. Mass codes are not surprisingly D and E.

I'll also look into boxel metallicities later, I don't have the results on those yet.

Chances aren't great though, and even under best conditions, ELWs are around 8-10x more frequent. But hey, thin water atmos can pay a hundred times more. (Exploration payout rebalance when?)
Thanks for all those info. This is very useful. Do we know what type of A and B system this is better to search? I mean is it A0 or more A9 for example ? Thanks again !
 
Thanks for all those info. This is very useful. Do we know what type of A and B system this is better to search? I mean is it A0 or more A9 for example ? Thanks again !
Luminosity doesn't seem to matter much enough to be worth filtering by. The less luminous A stars are more frequent anyway. The only thing that might be worth filtering by is that Vz sub-main sequence stars are significantly worse, for all kinds of planets. Here in Elite, you can find them classified as ?0 VZ: for example, B0 VZ, A0 VZ, and so on. Avoid those, and that's about it.
 
Thanks a lot for your reply. I will test and avoid VZ stars :) . I have a feeling that with A? VAB the probability to find biology is way higher. For Now this is working fine but I may just have been lucky. Thanks again
 
Is the number of biological signals found with the DSS equal to the total number of species on the planet? I've been trying to figure out how to determine when I've analyzed all species on a planet. I've yet to find specific information (but I may have missed it).
 
Is the number of biological signals found with the DSS equal to the total number of species on the planet? I've been trying to figure out how to determine when I've analyzed all species on a planet. I've yet to find specific information (but I may have missed it)
Just check the Exobiology panel on the right of the system map, after DSSing the planet. It shows how many bios there are, and which you have scanned.
 
Thanks for this info. I've started getting caught up on all the bio's I've missed. It's not very profitable right now, but I'm learning techniques that will help later. So far, every planet I've found with bio signals has had bacterium worth 1 mil.

Two questions for those with more experience:
1-Is it safe to assume all planets with bio signal(s) will have bacterium?
2-Are bacterium always worth 1 million?
 
Thanks for this info. I've started getting caught up on all the bio's I've missed. It's not very profitable right now, but I'm learning techniques that will help later. So far, every planet I've found with bio signals has had bacterium worth 1 mil.

Two questions for those with more experience:
1-Is it safe to assume all planets with bio signal(s) will have bacterium?
2-Are bacterium always worth 1 million?
1) No.
2) No, some are worth a lot more

I suggest you look into Elite Observatory, with MattG's BioInsights plug in. It'll show you what bios are predicted for the planet, and other useful info (like how far you have to go to get the next sample). It even does a popup window when you've gone far enough.

Also, check out his Codex Companion, it has all the bios listed, with info on them like what terrain they prefer, etc etc.


 
1) No.
2) No, some are worth a lot more

I suggest you look into Elite Observatory, with MattG's BioInsights plug in. It'll show you what bios are predicted for the planet, and other useful info (like how far you have to go to get the next sample). It even does a popup window when you've gone far enough.

Also, check out his Codex Companion, it has all the bios listed, with info on them like what terrain they prefer, etc etc.
Thanks again. I'll get those installed this evening.
 
PS, for the biggest payouts, get out of the bubble and start finding some undiscovered spots. You get a big bonus (4x) for scanning stuff that's never been scanned by anybody before (and it's per planet). That means a 1 million payout becomes 5 million. And a 20 million payout becomes 100 million.
 
PS, for the biggest payouts, get out of the bubble and start finding some undiscovered spots. You get a big bonus (4x) for scanning stuff that's never been scanned by anybody before (and it's per planet). That means a 1 million payout becomes 5 million. And a 20 million payout becomes 100 million.
That's why I'm getting it figured out in the bubble. Once I've got a comfortable routine worked out, I'm putting the bubble in the rear-view. Exobiology is the only part of exploration I didn't know much about. The rest I figured out long ago.
 
Just wanted to chip in that this seems really helpful, thanks for posting. I've only just come back into Elite after a couple of years out, and everything is very new to me, and kind of overwhelming.

I should head out and try to find some planets to practice on. If anyone knows any systems that would make practicing easy, in and around Colonia, let me know!
 
If anyone knows any systems that would make practicing easy, in and around Colonia, let me know!
Oh, the star density is high enough there that you can make two or three jumps and be in undiscovered systems already. If you want to practice on something that's already known, your best bet would be Thin Water atmosphere planets, simply because they'll get you many credits even without the first logged bonus. You can just look at the Codex and see where Cactoida Vermis etc have been first reported in the region, or for more information, here's a handy Spansh search.
 
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