I'm on the fence with this one.
On one hand, the Dav's Hope thing, reloading instances and driving in circles thirty times, is about as gimmicky and wonky and unintended as it gets.
On the other hand, I abused the crap out of it without a shred of guilt when I needed the materials for my recipes.
....
I feel that ultimately, Fdev should restore (in other worths, leave) it at 3 materials per drop, even in settlements, *until* they can give us more & reliable methods of obtaining desired materials (which would additionally be aided by the presence of an ingame database/codex/Eliteopedia thingy that informs us where we can find these things).
By that I mean:
- USS improvements (less RNG, easier methods of generating finding the encounter you want, streamline & reduce the amount of time spent slowing down to enter USS's, and I'm sure there's many other suggestions that have been made over time on these forums)
- less-or-no RNG material drop rates, and instead primarily determined by where/how it's obtained; find creative ways to artificially make rare things rare, if necessary, but don't use RNG to do it, shame on you
- consider changes to the material system as a whole (perhaps as part of a grounds-up balance update? cough cough hint hint): 1. Logical and consistent size/weight for all materials (no more magic bag of holding held by our CMDRs; also would mean we'd need material transfer enabled); 2. Reduction of unecessary material 'variants' (e.g. 6 kinds of focus crystals, if I recall rightly??? That's the very definition of artifical clutter!); indirectly also affected by changing of Engineer recipes, which again, could be part of a grounds-up balance update....