Oh ye - and p.s. I personally dont care whether a planet looks 'redder/greener/more beige than it did before'. How many hours did you spend creating those 'new graphics' when you coulda been working on ACTUAL GODAMN GAMEPLAY? GET REAL.
Ok i feel better now![]()
Never understood this. It's for emphasis, but over-use actually makes it more difficult to read and so is self-defeating. And, unlike real-world discussions where passions can rise and lead to unintended raised voices, on a keyboard it's 100% deliberate. One cannot accidentally hold down the shift key or engage Caps Lock, at least not without noticing before one hits Submit. So it's a deliberate choice that undermines the argument. Makes absolutely no sense. Font size changes and colour edits at least show a bit of creativity.What is it with people who want to tell FD what to do that they feel compelled to go overbaord with CAPS LOCK!!!!!!
I knew a girl at school like that.I would grind for just one custard cream.
I knew a boy at... ah, never mind.One mans grinding is another man's meat & potato.
Grind is in the Mind.
Anyone remember the craze for scrolling shooters in the late 80s through mid 90s? R-Type, Project-X, Raiden, that sort of thing? Where you spent ages building the power-ups for the later levels only to meet a boss who would kill you, send you back to the start with your customised weapons reduced or even taken away. What kind of sadistic logic was that? If you couldn't defeat it with all the power-ups you sure as hell weren't going to do it with the spud gun. You could bank up a dozen extra lives and they would be absolutely useless once the weapon attrition started. First death on a higher level was basically Game Over.All games require "grind" even the platform titles of years ago when you got stuck on a level and had to repeat it numerous times until you either cracked it or gave up in frustration.
If you want instant action go and play Doom, except oh hang on - see previous sentence above when you meet the same mid-game boss twice in a row except the second time you have no weapons, no health, no hiding place and after the tenth attempt on easy level, rage quit and never come back.
But what's the alternative? What would be the nature of this "content that doesn't require [...] grind?" Because unless it's something that every single player enjoys doing, your last sentence will always apply to somebody.Despite the comments, parts of the game are locked off behind grind, like PvP for example. So, if you set yourself a goal, you're more than likely going to have to do something repetitive that you don't like doing.
So - you make the massive grind in your game... because you think its the way to keep people playin for longer/coming back to play your game.
Lets look at the facts:
You have around 12,000 active players online at a time (might be wrong here but dont think its far off being next to nothing.. compared to some 'highly successful games' out there.. talking 70k active players; up to 500k active players.. you all know of the games im talkin about).
You have Steam review of 'MIXED' (says it all)
Your forums are FULL of people disgruntled with the current state of the game.
ITS SO DAMN OBVIOUS. REDUCE THE GRIND. MORE PLAYERS WILL PLAY YOUR GAME. YOU WILL MAKE MORE MONEY. YOU CAN USE TO THE MONEY DEVELOP THE GAME FROM:
"ITS GOT SO MUCH POTENTIAL BUT BASICALLY NOT VERY GOOD"
TO:
"OMG THIS GAME NOW BLOWS MY MIND BECAUSE I DONT HAVE TO SPEND 3 HOURS DOING THE SAME TASK OVER AND OVER TO EARN 2 MILLION CREDITS AND I CAN DO MORE VARIETY AND NOT GET SO BORED THAT MY EYELIDS GET STUCK OPEN FROM STARING AT THE SAME STUPID MISSION SCREEN FOR 32 HOURS A WEEK"
Sorry... but starting to lose my patience with these braindead and unempathetic devs.
p.s. One thing that I absolutely love about this game.. is the way the ship handles and flies. The way the engines and weapons sound and look. The combat in rez sites is amazing (for example). CAPITALIZE ON THIS. MAKE IT EXCITING/ENJOYABLE/A BUZZ TO PLAY!! (All the things that Elite currently isn't).
p.p.s. SORRY but I dont enjoy flying close to the ground on a planet for more than 30 minutes, or taking a screenshot of a distant planet (dont mind doin it once.. but that isnt gameplay, or going on a 20,000LY trip with some other individuals where I just hit the 'j' key 2,000 times and watch the screen load over and over and over. THATS NOT FUN! its FLUFF!), I DONT WANT FLUFF I WANT A GAME!
Oh ye - and p.s. I personally dont care whether a planet looks 'redder/greener/more beige than it did before'. How many hours did you spend creating those 'new graphics' when you coulda been working on ACTUAL GODAMN GAMEPLAY? GET REAL.
Ok i feel better now![]()
There are many 'so obvious things' that were disregarded.
Like putting each material trader at each engineer base. Instead of giving a QoL feature and taking a bit away by distributing them all over the bubble to add another step in between.
But sooner or later, they listen to feedback. Spes ultima erit.
Sorry... but starting to lose my patience with these braindead and unempathetic devs.
Oh ye - and p.s. I personally dont care whether a planet looks 'redder/greener/more beige than it did before'. How many hours did you spend creating those 'new graphics' when you coulda been working on ACTUAL GODAMN GAMEPLAY? GET REAL.
Ok i feel better now![]()
There are many 'so obvious things' that were disregarded.
Like putting each material trader at each engineer base. Instead of giving a QoL feature and taking a bit away by distributing them all over the bubble to add another step in between.
But sooner or later, they listen to feedback. Spes ultima erit.
Thus, we are forced to do tasks we are most likely not interested in
The grind is why so few people play Elite Dangerous and why the forums are full of bile, frustration and anger.
We understand the need to gate progression. What people are saying is make the mechanics *fun* instead of repetitive chores.