I am working on a giant set of 5 matryoshka dolls. Giant as in tall props, largest size is 4 meter and smallest 1,2 meter high.
I am drawing the texture in a vector software, CorelDraw because that's what I am comfortable with, I have been using that since mid 90s.
I want every size to be somewhat authentic to real life matryoshskas so I have to simplify the artwork for every iteration. I am still in progress on that.
I exported a mockup of the largest size to TMT to see how it would be in game. It is actually my first proper TMT item and I am new to blender as well, as you might know, I begun with Blender when TMT came out.
Remember, this was the mockup to see how things work (btw the two in background are non-flexicolor versions). I am in constant learning process about every part of the making. I am going to adjust some of the fields for flexicolor, I have new ideas.
File size is going to be a killer, though. I TRIED to make smaller graphic but it looked TOO pixelated. But the smaller size of the doll can have smaller size of texture, I will try to weigh what's best for every iteration.
It contains 1 normal map, 1 base color texture, 4 flexicolor textures (scarf, hair, blouse/outlining, skirt) and 1 material.
Here's a work in progess of my texturing the iterations.
It is going to be 5 sizes. 3 largest shown.
Hooray, uploader worked today!
Ok, just wanted to share. Thanks for reading.
I am drawing the texture in a vector software, CorelDraw because that's what I am comfortable with, I have been using that since mid 90s.
I want every size to be somewhat authentic to real life matryoshskas so I have to simplify the artwork for every iteration. I am still in progress on that.
I exported a mockup of the largest size to TMT to see how it would be in game. It is actually my first proper TMT item and I am new to blender as well, as you might know, I begun with Blender when TMT came out.
Remember, this was the mockup to see how things work (btw the two in background are non-flexicolor versions). I am in constant learning process about every part of the making. I am going to adjust some of the fields for flexicolor, I have new ideas.
File size is going to be a killer, though. I TRIED to make smaller graphic but it looked TOO pixelated. But the smaller size of the doll can have smaller size of texture, I will try to weigh what's best for every iteration.
It contains 1 normal map, 1 base color texture, 4 flexicolor textures (scarf, hair, blouse/outlining, skirt) and 1 material.
Here's a work in progess of my texturing the iterations.
It is going to be 5 sizes. 3 largest shown.
Hooray, uploader worked today!
Ok, just wanted to share. Thanks for reading.