Measured SCO Fuel/Hour and Speed Rates

Personally, on a Corvette running an overcharged powerplant(too lazy to make an armored one for builds that don’t need the extra power), I found a C rated SCO to work much better than the A rated which just overheated it within a few seconds and before it could really build up good speed.

Low emissions seems to handle A rated totally fine even on a Cutter with its size 7 drive. Saying that, it only has a LE(G2) reactor because I use it as a Thargoid war evac ship and when converting it back to a hauler only swap out the passenger cabins, keeping the weapons off it. Still retains enough shield to hold off whichever bothersome pirates might come at it. So it’s probably not representative of more general use cases.
 
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Great suggestion, thanks. I've updated the sheet with some frozen rows/columns as described. I've included column B too as the FSD rating is tied to the row data.


Thanks for going into more detail V'larr. Yeah I think something like this would be useful in-game too. Where it would really shine (and I think all the other data too) is in ship builder tools like EDSY and Coriolis, giving players an idea of SCO distance and heat stats for their exact build, rather than just a number from a non-functional test loadout. I think a smaller batch of testing with the purpose of producing a way to predict how long heat takes to build up would be a better use of time than just testing every ship and FSD rating again. The heat research is there plus the heat generation rate on the SCO modules. I could probably do some testing but I feel there are much more capable cmdrs out there for this task, especially the EDSY and Coriolis folks. Not sure when I can look at this but hopefully some others can too :)

If you already have your ships built, you could always take them out for a spin with each FSD rating to get a feel for their heat build up and total distance/time. The working distance tab on the sheet can give you a very rough idea of distance too but you'll need to save your own copy to plug in the actual fuel your carrying.
I went ahead and made a copy and plugged in an Imperial Cutter with A-rated SCO & the default 64 ton fuel tank - the result seems significantly shorter than the distance I can achieve using it in bursts up to 100% heat. I don't really have ideas about how to turn that into a formula, though knowing the 'total SCO duration' I have is at least something!

Amazing how much of a difference 0% throttle makes, kinda wish Fdev would just make that default as it's not the most intuitive.
 
I went ahead and made a copy and plugged in an Imperial Cutter with A-rated SCO & the default 64 ton fuel tank - the result seems significantly shorter than the distance I can achieve using it in bursts up to 100% heat. I don't really have ideas about how to turn that into a formula, though knowing the 'total SCO duration' I have is at least something!

Amazing how much of a difference 0% throttle makes, kinda wish Fdev would just make that default as it's not the most intuitive.
Sounds about right to me if you're gliding off the boost a bit, ends up being more fuel efficient. Yeah, I was surprised at how big some of the differences were too. Good to have it as an option.

What other difference does the throttle have on the SCO?
Besides generating less heat, throttling down to 0% appears to also affect your speed, your fuel/hour rate and, anecdotally, your wobble (control interference). All in all, a smoother, cooler, longer ride, just not as quick.
 
Its been a while! :) I've run the Mandy through its courses and recorded the SCO data in the sheet. It performs very nicely. It appears the ship constant for the Mandy is roughly 0.08. To put that in perspective on how fuel efficient it is compared to the other SCO capable ships, the T8 is 0.19 and the P2 is 0.60. Most other ships are at 1 and guzzle fuel down. The Mandy is still not quite as fuel efficient as the Sidey but only by a small margin.

For a mostly stripped out module loadout, I didn't need a single heatsink for the entire batch of testing. The P2 and T8 under similar loadouts eventually hit 100% heat after some time but the Mandy's didn't seem to climb, even under the FSD E rating. I'm sure a 'real' build won't be as cool. I'll do some additional testing with practical builds soon to get a better feel for heat.

Patch notes indicated that sound effects have been added/corrected for the ships that were missing them which is great news. It was a bit jarring flying some of those ships and not being able to hear the sound effect.
 
Its been a while! :) I've run the Mandy through its courses and recorded the SCO data in the sheet. It performs very nicely. It appears the ship constant for the Mandy is roughly 0.08. To put that in perspective on how fuel efficient it is compared to the other SCO capable ships, the T8 is 0.19 and the P2 is 0.60. Most other ships are at 1 and guzzle fuel down. The Mandy is still not quite as fuel efficient as the Sidey but only by a small margin.

For a mostly stripped out module loadout, I didn't need a single heatsink for the entire batch of testing. The P2 and T8 under similar loadouts eventually hit 100% heat after some time but the Mandy's didn't seem to climb, even under the FSD E rating. I'm sure a 'real' build won't be as cool. I'll do some additional testing with practical builds soon to get a better feel for heat.

Patch notes indicated that sound effects have been added/corrected for the ships that were missing them which is great news. It was a bit jarring flying some of those ships and not being able to hear the sound effect.
Any hopes of getting the "SCO buff" stats lined up for easy & direct comparison between the SCO-capable buffs? Would probably also make it an easier task for taleden & Hollowpoint to add the info to edsy & coriolis
 
Any hopes of getting the "SCO buff" stats lined up for easy & direct comparison between the SCO-capable buffs? Would probably also make it an easier task for taleden & Hollowpoint to add the info to edsy & coriolis
If you mean the stats I gave in the previous post, they are already listed in the sheet on the ship, FSD DV listing tab. The format of the tab could be improved to make things clearer but it's all there under ship constant driving the fuel rates.

I think there's more 'sco buffs' for heat and speed too but I don't know what they are at this stage.
 
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