I know you're trying to help the community, and it's appreciated. But quite honestly, your answers are awfully ambiguous at times. Meaning: they actually hurt more than they help, because there are many ways to interpret what you've said. Is there really _no_ chance you'll throw the community a bone and actually summarize at least at a high level which player actions influence which state changes, and which state changes are related to each other versus totally independent from each other?
Here's a high level piece that I prepared earlier:
Boom – 1504 – Boom states start when there are increases in wealth and standard of living. While active it increases the wealth of the system and benefits of trade missions completed for the minor faction.
Civil War – 1,010 – Triggered by changes in influence between competing minor factions, or when a single minor faction reaches a high enough influence level. Decreases standard of living and security while active. Creates conflict zones and only combat missions or actions provide any benefit to the minor faction.
Outbreak – 11 – Triggered by low level standard of living and development level. Decreases standard of living while active. Medicine trade missions are more effective, combat missions and actions provide no benefit to the minor faction.
Lockdowns – 61 – Triggered by low security and development level for system. Increases security level while active and loses wealth for the same period. Bounty hunting for the minor faction has greater impact.
Expansion – 173 – Triggered when influence is high enough. Decreases wealth while active and increases development level at the same time. Minor faction is added to the minor faction list of a nearby system.
Civil Unrest – 127 – Triggered on decreases of security and standard of living. While active it continues to lower security and standard of living for the system. All combat missions and actions for the minor faction are more effective.
War – 2 – Triggered by and invading minor faction reaching a high enough influence level. Decreases standard of living, wealth and security for the system while active. Influence changes only apply to the involved parties and are only applied from combat missions or actions.
In case anyone is interested the number is the number of systems with those states in as of Friday.
Michael