"Material drops at settlements provide only one item instead of three. This is intended"

THis is spot on (assertions about Sandro aside), there is no reason to do base runs any more, MEF is now more efficiently obtained from missions, and all the other base materials can be derived or traded from that at good rates.

I'm gonna struggle getting Adaptive Encryptors Captures mostly as the only way to get these is from base runs and encoded USS and the drop rate was already really low. I havent seen them as mission awards and seeing as we cant trade up or across which they dont seem to want to change, its going to be impossible to get.
 
A friend of mine sent me this link as a way of explaining FDevs attitude to players and material gathering.

[video=youtube;8lZwbGYcXRE]https://www.youtube.com/watch?v=8lZwbGYcXRE[/video]

I guess they want us to dance a bit faster now.
 
I've sure they have decreased the HGE spawn rate too, its my second acount and i never have troubles to find HGE like in 3.0;
Too much degraded and encoded in deepsapace...

I think, reactivating my EVE Online account and switching over to there will make sense now.
What I liked to see had been a increase of Mat drops, but not a decrease in this horrible way. :mad:

Maybe we can make a "Clan" of ex- elite dangerous players? Im IN! If i need to grind i wish to AFK grind.
 

Powderpanic

Banned
FDEV find a way to further increase grind.. and people are surprised?

FRflC.gif
 
Any more explanation from FDev why they would want this, instead of "this is intended"?

I got another suggestion: Let's just spawn a single piece of material in each high-grade emissions signal source we find, that would be fun.
 
They are quite common as rewards in passenger missions. The same with Biotech Conductors and Exquisite Focus Crystals.
I've been finding a lot missions that reward MEFs, both standard and passenger. To be honest, I hated doing those base runs where you have to relog and then rinse and repeat until you've got enough.
 
The only times I ever had a real need to go to Dav's was for Manipulators. It's also a nice, pristine system, where pretty much every raw mat in the game can be found.

It's the other settlements/bases that have me worried. I like doing my runs once or twice a month. Correct me if I'm wrong, but wasn't the reason to give them a 10 day cool down, to slow players from accumulating too much too quickly? Anyway, I liked doing those. Some of the locations are challenging to land a ship nearby. They offer opportunities for speed/stunt SRV driving/flying. That will become moot, unless they only drop C5 data. I haven't seen much need for Tagged Encryption Codes, Open Symmetric Keys, etc, which inevitably accumulate when doing those.

I've got things I'd love to add. I refuse to give up any "good" information here or in any other forum. Frontier may use that information to adverse effect upon our players. In the future, it's probably wise to keep your game secrets to yourselves. Don't ask, don't tell.

Rooks o7
 
It's the other settlements/bases that have me worried. I like doing my runs once or twice a month. Correct me if I'm wrong, but wasn't the reason to give them a 10 day cool down, to slow players from accumulating too much too quickly? Anyway, I liked doing those. Some of the locations are challenging to land a ship nearby. They offer opportunities for speed/stunt SRV driving/flying. That will become moot, unless they only drop C5 data. I haven't seen much need for Tagged Encryption Codes, Open Symmetric Keys, etc, which inevitably accumulate when doing those.

Yeah, the really surprising thing about this nerf is that it actually pushes players away from proper gameplay (doing base runs) and towards relog-fests (4thetrader).

I got very good at doing M6H (best known data drop) and although I personally didn't buy ED to play a driving game, still felt that it was a rare and valuable example of the game actually causing me to get better at something in pursuit of a reward (rather than just using brute force and repetition).

But I wouldn't dream of doing an M6H for one third of the previous reward, when instead I can just spam'n'trade.

Dear me.
 
The fact that god roll are not RNGesus anymore and secondary effect can be chosen as special effects are great enhancement to engineers.

Forcing people to go from G1 --> G5 was ok because of material/data traders, but the fact that G4/G5 takes so many rolls and/or G4/G5 are hard to collect is bad.

A few tweak to that and Engineers are great.


Also, before you could have enough mats for one G5 roll and you had a good chance of a perfectly reasonable result whereas now, one G5 roll is going to be a poor G5 roll.
 
Correct me if I'm wrong but if the numbers of materials in one instance drop, the solution will be do visit more instances, right?

So this will effectively rise the amount of burden on the servers as people will mode flip even more to get their materials.

