Microjumps intra-system

Hello everyone, im new to the forums.
But I was wondering if some of you could help me out.
I was wondering, if there are active plans to introduce micro jumps into the game.
Backstory: Just today i went and did the Centauri-travel, yeah you know the one. The one thats .22LY and takes 2 hours or so.
After doing multiple 200k+ LS missions just to grind out some rep.
Now, i dont mind the grind, not in the least. But i DO hate those tedious travelling times in super-cruise.
Please, give us the possibility to microjump intra-system between stars, at least so that we can reach it close to 1000 LS or something like that.
But just having us travel hours and hours through Hypercruise to preserve "the scale" of the game is barely the best option.
We get it. The game is huge. I looked at the galaxy map, trust me, I get it.
These travel times are what is pushing me away from the game.
 
Hi and welcome.

Been asked many times. Currently there are no plans although it has been discussed many times between the dev teams.


Personally I'd prefer some kind of supercruise boost mechanic like slingshotting planets or something. Make it more interesting rather than cutting it out entirely.
 
>Insert HHGTTG quote here<

Without the scale of SC you would get a series of rooms rather than a single continuous system.

Also with SC there are opportunities for things to be placed away from obvious routes, The Forgotten Mega Ships being a prime example.
 
As Alex said, it's a recurring request and something the devs have been discussing for a long time.
I don't expect they will introduce this out of the blue like that for immediate use on our spaceships, but I wouldn't be surprised either if it came at some point, bundled with some other special content themed around new tech.
 
>Insert HHGTTG quote here<

Without the scale of SC you would get a series of rooms rather than a single continuous system.

Also with SC there are opportunities for things to be placed away from obvious routes, The Forgotten Mega Ships being a prime example.

Agreed, if the $$ is worth the trip then it is, well, worth the trip. It also gives pirates the opportunity to interdict ships making that long trip. If what you are carrying is worth a lot of cash and you could micro jump to a designated location near your desired destination guess who is gonna be waiting for you when you exit your micro jump! Sure would make it easy on the pirates!
 
No. Just no.

Distance is supposed to mean something... So jumping and cruising needs to remain part of the equation or we'ld just be popping in and out everywhere at no time cost for travel...
 
No. Just no.

Distance is supposed to mean something...

agreed.
I simply wear Bluetooth (shortrange) or VHF-FM (longer range) headfones and wander around the house doing things on long supercruises. If I hear an interdiction happen I get my asz back pronto on my seat. I turn in-game music on to pass the time and set my audio levels on the headfones. Distances doesn't bother me any more.

I used to set timers but interdictions got me killed too often
 
Back in the day, there was micro jumping but not these days.

Just go to the nearby planets in the system. You be aight...
 
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Still think being able to target the star you wish to jump in at would solve this for the most part (though not sure how the represent that in the UI).
 
System distances may vary. Micro-jumps would make them all the same.

If you don't like long SC trips, don't take missions that require them.
 
I agree with MadDog. The game could have you arriving at your target destination right away, jump in and out of hyercruise and on to your mission, but that would be a different game and you'd be out of content in no time flat. Then folks would want the docking sequence to be dropped, so you just say "dock" and the scene cuts and you're in the menu already. Same with mining, just scan the belt and upload all the minerals and be on your way into hypercruise. Then it would be a game of hypercruise, which is really the worst part of the game. A lot happens in supercruise, and you can choose to ignore it or not, but it's there.
 
Hi and welcome.

Been asked many times. Currently there are no plans although it has been discussed many times between the dev teams.


Personally I'd prefer some kind of supercruise boost mechanic like slingshotting planets or something. Make it more interesting rather than cutting it out entirely.

I agree with this.. the closer you are to the planet the bigger the boost in speed making it a daredevil tactic. Much fun.. much splat.

Also having engineers modify your acceleration adn deceleration would help the game along. Supercruise NEEDS to be variable.
 
You can't have a sense of scale without it taking time to reach distant places. It's easy enough to avoid ever visiting stations which require a long SC journey, just be sure to check mission destinations before accepting them.

Hutton would never have become special if you could just fast travel there.
 
You can't have a sense of scale without it taking time to reach distant places. It's easy enough to avoid ever visiting stations which require a long SC journey, just be sure to check mission destinations before accepting them.

Hutton would never have become special if you could just fast travel there.
Hutton isn't special, it's just annoying. It's sad that people consider pointing their ship in a given direction and going AFK for an hour and a half to be a significant achievement.

One needn't be forced to experience scale in order to appreciate it.
 
one of my biggest problems with elite is that as a space flight-sim, a whole lot of the time you spend flying is just pointing your nose at something with no action. I'd like there to be some kind of interactive flight planning in supercruise that lets you drastically increase your flight time. I know there are ways to avoid getting into the gravity well to get places a little faster, but supercruise to me is just unnecessarily boring.

I get some people like to feel the 'emptiness', and those people could continue just pointing their nose at that 50,000Ls station and watching TV. I'd like to have something interesting to do.
 
Hutton isn't special, it's just annoying. It's sad that people consider pointing their ship in a given direction and going AFK for an hour and a half to be a significant achievement.

One needn't be forced to experience scale in order to appreciate it.

The thing is, I've never been to Hutton. I've been meaning to go for ages, but it's a long trip and so far I've always had something else higher on my list of priorities. It's startlingly similar to my relationship with some notable places in the real world.

No other representation of scale could convey a feeling of scale so effectively as there being places which you would never make the journey to casually, or might even be too far away for you to visit at all. Hutton's remoteness has helped me to experience and appreciate the scale of ED, but I've never spent 90 minutes flying in a straight line in supercruise.
 
Hello everyone, im new to the forums.
But I was wondering if some of you could help me out.
I was wondering, if there are active plans to introduce micro jumps into the game.
Backstory: Just today i went and did the Centauri-travel, yeah you know the one. The one thats .22LY and takes 2 hours or so.
After doing multiple 200k+ LS missions just to grind out some rep.
Now, i dont mind the grind, not in the least. But i DO hate those tedious travelling times in super-cruise.
Please, give us the possibility to microjump intra-system between stars, at least so that we can reach it close to 1000 LS or something like that.
But just having us travel hours and hours through Hypercruise to preserve "the scale" of the game is barely the best option.
We get it. The game is huge. I looked at the galaxy map, trust me, I get it.
These travel times are what is pushing me away from the game.

If my passenger mission makes me super cruise more than 100k LS, doesn't auto-divert after about 10k, and isn't worth at least 1 million credits, I push them out the airlock. :) I also check the distance from star to station (https://eddb.io/station) prior to accepting the mission when I'm feeling especially impatient.
 
Originally, there were no white dwarf/neutron boosts too. The galaxy is just so large and people just keep asking for ways to get around quicker. So, they made the White Dwarf/Neutron Star boosts.

Who knows, maybe in a future update, the devs might make something similar for SC? Certain conditions have to be met first of course, like the neutron boosts. Either you mine some materials first, and the boosts last only for x amount of seconds, or we might do slingshots around planets along the way.

But for Hutton itself.... I have never been there. So I can't comment :)
 
Supercruise can be annoying sometimes, but I just can't support this any more than I could support an auto-pilot (that lets you essentially AFK while it scoops and jumps for you) for longer range trips.

The annoyances you speak of are largely avoidable, and learning how Supercruise works in different situations can smooth out most of the other issues that people have with Supercruise.

Personally, I think it fits the game, and works pretty well, overall. I could support a small increase to the acceleration and deceleration rates, though.

Riôt
 
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