I've updated Evaluator, BioInsights and Codex Companion
here
Evaluator
Added a "Maximum Systems to show after Read All" setting to limit how many results are displayed after doing a Read All. A significant amount of the time taken for Read All is actually from displaying the results so we set a sensible limit for this but allow people to go higher if they choose.
Added an Efficient Routing option to give the best route between bodies to be mapped. Except it's not yet perfect - in particular, it's not always accurate when travelling from bodies orbiting one star to bodies orbiting another. If you decide to alter the order bodies are mapped, it will recalculate from the recently mapped body, and it's usually accurate for bodies orbiting the same parent. I have plans to improve this but need to get my head around a missing piece of maths.
Added a notification option for efficient routing that will tell you the next body to map.
Added a persistent notification option that will display when in DSS mode and will show all the bodies that are worth mapping that still need to be mapped.
BioInsights
Improved codex rules for a number of species. In particular, tweaked rules for Bacterium Tela to reduce false positives - let me know if it doesn't predict it where it should do.
Semi-speculative fix for distance notifications that means they should work properly between play sessions, finally.
Added options to "Set valuable bodies 'worth mapping' in Evaluator" and "Set marked bodies 'worth mapping' in Evaluator". As expected, these options will optionally mark bodies in Evaluator to be included in the route planning between bodies it now does. Evaluator will still respect the maximum distance for atmospherics, if set - so if BioInsights says there's a valuable body but it's 500k LS away and a maximum distance is set lower than 500k LS, then it won't be included in route.
Codex Companion
Updated to reflect tweaked codex rules in BioInsights.