Doesn't sound like a bright idea.

THIS is the most weird one. In 2.4 and before, it wasn't able to mode switch on surface settlements because they "rememvered" you and ha d a cooldown of 7 days before you were able to scan them again. You HAD to fly to another settlement.

Now in 3.0 you can sit at a settlement modeswitching and scan them all-day long. There are settlements that require only 1 datapoint to scan. You can park there, scan, switch mode, scan, rince and repeat.......
So i feel that modeswitching is intended because it is possible again.
Modeswitching and getting every 3rd time 1x CIF......still a lot slower than taking a mission with 5x MEF and bringing it to the trader.

I'm just glad that wake-scanning still drops x3....but better i shouldn't say that too loud :x
 
Fdev have just responded to this issue, hopefully it was just an oversight and will be adjusted back. Like a lot of others on here I enjoyed doing the odd planetary base run for rare data and it would be a shame to make it into a worthless activity.


Response from Fdev

"Hi all,

Regarding the material drops (in settlements/planetary bases) down from three to one: after discussing your feedback with the team, this is something we’re currently investigating. I should have more news to share in the near-future regarding this point."

Thanks for the info Will

Ref. https://forums.frontier.co.uk/showthread.php/413563-Community-Feedback-and-3-0-3-Update/page25
 
I'm on the fence with this one.

On one hand, the Dav's Hope thing, reloading instances and driving in circles thirty times, is about as gimmicky and wonky and unintended as it gets.

On the other hand, I abused the crap out of it without a shred of guilt when I needed the materials for my recipes.
....

I feel that ultimately, Fdev should restore (in other worths, leave) it at 3 materials per drop, even in settlements, *until* they can give us more & reliable methods of obtaining desired materials (which would additionally be aided by the presence of an ingame database/codex/Eliteopedia thingy that informs us where we can find these things).

By that I mean:
- USS improvements (less RNG, easier methods of generating finding the encounter you want, streamline & reduce the amount of time spent slowing down to enter USS's, and I'm sure there's many other suggestions that have been made over time on these forums)
- less-or-no RNG material drop rates, and instead primarily determined by where/how it's obtained; find creative ways to artificially make rare things rare, if necessary, but don't use RNG to do it, shame on you
- consider changes to the material system as a whole (perhaps as part of a grounds-up balance update? cough cough hint hint): 1. Logical and consistent size/weight for all materials (no more magic bag of holding held by our CMDRs; also would mean we'd need material transfer enabled); 2. Reduction of unecessary material 'variants' (e.g. 6 kinds of focus crystals, if I recall rightly??? That's the very definition of artifical clutter!); indirectly also affected by changing of Engineer recipes, which again, could be part of a grounds-up balance update....
 
I can only think of one word to describe this news: sadistic
Public Flogging came to mind for me...

and you really expect them to do that if you guys keep grinding no matter what?

that's some flawed logic and, honestly, you get what you deserve.
Much like anything human, if you stil have even a shred of value to place on the end result, you will grind. You value your paycheck, even though the inflation rate just skyrocketed and your monthly earnings effectively dropped by 20%? You still want to eat, right? Maybe some will quit, as they don't see the value worth their time. Others will stay due to time investiture making them feel like it would be a waste to quit. Ahh, the human condition.

THIS is the most weird one. In 2.4 and before, it wasn't able to mode switch on surface settlements because they "rememvered" you and ha d a cooldown of 7 days before you were able to scan them again. You HAD to fly to another settlement.

Now in 3.0 you can sit at a settlement modeswitching and scan them all-day long. There are settlements that require only 1 datapoint to scan. You can park there, scan, switch mode, scan, rince and repeat.......
So i feel that modeswitching is intended because it is possible again.
Modeswitching and getting every 3rd time 1x CIF......still a lot slower than taking a mission with 5x MEF and bringing it to the trader.

I'm just glad that wake-scanning still drops x3....but better i shouldn't say that too loud :x
Glad you are having luck... I ran out my iEagle the other day for some wakes... scanned around 100 wakes, kept getting runs of up to 7 duds. ended up with 33ish atypical 3 DWE and a tick under my right eye. Total out of 100 scans I hit ~60 duds. How the goram fraggin crap is that possible?
 
Back
Top Bottom