Maximum loan amount waaay too low!

Play SOLO until you have the money the ship/s and the upgrades you want then go open play - it will save on the pain. NPC's are easily predicatable but human players as you have found out to your cost are the unknown quantity and more often as not, will cause you a loss of profits.

It is not really about flying what you can afford to lose but more, fly safe and in a world without humans until you are ready and financially viable to take on heavy losses.

Sorry for your hassles, I would be happy to bung you a couple of million if I was able to.
 
As nice feature would be to give you the ability to pay insurance in advance so regardless; you're covered.

Great idea, but you have paid the insurance when you buy the ship in the first place, the re-buy cost is the excess on the policy. Even if your idea was put in place, there would still be a lot of pilots who will think, "it'll never happen to me, why do I need to buy insurance?" and we'd be back where we started.

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there are loans in this game???

If you break your ship and you don't have enough credits to meet the re-buy cost, you're offered a 200,000 cr loan, which should enough to buy a new ship, equivalent to the one you just pancaked into the station. Note that this amount is big enough to buy one of the starter ships, which presumes you learn the "no credits = no ship" and "what is my re-buy cost" lessons early on.

The loan is taken back from your earnings.
 
One thing I don't like about the insurance mechanic is when purchasing new components for my ship, I have no idea how much insurance is going to cost next.

Than again, I have no idea whatsoever how I'd go about fixing the above, without a constantly nagging and annoying "This purchase will increase / decrease insurance to XYZcr" message appearing all over the place, so I guess it's as good as it gets.

Actually, you are on to something... In the dialogue box where you confirm your outfitting purchases, there could be a single line at the bottom indicating the new ship insurance figure. That figure could even be in red if that figure exceeds your current funds. The same could be done when confirming ship purchases.
 
No.

Learn to save enough credits for all eventualities.


Welcome to ED.

What I would like to see is a button in the insurance page to store X times your rebuy in a second wallet to prevent accidentally undocking without having the insurance money. Choice and consequences are good, but it does not hurt to have convenience functions. Prevent launch as long as your personal reserve limit is not achieved. If you want still to launch than simply reduce your personal reserve and get some cash to spend that way.
 
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Play SOLO until you have the money the ship/s and the upgrades you want then go open play - it will save on the pain. NPC's are easily predicatable but human players as you have found out to your cost are the unknown quantity and more often as not, will cause you a loss of profits.

It is not really about flying what you can afford to lose but more, fly safe and in a world without humans until you are ready and financially viable to take on heavy losses.

Sorry for your hassles, I would be happy to bung you a couple of million if I was able to.

Yeah... the thing is I was trying to avoid that. It seems like a bit of sucky thing to do, ranking up on SOLO mode and then bringing the heat into OPEN PLAY. I figured I should just make a choice one way or the other and stick with it, so I did. I stopped playing on SOLO completely once the final release arrived.

Also... I have taken heavy loses before in the game. Lost an Anaconda in Beta and came back from it. And I'll come back from this. I just think there could be slight improvements, like making it clear how much the equipment will cost in the rebuy etc.
It was completely my fault. It was stupid and careless.
Someone else said I was impatient. And normally I'm not, I've played slowly before; grinding my way through trading, but they were quite right on this occasion. I have a big international house move coming up in 2 weeks, and I know it will be at least a month before I can get back to the game after that... so I tried to get a little ahead so that I wouldn't be so far behind when I returned. And I KNEW I was taking a risk, but as I said: 2 things in particular.
1. I had no idea when I bought the Asp that the rebuy would be 1/4 of a million, or I would have waited a couple more trade runs in my LT6 before I traded up (and maybe that info was available somewhere online and I just didn't look hard enough)
2. I thought that I could afford the ship re-buy (should the worst happen), if I simply didn't get the entire load-out. WRONG!

Also... I have beaten several players and more NPCs than I can count, so it was partly my own complacent arrogance that got me killed in the first place.

Anyway... I miscalculated greatly (both in credits and being too cocky) and I paid the price. But I still think it could use a little tweaking. I know most people here don't agree (one or two of them very abruptly), but there have been many things suggested on the forums throughout last year that I disagreed with. It would be a boring world (and ED universe) if we all wanted the same things.

Thanks for the credits offer by the way. I wouldn't have taken you up on it, even if it were possible, but it was a nice thing to say.

I'm sure I'll see you all out there again in the future.
 
I feel that insurance loans existing has caused part of the problem.

Back in beta I died. A lot. Having to replace each ship myself gave me a respect for the insurance mechanic.

After losing a cobra and not having enough to replace it more than once, and being forced to go back to a sidewinder each time, I learned to ALWAYS carry enough insurance money.

But replacing a cobra is much cheaper (and easier to bounce back from) than replacing an Asp.

