Engineers Medium Security Settlement List and Guide for Modified Embedded Firmware

Did any of you guys climbed a wall in a higher G environment? Tried the Industrial wall climbing but never gotten any further than 2/3 of the top .. Any tips? I am at Sawyer beacon 1.95G ... just keep sliding off the wall :p

With high-G Exploration bases you can just drive up the ramps and boost over the red shield-walls, but there's really no easy way to deal with the high-G Industrial bases because the only way to access the roof is by getting up the wall. The only thing I've found that helps is that you can actually drive up backwards with more traction than driving forwards and sometimes this is enough to get up the wall if you get a running start. To do this you need to drive backwards, pick up speed and boost at just the right angle so that you hit the wall while going backwards with enough momentum to carry you up the rest of the way. Driving backwards means you have to time things very closely with the right angle to transfer as much momentum as possible into moving up the wall instead of crashing into it. As you can guess you will probably take several attempts and require several SRV repairs as it's not something you can reliably "practice" because you can't really see where you're going, you just have to keep trying over and over. You might find it's helpful to use the turret camera to look "backwards" as you do this but I found it didn't really help much so I just kept doing it blindly. I did get it to work eventually but unless you really need a few more MEF for an upgrade or are trying to get to all the bases like I was you will probably find the frustration/effort isn't really worth it. I did manage to get to the roof at Sawyer beacon eventually though so if you are determined and good at SRV driving it is definitely possible.
 
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Thx Dev! I am glad to read that I am not the only one having troubles :p

Yeah Sawyer beacon was tough but I wasn't going to let a silly thing like gravity keep me from my MEF. :) As it turns out I went back to the bases at 89 Leonis and now they've reset for me after 2 weeks so it looks like you can probably ignore the small number of "difficult" bases (i.e., high-G or rough terrain that prevents landing near the base) unless you really need more MEF and don't want to wait for the other bases to reset.
 
Did any of you guys climbed a wall in a higher G environment? Tried the Industrial wall climbing but never gotten any further than 2/3 of the top .. Any tips? I am at Sawyer beacon 1.95G ... just keep sliding off the wall :p

If you go around the corner to the right on the industrial layout from the place where the map shows to go up, there's another gap at the top of the wall where you can get a straight run at the wall. It took me a few tries on a high g world, but I was eventually able to get up there that way.
 
2 on Gytons Hope, both on same planet Both are Industrial Type.

Whitworth Settlement
Matteucci Point

I got 3 MEF from the 2 :)
 
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Another one:

Industrial Layout

Kokowar - 5A - Van Vogt Horizons
Chankun - 3A - Varley Vision

Scientific Layout
Kokowar - Kokowar 5A - Clebsch Camp
 
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LHS 2637 3D : Altshuller's progress (exploration layout)
Theres another one on planet 6H of the same system but its a 'military' layout, and cannot be approached by SRV without tripping the trespass warning
 
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Thanks devari (and dead djadjok and DJA) I think with the maps I was struggling to understand where the last data point was then I found it and got locked behind a gate.
I only tried it once and I was in a frustrated mood after having bad (RNG) luck in the other bases so I will give it another go today.
Ok, may be I'm not too young, but neither dead=)
And to prove this I've partially reworked "ED:H MEF candidates" google spreadsheet created on the base of cmdr Devari's list. It contains star system coordinates for the provided distance calculator, also including hi-security large and medium layouts from my side notes (colorized accordingly to the "threat level")
 
Big Thank You to all that contributed to this thread :)
Ive not really tried many of these planetside missions.. but the images posted of base layouts and locations is much welcomed when I do get round to these.
Many Thanks CMDRs o7 :D
 
the most awesomest thread

Thanks to OP and everyone who has made the hunt for MEFs so much easier!
 
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Thanks to djadjok for putting all the settlements into the distance spreadsheet, that will be quite helpful for optimizing the routes. I've updated the list to put the section on Extraction layout bases into the main part of the list and have updated the MEF drop rates as well. I'll keep working through the additional bases that people have been adding to the thread and will update the numbers to see if any clear trends emerge for the MEF drop rates (I suspect the drop rates will continue to even out as we get more data). If anyone was looking for some Zirconium for the overcharged multicannon upgrades I've had some good luck on LHS 301 AB 3. I actually have more MEF now than I do Zirconium so I've had to take a break from the MEF base runs to gather some other mats for the upgrades. I think that at this point it actually takes more time to get the mats needed to regrind the rep lost from favors than it does to find the Grade 5 mats so I'm interested in finding the most efficient way to grind back the rep from Level 3 to 5.
 
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you people are my heroes. that tod guy has a penchant for some interesting materials. exceedingly simple to master the exploration archetype route in 89 leonis, at bare minimum.
 
