Phenomenal stuff, thanks again for doing all this!Hey V'larr, this might give you some ideas. I've been doing some in-game recording with SCO heat and two things structured my testing. Throttle level affects heat which is hard to see with how aggressive heat is in older ships but was clearer in the T8 and P2 when throttling down and noticing two different resting heat % on a SCO FSD C:
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The second thing was heat seems to build up like fuel consumption, ramping up until the ship reaches maximum speed which I'll show in the results below. So, all my testing was done with throttle at 100%. I've assumed the heat generation stat on the SCO modules are heat units per second much like heat sinks, FSDs, and thrusters.
In the below table:
- Column 2 is where I reset heat to 0% and when the heat sink wore off, SCO was engaged and I timed the heat climb to 100%.
- Column 3 is where I reached max SCO speed for full effect of heat, reset heat to 0%, then timed the heat climb to 100%.
- Column 4 is where I worked my way backwards from EDSY by plugging in the SCO thermal load stat into the EDSY FSD thermal load to mimic the in-game test conditions. I then compared EDSY's estimated time to 100% from idle % vs the in-game result. The in-game result is also from the same idle % at max SCO speeds.
Ship 0%-100% heat starting at regular supercruise 0%-100% heat at 100% SCO speed EDSY idle heat %-100% heat at 100% SCO speed P2 (SCO FSD B) 30s 25s EDSY 26.0% 4.3s - ingame result 23s Cobra III (SCO FSD A) 10s 7s EDSY 28.9% 5.9s - ingame result 6s Asp X (SCO FSD A) 11s 7s EDSY 27.8% 4.1s - ingame result 5s
I believe the difference between column 2 and 3 is a good way to show the heat build up effect. In column 4, EDSY does a fairly good job at predicting the results I reckon but need more data points and need them at exact time values instead of whole seconds like I've done. The 23s in-game result from the P2 is expected from its SCO capable nature. In order to get EDSY to estimate 23s, the thermal load stat plugged into the FSD has to be around 50.5 (about half of the SCO B's full heat effect), so we could very loosely say the P2 has a heat modifier of 0.5 but it seriously needs more testing. This is assuming the heat generation stats on the modules are correct. I only say this because the fuel consumption per second stat Fdev added later in-game is inconsistent and on some occasions quite wrong, so I'll make a post in suggestions about this separately.
Here's just a picture of what I described in EDSY:
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That's really clever using the FSD thermal load calcs on edsy to figure out the SCO modifiers. I'm real curious what the Mandalay's modifier is, based on an anecdote I've seen about it making a Hutton run nonstop without extra fuel or even a heatsink (!).
I don't have access to the new ships myself, I wonder if the Canonn pilots would be interested in helping gather data points? (https://forums.frontier.co.uk/threads/return-of-the-canonn-discord.608496/ their discord invite link here's still good)