I think the loan allows people to replace their ships without really learning the lesson, at least until they get to a ship that insurance does not cover (Notice how every thread complaining about insurance is an Asp, the first ship the loan does not cover)
And earning 6 million back is a lot more daunting than earning back the 300K for a cobra.

That being said, I am really glad to have the safety net of the insurance loan, so I am not sure what a solution would be, perhaps starting people without a loan option until they purchase an insurance contract from a station agent. the maximum loan could be based on the price of the contract you bought, so people would be able to get maximum loans that cover more expensive ships.
 
Actually, you are on to something... In the dialogue box where you confirm your outfitting purchases, there could be a single line at the bottom indicating the new ship insurance figure. That figure could even be in red if that figure exceeds your current funds. The same could be done when confirming ship purchases.

Excellent idea!

See, I'm not asking for the world. Perhaps having the rebuy cost added to the ship price before you are permitted to buy it.

I know there are people on here who are really great with money and figures, and simply can't see why anyone would make such a dumbass error. But we all have our areas of comfort and expertise. I can't understand why some people can't write and spell in their own native language, but that is just where I feel comfortable. Not everyone thinks the same way (I'm only saying that because some people on here don't seem to very forgiving of people who don't think like they do).
 
I'd hazard to say that those who push the launch button without the credits to cover the insurance, especially if flying a multi-million ship, got a deficit in their intelligence.

I am naturally not a habitual gambler, so I can not fathom how such people think. All I know is, gamblers lose. All I then need do, is to not gamble. Equals win. Very simple really.

(not to be confused with reasonable risk - where the margins are smaller and losing it all is not an issue)
 
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there are loans in this game???

:) Have rep. I wouldn't know there were loans if they didn't get talked about on the forums.

I know there are people on here who are really great with money and figures, and simply can't see why anyone would make such a dumbass error.

OP I've already been unkind and I regret it but... I'm not especially good with figures but you don't have to be. Yours wasn't an error of mathematics but of judgement. You HAD to have known you were cutting it close when you bought your new ship. You were impatient. Greedy. I'm sorry for you're loss. Truly. But you had it coming. You know you did.

Most players never come to discuss this whole insurance loan thing - until they get bit by it. Then it's forum time
 
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...perhaps starting people without a loan option until they purchase an insurance contract from a station agent. the maximum loan could be based on the price of the contract you bought, so people would be able to get maximum loans that cover more expensive ships.

Yes. Another good idea. It is true that insurance being automatic kinda makes you forget about it a little too easily (not that that's what I did here, as I explained several times). Perhaps you should have absolutely NO automatic insurance option, but the option to purchase one yourself.
 
....I had it for a few days, but was really struggling to make money from trading, ....

Ok, as one gamma player to another... WHAT!?

I recently went back down from my Asp to a Type 6 and Cobra Mk3 (Both kitted out) - but that was because I really don't want to fly and risk that much just yet, but with a 120T cargo bay, even with mediocre trade goods I was still pulling in the cash.
You have confused me as to how, with the ability to have 120T you cannot make money trading.

Also, running a ship you cannot afford in open play? That is not a matter of "if", it is a matter of "when" you will lose it.
 
I'd hazard to say that those who push the launch button without the credits to cover the insurance, especially if flying a multi-million ship, got a deficit in their intelligence.

I am naturally not a habitual gambler, so I can not fathom how such people think. All I know is, gamblers lose. All I then need do, is to not gamble. Equals win. Very simple really.

(not to be confused with reasonable risk - where the margins are smaller and losing it all is not an issue)

Yeah. I have noticed an awful lot of very smug people on here "I've never got it wrong, so it stands to reason I'm infallible, and not likely to ever make a mistake". or "I have never got it wrong in THIS area, so I can smugly talk as though I never make mistakes of ANY kind."

As I said: I have NEVER gone out without sufficient insurance before, unless flying a basic Sidewinder. I have been killed many times throughout BETA, and lost many millions of credits in the process. I only did so this time for the two reasons I have mentioned. Also it has been an awfully long time since I was last killed, so I got cocky. All of this I have readily admitted, but I think the saying "Pride comes before a fall" is applicable to more people on here than just me tonight.
 
Great idea, but you have paid the insurance when you buy the ship in the first place, the re-buy cost is the excess on the policy. Even if your idea was put in place, there would still be a lot of pilots who will think, "it'll never happen to me, why do I need to buy insurance?" and we'd be back where we started.

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If you break your ship and you don't have enough credits to meet the re-buy cost, you're offered a 200,000 cr loan, which should enough to buy a new ship, equivalent to the one you just pancaked into the station. Note that this amount is big enough to buy one of the starter ships, which presumes you learn the "no credits = no ship" and "what is my re-buy cost" lessons early on.

