I guess you've never played any MMOs then? The effort to increase your character's level tends to increase exponentially, so that MMOs quickly become a 'grind'. (Doesn't seem to stop most people playing them though.)ITS SO DAMN OBVIOUS. REDUCE THE GRIND. MORE PLAYERS WILL PLAY YOUR GAME.
By your logic MMOs are shooting themselves in the foot. But the reality is that once players reach max level & with the best equipment (etc), so that there's nothing else to get, they tend to become bored & leave the game. So to keep people playing MMOs have to be grindy.
And so sadly the same has to be true for Elite Dangerous: If everyone had tons of credits (allowing them to buy the best ships), maximum Reputation & Rank, tons of rare materials, maximum Engineered stuff, etc, they'd likely get bored because there was nothing new to strive for. (Even PvPers would likely get bored eventually, as everyone would be using the exact same 'best' ship, as it would be within easy reach of everyone.)
The difficulty is finding a balance between 'too grindy' & 'not grindy enough'. MMOs tend to solve that by having an exponentially increasing difficulty (so that those who play a little & those who play a lot see the difficulty increase at the same rate, roughly speaking). With Elite it's not so easy to balance, as there is no 'character level' - instead credits plus exponentially expensive ship (e.g. Anaconda at the top end) have somewhat replaced that.
Last edited: