The states that show on the pending states without 'critical' are in cooldown, apparently.
So law is in civil war cooldown while the dukes are pending to come to war? Come on, my brain is twisted enough as it is trying to work out those states and their meaning ...
You had Expansion with the Dukes right? That's why it's there without the 'critical'. Law Party recently got out of a civil war right (flash one apparently)?
You had Expansion with the Dukes right? That's why it's there without the 'critical'. Law Party recently got out of a civil war right (flash one apparently)? That's why it's there without the critical. States that have been triggered and are active get the 'critical' removed too (like boom and lockdown in the picture). And now I'm going to blow up your mind even more: I believe that the order the states appear on the queue is ... wait for it ... alphabetical!
It's like it sounds, a queue, once a state is in the queue, is either waiting for it's turn or active. Programatically, it makes sense, as it's extremely simple to implement something like that; they will add complexity on top in the future I guess once the system is properly debugged and the emergent behaviour is battle tested (they will relax the cool downs for this).
If a state reaches whatever thresholds it needs to reach to trigger, it gets on the queue. there is no 'competition' between states as long as they do not drop below the thresholds (that's what the little arrows indicate). We are alpha-testing the basics, the initial code base, as this was not even programmed on beta, it was rushed for gamma, period.
I was just wondering if it would be worth putting a hold on the developments in LFT 133 and asking people there to come and help get one thing done at a time; either here or in Lugh. Would anyone be interested in a coalition of sorts? Mutual back scratching?![]()
There have passed 25 days since the 'Expansion' state ended for the Dukes? If not there is no reason why it shouldn't stay there.
Ok, we just had one of those such flash civil wars (a station changed hands) and the civil war state appears there afterwards. In a previous system a faction went both through civil unrest and lockdown, and afterwards the states appear in the queue (without the 'critical'). I've seen this in many systems with the 'boom' state.
My guess on why the state would reappear in pending without critical is because the criteria used to initiate it in the first place is still in place. For example, Civil War gets triggered when the influence differences between two factions change or rate of change pass a certain thresh hold. Civil War occurs, ends, but the difference in influence is still enough to initiate Civil War, but it won't, because its on Cool Down.
It's been noted, Law Party is in Lock Down, be we've not seen any checkpoints. To the Michael Brookes / the devs, is this normal for the non-controlling party, like the lack of conflict zones before?
It's been noted, Law Party is in Lock Down, be we've not seen any checkpoints. To the Michael Brookes / the devs, is this normal for the non-controlling party, like the lack of conflict zones before?
Lockdowns have nothing to do with civil wars, they are their own state.
Michael
It needs to be the controlling minor faction to spawn checkpoints.
Michael
Two quesions Michael. Does the import of commodities influence differend states like doing mission for a faction does ? In our case the import of non-lethal weapons or progenitor cells (maybe incease lockdown) > might lead to an overpopulation in high populated systems as they extend peoples lifespan and further could this lead to an epidemic (outbreak). ?
Might lockdown occur after a civil war of a non controlling faction ?