Hello Owen. Nice to meet you here. We love and respect the hard work you put into the game! And me and others want to support the game as long as we can do for years.
I'm supporting all the questions asked before from vampiro, Angelis, gregorburns. These questions shaping the basement of the game.
Want I want to know is how objects behave on pathes. Guests walk through. We all want that every objects placed on pathes should get its 100% collision detection. If I set a wall diagonal to the path because it's looking more atmospheric and even if the path would getting smaller the guests should only use the parts of the pathes that aren't covered of walls and objects!
Thx so far and keep up the good work
I'm supporting all the questions asked before from vampiro, Angelis, gregorburns. These questions shaping the basement of the game.
Want I want to know is how objects behave on pathes. Guests walk through. We all want that every objects placed on pathes should get its 100% collision detection. If I set a wall diagonal to the path because it's looking more atmospheric and even if the path would getting smaller the guests should only use the parts of the pathes that aren't covered of walls and objects!
Thx so far and keep up the good work