OP, FYI blocking any player may easily put into the same instance with you. Last time I was caught off guard I was griefed by a player who was on my block list... and I don't get griefed often, probably 4 times over the past 2+ years.
This.
OP, FYI blocking any player may easily put into the same instance with you. Last time I was caught off guard I was griefed by a player who was on my block list... and I don't get griefed often, probably 4 times over the past 2+ years.
This.
Thanks, and apologies for the unfinished sentence.
'FYI blocking any player *is useless as the game* may easily put *him/her* into the same instance with you'
If you block someone it vastly lowers the chances of you entering the same instance as them, but it doesn't effect their instancing. So they can enter the instance you are in after you. For example at a station or supercruise you are already at, you might see them but it's very rare.
It used to just block comms, then it was useless it seems very effective now.
I disagree with the 'vastly', as said I got owned only a few times of times, still one of them was a blocked player.
I disagree with the 'vastly', as said I got owned only a few times of times, still one of them was a blocked player.
Your best bet is to use the mode system to its fullest. Use Private Groups for PvE / limited PvP and use Open when you fancy the thrill of the chase etc...
Plus there are some great groups out there all with custom rules to suit any mood or style of play.
Reddit has most of the "griefers" and PvP'ers on it.
Try asking about the less confrontational play on there and you get jumped on by folks banned from here for mouthing off about getting "gud" and all that bull.
No one said they were panicking, and they don't need to get "gud" - they want their own style of play and you're trying to force yours (as usual).
We get it, you have your way of playing - thanks for telling us, over and over and over. But we are allowed the same treatment - so don't tell others how to play unless you want us to dictate how you play.
How about I go back to drumming up support for removal of open, so everyone has to use private groups?
After all, PvE players were forced to create their own groups, why shouldn't PvP'ers ?
Yes, I think forcing my idea on to PvP'ers may help teach them to stop trying to force PvP on others, shoe on the other foot and all.
Wanna pvp then git engineered and git gud is the base requirement.
Blocking “griefers”? Lol!
So wrong it's hilarious.
The only "requirement" is for people to enjoy the game.
And oddly enough, there are folks who PvP that have been nowhere near an engineer - because they do chilled, pre-organised, friendly PvP.
There are more ways to play this game than YOUR way.
We can block whomever we like, for any or no reason at all.
It's the beauty of the game, each one of us gets to choose who we play with.
I'm blazing my own trail, and I'm doing it with people I know and like - how great is that
Sure you want to do preorganized training matches go for it. I do those too and they’re great fun. You want to play in open, with other players doing their thing, and be involved in pvp in the “wild” then you need to get a heavily engineered combat ship together and heaps of practice. That’s not my way, it’s just the way it is. You will get stomped otherwise and not ever stand a chance. Not ever.
As for the block function, you’ll find you need to block a lot more than griefers. Essentially unless the first part is covered (engineering and skill) any and all pvpers (beginners and experts alike) will be too much for you to handle.
You’ll find it much easier to just get a private group of like minded players and go at it your own way there. You won’t survive in the wild if you’re interested in pvp but don’t engineer and get involved with the larger pvp community.
Again, you've gotten it wrong.
Visiting an engineer doesn't help you win fights. Not when you pull someone over and the first thing they do is run away or combat log.
You'll only get a "fair fight" with a pre-arranged fight and even then you can stipulate with or without engineered parts.
You keep going on about "in the wild", but that is where you get wings of big ships pulling over traders or newbie sidewinders - how exactly does engineering help your big bad Anaconda wing blow up a Sidey? It's going to pop either way. And it doesn't really help a Type 9 unless you're making a mess about combat config T9 (and I'd guess those who make those don't really care about winning and are just having fun doing something daft).
I can fly around all day in my not engineered Anaconda or Cutter and no one will come near me, unless they are in a wing 3 or 4 to 1. And no amount of engineering is going to help me win that fight. My options are jump or die. And if I'm in a wing of 3, would you on your own try to pull me over? No, your not because you're not daft enough to try and take on a wing on your own, engineered or not you'd lose 3 on 1.
Sorry, but engineering is not the God send you seem to want to think it is, it's just a poor excuse for end game content and a time sink.
"Wild" PvP is nothing more than people looking for fights they know they'll win (cheap kills). If there is any doubt, they don't engage. If you engage them, they run or log.
Wow, engineered vs non is that big a difference?
Wow, engineered vs non is that big a difference? Seems like then you need to really grind to be able to be competitive for PvP, what a turnoff. I think I will settle into solo and occasionally fly with friends in private, the more I read about engineer endgame the more silly it seems. /endofline
Why yes, yes it is. And it makes a big difference in PVE as well. Engineering your ship makes a huge difference for everything.
...And I stress, if anyone is taking away from the quality of your game play, go solo and let them look for you. Seriously. Don't engage if you don't want to...
It depends on what you are doing and how you fly to start with.
On my support ship with healing pulse lasers, I've extended my fire range. Taking my range from 3Km to 4Km for healing has made a huge difference to my team, as they don't have to be aware of my location as much. For me, no real difference, if they are in range, I reinforce their shields, if not - I cannot... so same old same old to me
I know some ships do benefit from better turning. But for the most part it really is pick the right ship for the right job and learn to make the most of your ship before trying to use engineers to compensate for your own weaknesses (which is what some folks use it for).
But if folks enjoy grinding for grinding sake, then RNG'neers is there. I've got better things to do, like watch paint dry
Sounds like you don’t know what you’re talking about. I produced proof to make my point. Engineers makes an obscene difference. What have you got to back up your statements but hearsay and cliches about Open?
Your "evidence" is anecdotal and not a conclusive fact.
Just because you need engineered parts to PvP, doesn't mean everyone does.
Some folks use a thing called skill.
Look around these very forums, look around social media. You'll see all sorts of people giving contradictory advice about how to PvP, what to PvP in and if you need engineered parts or not. There is no set ship / build or style of PvP. Just because you do it a certain way, doesn't make it the only way or the right way.
Jump by Twitch or YouTube and watch some of the PvP focus streamers out there. Great fun to watch and you may learn a trick or two.
Sounds like you don’t know what you’re talking about. I produced proof to make my point. Engineers makes an obscene difference. What have you got to back up your statements but hearsay and cliches about Open?
Wow, engineered vs non is that big a difference? Seems like then you need to really grind to be able to be competitive for PvP, what a turnoff. I think I will settle into solo and occasionally fly with friends in private, the more I read about engineer endgame the more silly it seems. /endofline