"Material drops at settlements provide only one item instead of three. This is intended"

It become 1 during beta of 3.0. It was intentional for 3.0. Was it a bug or not I won't call, I asked support about this during beta and they explained that this change is coming.

My point was it has nothing to do with going over spawning tables. Let's say 3.0 starts with such table with version 3.0. So they will do overview and will have version 3.0.3 for table :)

Anyway, will be interesting to say how they will tweak spawn rates, because there's lot of things already good in 3.0.

I've played during the beta and i don't remember to get 1 data/material in any of my material hunting.
Before they release the fish enginnering im collecting stuff to enguinner the chieftain for tests, i have sure that in beta 3 all the drops are 3 for 1 (Like it is now on live)
 

sollisb

Banned
I don't ever remember seeing any patch notes to say that a drop of 1 was going to place a drop of 3. Can someone post a link to this?

I don't see any reason at all for this, so maybe someone from Fdev can explain the reasoning behind this?
 
I don't ever remember seeing any patch notes to say that a drop of 1 was going to place a drop of 3. Can someone post a link to this?

I don't see any reason at all for this, so maybe someone from Fdev can explain the reasoning behind this?

Somemthing along "harmonizing the experience" and "improved sense of pride and accomplishment".
 
Not really re-thinking. 3 instead of 1 was a long standing bug.

It has been 3 for a long time and that was intentional. It was added in 2.1.05. All materials became 3. It was originally going to be changed to 5.

It became 1 recently, and was reported as a bug. Now we find out they did it on purpose.

Yes, three for one was part of Frontier's headline suite of fixes for 2.1 grind, introduced when 2.1 was not much more than a month old. It was introduced simultaneous with reductions in the blueprint requirements by about two thirds, so as to make 2.1 RNGineering about nine times as fast as previously.

Before 3.0 that was ofc still only nine times faster than something very, very, very slow ...
 

sollisb

Banned
FDev, you need to take a step backwards, and look at your playerbase, and how you're treating it.

In the recent past you have;
Nerfed Passenger missions;
Nerfed Skimmer missions;
Nerfed Kill Warrant Scanner (I accept it's now being changed in next patch)
Nerfed Mining missions.
Introduced a hard hitting (to PvE) Crime system.
Introduced a new Engineering system, which while pretty and much nicer, it actually more grindy than the one we asked you to fix.
Now, you want to nerf the pickup rate of items.

So my question is; Who is actually making these decisions? Why are they making these decisions? And finally, what is the actual benefit to us the players for these changes?
 
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My suspicion:

1) the new Guardian Structures are implemented as settlements
2) they wanted the sphere to drop only one blueprint, and due to internal implementation reasons, there is only one number to tweak
3) hence, it was set to one for all settlements.

That being said, I think also GS should drop more, since otherwise we have to repeat that same activation sequence a lot of times, in particular since more Guardian tech was (accidentally) already announced. The people who did a relog party when the codex bug was still in (you had a chance to get 3 blueprints from scanning a single codex) are the lucky ones ...

I agree. The current design of the sites encourages logging. It’s baffling. It’s also ridiculous that a wing can’t share the scans and you have to needlessly reactive the terminal for each person there.
 
Somemthing along "harmonizing the experience" and "improved sense of pride and accomplishment".

I get zero pride out of grinding materials and my sense of accomplishment is significantly diminished by the fact that I give up on the grind and go watch a movie instead. Maybe that's just me.
 
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FDev, you need to take a step backwards, and look at your playerbase, and how you're treating it.

In the recent past you have;
Nerfed Passenger missions;
Nerfed Skimmer missions;
Nerfed Kill Warrant Scanner (I accept it's now being changed in next patch)
Nerfed Mining missions.
Introduced a hard hitting (to PvE) Crime system.
Introduced a new Engineering system, which while pretty and much nicer, it actually more grindy than the one we asked you to fix.
Now, you want to nerf the pickup rate of items.

So my question is; Who is actually making these decisions? Why are they making these decisions? And finally, what is the actual benefit to us the players for these changes?

One step at a time. The microtansaction shortcuts will be featured shortly in the store. Gotta make sure the underlying base is sound and solid to support it.
 
