Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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Michael there is a bug where action effects are not being applied for factions not owning a station. Tickets have been open about this.

The 'expansion' state seems to screw up mission effects being misapplied too (we got both cases, effects being applied to the origin system like in Mikunn, and in other cases effects only being applied to target system regardless if the expansion state has ended and where you took the missions from, look Naitis for this case).

Some systems still seem affected by workers not processing the queue (look up Sikarici for example, we got up a Boom state with zero changes in influence for any station regardless of what we did).

Your queue system really needs more work... it's a mess. And the problem is people loses interest and stops playing, understandably.


In addition it would be nice to know if you are thinking about balancing the different actions. I've the impression that generated profit is the main driver (I don't know how would this apply in case of offensive actions, like combat missions or destroying random npc's), and trading is way OP compared to mission running (which is in general way more inefficient).

Is nonsensical that a guy with a T9 can move more influence that dozens of players running missions.


Those are the main problems we are encountering right now with the .
 
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Michael Brookes

Game Director
You might want to take a look at
- Enki
- LHS 2687

they might be in a similar situation (non-owning faction being the highest influence one and no civil war appearing).

Although we are currently working in Enki to reduce the spread and seem to be successful in that one.

In Enki both dominant minor factions are recovering from vicil war.

In LHS 2687 Jet Power and Autocracy are recovering from a civil war.

Michael
 
In Enki both dominant minor factions are recovering from civil war.

Then the civil war was a 'flash' civil war and did not trigger changes in ownership, how is that possible because the dominant faction (Alliance Protectorate) had over 20% advantage in influence (the controlling faction in Enki Corporation though and I assume the war would have been fought over Ponce de Leon Vision which is the 'most important station', so no changes in ownership) when the civil war triggered.

Is maybe because at the moment the civil war happened the rate of change was negative for AP?
 
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Why not make it a state.. "Recovering from war"?

I think a "civil war cooldown" (recovery) is currently showing up as pending states "civil war". Pending states "civil war critical" would mean that two factions are going into civil war soon.

But good idea. The states and pending states should be made more obvious (detailed).
 
I think a "civil war cooldown" (recovery) is currently showing up as pending states "civil war". Pending states "civil war critical" would mean that two factions are going into civil war soon.

But good idea. The states and pending states should be made more obvious (detailed).

People keep saying pending "Civil War" without the Critical means Civil War Cool Down. We've seen Law Party in "Civil War" Pending from the 29th through the 9th, when we had the aborted Civil War bug. As far as we know, there was no Civil War on the 29th, so I don't see how Law Party could have been in Civil War Cool Down during that period. Additionally, we were told Law Party was in Civil War Cool Down on the 10th, which would have ended the Cool Down on the 13th, yet they're still Pending Civil War.

I'm pretty sure Pending Civil War does not equal Civil War Cool Down. They just happen a lot together, since after a Civil War, the situation is still pretty close to Civil War, hence why it shows up again in Pending.
 
People keep saying pending "Civil War" without the Critical means Civil War Cool Down. We've seen Law Party in "Civil War" Pending from the 29th through the 9th, when we had the aborted Civil War bug. As far as we know, there was no Civil War on the 29th, so I don't see how Law Party could have been in Civil War Cool Down during that period. Additionally, we were told Law Party was in Civil War Cool Down on the 10th, which would have ended the Cool Down on the 13th, yet they're still Pending Civil War.

I'm pretty sure Pending Civil War does not equal Civil War Cool Down. They just happen a lot together, since after a Civil War, the situation is still pretty close to Civil War, hence why it shows up again in Pending.

That would mean that Law Party still have time on the cooldown period. Less than 26 days have passed since Law Party's bugged civil war with Dukes so the state would still be present. We were told that only the Dukes civil war was reset, Law Party would have to wait for their timer to expire. It's simply a very confusing display interface :)
 
That would mean that Law Party still have time on the cooldown period. Less than 26 days have passed since Law Party's bugged civil war with Dukes so the state would still be present. We were told that only the Dukes civil war was reset, Law Party would have to wait for their timer to expire. It's simply a very confusing display interface :)

Civil War Cool Down is now 3 days, not 25.

http://forums.frontier.co.uk/showthread.php?t=97577&page=60&p=1806489&viewfull=1#post1806489
 
I'm pretty sure Pending Civil War does not equal Civil War Cool Down. They just happen a lot together, since after a Civil War, the situation is still pretty close to Civil War, hence why it shows up again in Pending.

I don't think so because the same exactly happens with every other state. When a state is 'recovering' it shows in the queue without the 'critical' append.

If it shows when a state has rising chance but is not critical too, I don't know, it's possible. So this causes confusion.
 
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Why not make it a state.. "Recovering from war"?


Great suggestion.

We were active in Enki from christmas to about 3 weeks ago. We left when "our" faction was in Boom and checked active states daily and pending states at least once every three days.

So the civil war happened without anyone noticing, although we were watching.

I suggest making cooldowns visible and civil wars lasting at least 24 hours.
 
Anybody want to confirm we still have the Mission Influence bug post today's update?
I just want to ask for a confimation since our group has a similar project in a system where there are only two outposts and our supported minor faction doesn't own either (and is also the smallest in the system). So, there's a bug that keeps minor factions without stations/outposts from gaining influence?

In addition, we've seen an issue with mission generation. Since I got to the system, I've only seen one mission at a time (most times not even that) on each of the outposts' bulletin boards. Has anyone else witnessed a similar issue?
 
I just want to ask for a confimation since our group has a similar project in a system where there are only two outposts and our supported minor faction doesn't own either (and is also the smallest in the system). So, there's a bug that keeps minor factions without stations/outposts from gaining influence?

In addition, we've seen an issue with mission generation. Since I got to the system, I've only seen one mission at a time (most times not even that) on each of the outposts' bulletin boards. Has anyone else witnessed a similar issue?

Tell us what you experience. Are you able to raise your factions' influence by missions or bounties?

Regarding missiin availability... it seems there a different bulletin boards in different game modes, so you might want to try a switch between open, solo and private group to find more missions.
 
I just want to ask for a confimation since our group has a similar project in a system where there are only two outposts and our supported minor faction doesn't own either (and is also the smallest in the system). So, there's a bug that keeps minor factions without stations/outposts from gaining influence?

In addition, we've seen an issue with mission generation. Since I got to the system, I've only seen one mission at a time (most times not even that) on each of the outposts' bulletin boards. Has anyone else witnessed a similar issue?

Avik is like this, it's one of the only systems you can get missions for the Sirius permit. Sirius has been stuck at 3% there and at 0% in the two other systems they are in. I haven't noticed anybody else doing it but it's the only way to get into Sirius so I assume other people do missions for them to.
 
Tell us what you experience. Are you able to raise your factions' influence by missions or bounties?

Regarding missiin availability... it seems there a different bulletin boards in different game modes, so you might want to try a switch between open, solo and private group to find more missions.
Ah, yes, I was meaning to elaborate on that a bit as well: During the past three weeks we've tried to boost the smallest faction of the system there's been basically no change at all. Some 0.1% shifting here and there but the percentages remained firmly around 55%, 21%, 15% and 9%. We've mostly tried doing the missions for the one we are supporting (although I've only seen one of their missions) and in some measure tried failing the missions for the opposing factions. Last week we also tried to shoot down the ships of the other factions as well. (Obviously we're unable to do bounty hunting or trade with the smallest faction since they don't have a station.)

Of course, there's always the chance that our 4-10 people group is too small to make the difference but I'd imagine we'd see some shifting in the balance.

Good idea about the game modes though. Need to see later today if that makes any difference.
 
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