Microjumps intra-system

No, Hutton Orbital is supposed to be so painfully far away that no one ever really wants to go there, unless they really WANT to go there.
I've a bit over 80 hours flying to Hutton. You can figure out how many trips that is. It's also when I get a chance to catch up on watching The Expanse.

That's called padding your game. It's not a good thing if your player has to tab out and watch some tv. That automatically says that flying there isn't fun, and if its not fun, it doesn't belong in a video game.
 
Nobody said remove it, Hutton is more than welcome to stay exactly where it is, just give us something to mitigate the time it takes to get there. That's the issue, not the placement of Hutton, but the fact we're forced to sit and deal with the time it takes because of no reason whatsoever.
 
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Nobody said remove it, Hutton is more than welcome to stay exactly where it is, just give us something to mitigate the time it takes to get there. That's the issue, not the placement of the Hutton, but the fact we're forced to sit and deal with the time it takes because of no reason whatsoever.
Microjumps effectively removes SC from the game.
It's a space piloting game, not a space teleportation game.

That being said, I agree that long SC times can be crazy boring. So all I'm asking is that they look at ways to add more gameplay into supercruise instead of a way to bypass supercruise.
 
That doesn't solve missions with destinations over 300kLs away. I would much prefer slingshotting or having to actually "work" to plot that course to another stellar body.

I'd also kill for the ability to know before hand if the target location is going to be way out there. The system map is horrible for conveying distances between celestial bodies.
 
No microjumps thanks. It would make the scale and layout of star systems meaningless in a game designed around space travel.


Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.

- Douglas Adams
 
Microjumps effectively removes SC from the game.
It's a space piloting game, not a space teleportation game.

That being said, I agree that long SC times can be crazy boring. So all I'm asking is that they look at ways to add more gameplay into supercruise instead of a way to bypass supercruise.

I wouldn't want it to be point and click sort of deal, I would definitely like some sort of gameplay element for it.
 
Nobody said remove it, Hutton is more than welcome to stay exactly where it is, just give us something to mitigate the time it takes to get there. That's the issue, not the placement of the Hutton, but the fact we're forced to sit and deal with the time it takes because of no reason whatsoever.

Yeah but don't you think its a teensy itsy bit INSANE to be able to cover ~210km by a car IRL in time it takes to "fly" to Hutton? Doing nothing? And the fact it is clearly an anomaly is the wear & tear on paint when you get there. It is not "working as intended", it is an anomaly. Explorers take months to "get that vast distance travelled" look ;-)

Like said I would gladly strike a middle ground. And from my powerplay experience, 30 minutes loading screens tends to be a make it or break it period for adult gamers (which are a majority on this forum according to "what's your age" poll ;-) ).
- Hey I have some time, want to undermine X together?
- Sure, but I am in Y. Let me check how many jumps... oh bummer, 24.
- Ookay nope, another time.
If I got 1000 merits everytime we had that conversation in our PP group... ;-) but I digress. Hutton is insane with no real reason for it other than "legacy". It should be addressed. Somehow.
 
I wouldn't want it to be point and click sort of deal, I would definitely like some sort of gameplay element for it.
That's why I like that planetary slingshotting idea that's been tossed around.
Make the amount of boost gained related to the mass of the planet. Small moon-sized worlds would provide very little boost, while a huge gas-giant could send you straight to 2001c. :)
 
That's why I like that planetary slingshotting idea that's been tossed around.
Make the amount of boost gained related to the mass of the planet. Small moon-sized worlds would provide very little boost, while a huge gas-giant could send you straight to 2001c. :)

might i add, you could something like the interdiction animation for this "engaging slingshot maneuver [big grin]"
 
I feel a fast travel mechanic would make ED more of a game and less of a simulator. I'd prefer to keep it as is.
 
I feel a fast travel mechanic would make ED more of a game and less of a simulator. I'd prefer to keep it as is.

One could argue we already have a fast travel mechanic--that's system jumping.

Supercruise is fine, but there's no reason we shouldn't be able to latch onto any major star in a system when jumping in. That would remove the onerous SC trips people dislike, while keeping normal SC distances intact for gameplay.
 
Microjumps effectively removes SC from the game.
It's a space piloting game, not a space teleportation game.

That being said, I agree that long SC times can be crazy boring. So all I'm asking is that they look at ways to add more gameplay into supercruise instead of a way to bypass supercruise.

And of course, the first thing I thought of regarding "more gameplay into supercruise" was the busywork you end up doing in the game The Final Station between stops.
 
As i said before, nobody is forced to use it, so why are so many commanders complaining about microjumps? Are you scared that you can not withstand and will use it?

The slingshot maneuver reminds me on an older version of elite, where you could use it. But in that version, there were no SC, wich is known as a kind of alcubere drive. I am not really sure if a slingshot maneuver in SC will be possible in terms of physics.
 
As i said before, nobody is forced to use it, so why are so many commanders complaining about microjumps? Are you scared that you can not withstand and will use it?

The slingshot maneuver reminds me on an older version of elite, where you could use it. But in that version, there were no SC, wich is known as a kind of alcubere drive. I am not really sure if a slingshot maneuver in SC will be possible in terms of physics.

the physics in the game are already pretty mangled, so it won't matter [big grin]
 
As i said before, nobody is forced to use it, so why are so many commanders complaining about microjumps? Are you scared that you can not withstand and will use it?

*shrug* I don't want to speak for anyone else, but for me, it's as simple as "that's a feature I don't care for and I'd prefer it to stay out of a game I love."
I wouldn't mind slingshot maneuvers (I was surprised they weren't in the game when I first started; seems like a sci-fi staple to me).
 
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