The loan is taken back from your earnings.

I guess I never had that problem, I started making money immediately.
 
Ok, as one gamma player to another... WHAT!?

I recently went back down from my Asp to a Type 6 and Cobra Mk3 (Both kitted out) - but that was because I really don't want to fly and risk that much just yet, but with a 120T cargo bay, even with mediocre trade goods I was still pulling in the cash.
You have confused me as to how, with the ability to have 120T you cannot make money trading.

Also, running a ship you cannot afford in open play? That is not a matter of "if", it is a matter of "when" you will lose it.

Yes. You make very good points. But to clear up the confusion; I was making a little money from trading, but I wanted to try something new before I made my big house-move and went offline for a few weeks (yes... I was impatient). So I traded up, thinking that the money would be enough to cover it, and was surprised by the price of the rebuy. Nevertheless I made money enough to cover what I THOUGHT the rebuy would cost if I didn't put the old load-out on. But since there is no information on that, it turned out I was wrong.
I was flying with well over 1/4 mill in unclaimed bounties in my transactions list as well, and had just decided that I had pushed my luck far enough and should head back in before I met someone I couldn't defeat... and... guess what?

Yup. I was careless and cocky; impatient and stupid. But I still think there should be a slight change.

I am certainly not the first person to suggest changes, or Frontier wouldn't have made so many.

Addition: Actually, the other thing I didn't much like about the Asp was the ridiculous cost of hull repairs. Even minor ones. So you may have been right about sticking with a Cobra - I did like mine, but I wanted something that could really multi-task, and carry all the equipment for doing 2-3 different jobs well. I never wanted to mine or pirate, but I wanted a ship that could explore and bounty-hunt reasonably well, while still still having room for all the equipment needed to do both jobs.
Guess I was asking too much there as well.
 
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Yeah. I have noticed an awful lot of very smug people on here "I've never got it wrong, so it stands to reason I'm infallible, and not likely to ever make a mistake". or "I have never got it wrong in THIS area, so I can smugly talk as though I never make mistakes of ANY kind."
Whilst I do understand you're in a less than happy mood with regards to the game right now - my point still stands. No matter how many times you do not throw a double-six on the dice, it can still happen at any time. When it happens, you better have the cash to make good the loss.

It is not a smug assertion, just mere fact. I have died in this game as well. Twice. Both due to a drunk at sitting in the pilot seat and forgetting basic stuff. Cost me a fair bit as well. A Type 6 filled with gold and palladium cost me 1.2 million because I forgot to ask for docking permission and panicked trying to get out...

I *uc*ed up. Simple as that. And if you go out without having enough to cover the insurance, get killed for whatever reason, then you *uc*ed up as well. No-one else, just you.
 
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Whilst I do understand you're in a less than happy mood with regards to the game right now - my point still stands. No matter how many times you do not throw a double-six on the dice, it can still happen at any time. When it happens, you better have the cash to make good the loss.

It is not a smug assertion, just mere fact. I have died in this game as well. Twice. Both due to a drunk at sitting in the pilot seat and forgetting basic stuff. Cost me a fair bit as well. A Type 6 filled with gold and palladium cost me 1.2 million because I forgot to ask for docking permission and panicked trying to get out...

I *uc*ed up. Simple as that. And if you go out without having enough to cover the insurance, get killed for whatever reason, then you *uc*ed up as well. No-one else, just you.

Forgetting to ask for docking were some of my best moments in elite so far. Driving a viper out of the station in reverse thrust was truly epic. I was still lucky, because I had still 2s and 1s left on that timer in two cases. Next time I might be not so lucky, maybe some Type-9 is in the way next time. And thus I never will fly without insurance. *g*
 
No.

Learn to save enough credits for all eventualities.


Welcome to ED.


Just jumped out at my local nav point, been playing local police officer/bounty hunter in my viper. Came across a CMDR was like cool, he said "hey you there" i said "wassup" i was like ooo cool someone to talk to. He broke out the hardpoints and came in for the attack, i was like oooo cool lets go, i powered up my lasers and multi cannons, got the shades on and started the top gun music, only to imediately turn round and go head to head with a big lakon 9 that had just zapped in right in front of me. BOOOOOM. It wasn't pretty!!!

Didn't i feel like the newby big humanoid baby feeding implement lol :(.

Never mind back up and running in 2 minutes flat. Know why?

COS I HAVE LOADS OF CREDS TO PAY MY INSURANCE.

Just about wet my self laughing banging into that lakon. The guy I was about to fight must have fell of his chair.

Thats what its about.

:D

Keep it together people, remember its just a game.

And if you don't have the creds then your destined to stay in the sidey!!!!!
 
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