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Map with DAP's run path in L2M (large exploration med.sec) has been updated and now includes alternative beginning for high-"g" worlds - I've rechecked and in effect there is no need to jump/climb anywhere in this settlement layout - all DAP's/CDT are accessible from the ground level. Devari, as you are linking directly - please, update the link to the new image.
btw, when you've done prospecting for MEF drop ratio, have you record only MEF or all other data also?
 
I'm a bit confused by the guide. It only mentions you get attacked if you try to fly across the trespass zone, but doesn't mention that driving a SRV across the same zone means you get attacked by skimmers and from the air. It says for SRV driving not to stay in certain zones if you don't want to be attacked. What settlements are being talked about? Are they the ones you can dock your ship at, if so they don't have a no fly zone, because you can legally dock there.
 
I'm a bit confused by the guide. It only mentions you get attacked if you try to fly across the trespass zone, but doesn't mention that driving a SRV across the same zone means you get attacked by skimmers and from the air. It says for SRV driving not to stay in certain zones if you don't want to be attacked. What settlements are being talked about? Are they the ones you can dock your ship at, if so they don't have a no fly zone, because you can legally dock there.
Planetary settlements from the one side and planetary ports/outposts from the other are two different things, also they marked differently on the system map - don't mix them up.
You cannot "communicate" with a settlement (it will not appear in appropriate list), nor there is any normal "docking" procedure.
Settlements can be classified by their
- size (tiny-small-medium-large), you can differ them by the number of "+" signes in their names.
- security level (no-low-medium-high) - visible only while in the same system
- layout/function (so far this can be acquired on "direct visual", i.e. at distances about 5 km's)
Most of the settlements have "restricted for flight area"'s (exception here are the tiny ones) - you will be fined at least if you stay in your ship in this area more then ~ 20 seconds - and - a bit later if you continue to fly in there - attacked by all available defense system measures.
Some settlements also have restrictions for ground travel approach (srv) - some special areas or whole settlement (you can see them as red walls on srv radar) - as most of "high security" settlements.
So here we talk about some particular types of planetary settlements.
 
Map with DAP's run path in L2M (large exploration med.sec) has been updated and now includes alternative beginning for high-"g" worlds - I've rechecked and in effect there is no need to jump/climb anywhere in this settlement layout - all DAP's/CDT are accessible from the ground level. Devari, as you are linking directly - please, update the link to the new image.

Thanks, have updated the link to the new map.

btw, when you've done prospecting for MEF drop ratio, have you record only MEF or all other data also?

I've only been recording data drop rates for MEF as I had considered the remaining data easy enough to acquire through other methods that I didn't record those drops. I have however listed the various types of data that I have seen drop from the data point scans along with the rarity so that it can give some sense of how "easy" or "hard" it would be to find those drops if you were looking for data other than MEF. The only other major data type that seems to be in high demand seems to be the Cracked Industrial firmware which I have seen drop at an overall rate that is at least as high as MEF, probably notably higher given that it is only a grade 3 "standard" data drop.
 
The blueprint requirements for the overcharged mods have changed in the 2.1.05 patch where now you only need 1 MEF for the Grade 5 overcharged modifications instead of 2 MEF. In addition the 2.1.05 patch notes indicate the drop rates have apparently changed quite a bit as well so the drop rate stats that I had gathered prior to 2.1.05 are likely to be different now. I'm in the middle of a large credits/rank grind at the moment to get a Clipper but when I have time to run through some of the bases again I will try to compare some of the new drop rates to see how much they have changed in 2.1.05. These two changes should make the MEF grind much easier, prior to 2.1.05 the drop rate from these bases had been around 2 MEF/hr with a single grade 5 mod requiring 2 MEF which was essentially enough MEF for 1 overcharged mod per hour. Now that it should be even easier to get MEF and the MEF you do get will go twice as far as it used to so it will be much easier to get the MEF you need for the mods. I've updated the list to note this and will add an update for the new drop rate numbers once I run through some of the bases again.
 
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I've only been recording data drop rates for MEF as I had considered the remaining data easy enough to acquire through other methods that I didn't record those drops. I have however listed the various types of data that I have seen drop from the data point scans along with the rarity so that it can give some sense of how "easy" or "hard" it would be to find those drops if you were looking for data other than MEF. The only other major data type that seems to be in high demand seems to be the Cracked Industrial firmware which I have seen drop at an overall rate that is at least as high as MEF, probably notably higher given that it is only a grade 3 "standard" data drop.
Normally I'm recording all possible parameters - just in case - for each visited settlement, but it looks like FD's produce patches faster then I have any chances to accumulate good enough statistic and publish results =)

The blueprint requirements for the overcharged mods have changed in the 2.1.05 patch
So far only one L3M settlement inspected since last patch update - new one in the list in Acan system I've visited for "tip off"- "Saavedra Survey" - and with surprisingly low catch - 2 UEF's+1 OSK
 
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