Retreating minerals or food sent the Influance down. Rare artwork or other illegal goods brought influance up.
Is it true that Civil War is only triggered when two factions are within a certain inlufance threshold of each other? It's not just a greater than, less than situation.
I.E. If the Dukes have passed HR Commodies by too great a margin they will not go into Civil War with each other unless we actively work against the Dukes to bring their infulance back within that threshold?
We triggered the civil war in Naitis by raising the opposing faction aftet an expansion event from 5% to 8.5%. This triggered civil war. Didnt help though, because then we encountered the "Naitis-Bug" with tze combat bonds not doing anything without a station (at least thats our theory, which is on the priority list and being looked into.
So your faction expanded into Naitis at something other than 9.1%? Or did it drop down to 5%?
Our faction expanded into Naitis with 8%. We then raised the influence of a minor faction with a station, that we wanted to capture, from about 5% to the same level.
Sorry _Flin_ for the ninja answer![]()
Would you happen to know the %Influence of each the two factions when you expanded, when you peaked / troughed, and when Civil War Critical went into Pending?
Also, did both factions get Civil War Critical Pending at the same time?
Our faction had 8.9% when it entered the system, the nearest enemy faction was at 5.9%. We then raised the influence of the enemy faction. Both factions had 6.7% when the 'Civil War Critical' pending state appeared. At the same time for both factions. We ceased any further actions and a few days later we had a civil war.
Good info. Thanks. How did you raise the enemy faction Influence? Missions or trade? Both?
No - it looks like there was an issue with the Dukes going into civil war, but not against anyone - so it immediately failed and you're in cooldown for civil war.
Michael
Excellent work, thanks for the effort!I posted 3 bug reports based on what's going on around here. Please feel free to add any details and screenshots.
https://forums.frontier.co.uk/showthread.php?t=120347
https://forums.frontier.co.uk/showthread.php?t=120359
https://forums.frontier.co.uk/showthread.php?t=120361
We've got Civil War in HR 7327 between Dynamic Commodities and Law Party. According to the way it's suppose to work, in order to influence who wins, we need to cash in combat bonds from conflict zone battles (choose faction first on right panel).
I vaguely remember a bug mentioned that Combat Bonds aren't helping. I couldn't find anything in the bug report forum, besides references to being unable to even cash them in.
We've got Civil War in HR 7327 between Dynamic Commodities and Law Party. According to the way it's suppose to work, in order to influence who wins, we need to cash in combat bonds from conflict zone battles (choose faction first on right panel).
I vaguely remember a bug mentioned that Combat Bonds aren't helping. I couldn't find anything in the bug report forum, besides references to being unable to even cash them in.
Well, I bet we find out if theres a bug or not real soon.