OK, I will bite - today.
It would also turn all systems into single-micro-jump sized places - make them all not just smaller, but also feel exactly the same, small, size.
That extra gameplay might take some time to be developed (if at all), instead, I would like the user interface to be improved to allow commanders to make more informed decisions about potential destinations. Wherever the game currently displays station/planet information, it should also show the distance of that station/planet from the entry point. Just like the game currently shows Ly distances to systems.
<in comedian voice>Oh the hypocrisy! Why but it would deny yourself the marvelous gameplay of going to the galaxy map via a convenient button on the mission board, opening the system map, finding the station / port in local tab, and checking the distance there? On the orrery view no less, soon(tm)
1 no etas no guarantees(tm)! And it wouldn't solve the issue of having the mission redirected mid-flight to a place like Hu(r)tton
2 orbital...</comedian voice>
OK so micro jumps are a somewhat cheap thing to do and lie on the opposite spectrum of the anomaly that is the Alpha Centauri system. Originally a joke or a "cheap-ish" way to "convey feeling of vastness" Hutton gained a masochist-like cult following. E: D must be a heaven for masochists btw., but I digress.
I've written several times in "autopilot = blasphemy!" threads that I wouldn't mind long travel times
if I had something to do. Netflix doesn't exist in 3303, so that doesn't count. I like the idea of slingshots, and I also like the elite feet idea of having something to do inside the ship whilst traveling. Even micro jumps don't sound as bad, if they for example had to be prepared according to nav instruments. Remember Han Solo prepping jump under pressure? That could be fun, and add some skills to highwaking too, instead of the dull 15s timer.
But for sake. Hutton is madness. Hutton does not have anything even remotely special - its an "watch the grass grow/paint dry" type experience. It's like being bumped back to pre-ftl travel. And remember there is no valid in-lore reason on why we can't jump to other stars which are separated by seriously vast distances. There should be a sensible middle ground. IDK the exact value - half an hour maybe WITH possible gameplay inside? Seems like enough punishment... Balance would be most welcome, and believe me a 30 minutes trip is something that still would be "nopenopenope" to many people. It is a creator's "joke" (or POI) which carried over from previous game incarnations. But it is nothing than an anomaly.
Protesting every attempt to make the gameplay (try to remember there is the word
GAME in
gameplay?) just a tad more convenient (or interesting), just because "space is big deal with it" or because "it has gained a cult following, pardon, active community, all 47 of them" is like Yorkshire Cyclist Association
3 protesting the introduction of public transport "because it will kill the local cyclist culture, chaps!". On a similar note we should immediately remove the FSD upgrades and neutron boosts from the game, because the early explorers feel offended by them!
Hello and good morning, what shall we be offended with today?
1: (tm) = the meme...
2: hurt (a) ton
3: just made it up
"Won't fix" is a valid resolution for a ticket, one in which FDev in general excels at, especially regarding gameplay bugs. (Support's great though and its not their fault most of the time).