The only place I've seen MEF's offered as rewards since 3.0 dropped were for wing missions. Excepting Volyboom of course...

I get them all the time for non-wing missions - Planetary scan, Assassinate Pirate Lord/General/Whatever, certain haulage missions - only when I'm allied with the faction. Usually gives 5 at a time (or 5 Bioconductors, 5 Exq. Focus Crystals, etc.). If I'm friendly with them, the mat/data is usually a grade 4.

I've been doing a lot of these missions lately... and then heading to the material traders to convert down. [big grin]
 
You again eh ?

MultiCrew is (*&^(( all use for anything else. A few credit transfers is hardly game breaking

Who said anything about game breaking ? That's not even the point. It's the principal of the thing.
You seem to be someone who is pro exploits and short-cutting so it doesn't surprise me that you're always whinging about nerfs that are rightfully made.

and rep ranking is too high?

Of course it is. You can do 2 - missions for a minor faction, accept the REP+++++ rewards and bingo, you're allied.

I''s imagine the bugs are way more important?

I didn't say they weren't but this isn't an either/or situation. As far as I'm aware FDev can do both.
 

Will Flanagan

W
Update as posted here.

Hello everyone,

Sorry for the delay in getting back to you on this issue. We’ve investigated and found an error at our end in regard to amounts received from data scans at settlements.

To clear up any confusion we’ve caused here are the details:

Players should normally receive 3 units of both materials and scan data universally (with the exception of the Guardian blueprint scan data, which is only 1).

Based on investigating your reports, we have discovered that settlement scan data is currently being received in units of 1... which is incorrect and not intended. As mentioned above players should be receiving 3.

We are looking into a fix for this issue and we’ll update you when we have more information to share.

If you encounter any issues where you do not receive the intended amounts of materials (outside of the known settlement scan data issue) please be sure to report it in the bug report section here.

We also have no intentions of reducing the number of materials received. I have updated my previous post with this information.

Apologies for the confusion caused and thank you for your feedback and patience.

Will
 
Devs,

If this was an intended change, please revoke it. The only way to reliably get Adaptive Encryptors Capture is to scan settlements as part of a planetary scan. I did nearly 20 of these missions last weekend, and often received (as the CHOSEN reward) 5 MEF, 5 Biotech Conductors, etc. However, I only received the AEC drop about 12 times. That would normally be 36 AEC, meaning I would have plenty to re-engineer all my KWS/FWS/DDS for G5 fast scan. Instead I just had the twelve. Not cool. Not cool at all.

Believe me, this was enough of a grind to get 36. Only getting 12 (1 unit per scan) was just insulting.

It wouldn't be so bad if the mission rewards weren't always the same 4 (MEF, Biotech Conductor, Exq. Focus crystal, and the one I can never remember) G5 materials/Data. How about some Pharmaceutical Isolators? Or the Adaptive Encryptors Capture? Or Core Dynamics Composites? Or Military Grade Supercapacitors/Alloys? Argh!
 

sollisb

Banned
You again eh ?



Who said anything about game breaking ? That's not even the point. It's the principal of the thing.
You seem to be someone who is pro exploits and short-cutting so it doesn't surprise me that you're always whinging about nerfs that are rightfully made.



Of course it is. You can do 2 - missions for a minor faction, accept the REP+++++ rewards and bingo, you're allied.



I didn't say they weren't but this isn't an either/or situation. As far as I'm aware FDev can do both.

Exploits? Show me once where I used an exploit? I for sure exploited whatever FDev gave me. And I make no apologies. It'[s their problem if they publish stuff without proper testing and QC.
Rep Ranking.. My opinion vs your opoinion, neither are right or wrong.
This totally is an and or or situation. You'd think outstanding bugs would take priority over P'ing off the playerbase. I can list bugs that are here now that were here prior to 3.0.
 
Players should normally receive 3 units of both materials and scan data universally (with the exception of the Guardian blueprint scan data, which is only 1).

Based on investigating your reports, we have discovered that settlement scan data is currently being received in units of 1... which is incorrect and not intended. As mentioned above players should be receiving 3.

Excellent.
 
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