Microjumps intra-system

So as far as I understand half of you is pro and half of you is contra minijumps.
Well then how about we just massively increase the speed of supercruise?
Before Elite launched in the very first interview the lead-dev said they didnt want us to have this feel of a long car-trip where we only thought "are we there yet?"
I thought that sounded great, but as we are now, that is simply not the case.
Going to Hutton is a PITA and did not feel like an achievement whatsoever to me. It just felt annoying, putting my nose towards the station and afking for 2 hours.
I know how supercruise works, but still, waiting 10-30 minutes is just not what the devs wanted before launch, so why do they keep it?
 
Well then how about we just massively increase the speed of supercruise?

2001 times the speed of light isn't fast enough for you? ;-) Speed isn't the issue, from memory we don't even reach full SC speed on a Hutton run, acceleration rate depends on the mass of astronomical bodies nearby: You can accelerate from 30km/s to 2001c in under a second when out in deep space.

The devs could change the acceleration rates whilst affected by astronomical bodies , the problem with that is it could cause a lot of unwanted side effects during regular flights in SC.

Hutton Orbital is one of a few stations that are extremely far away from the jump in point, plenty of stations that don't require 1+ hour trips. Nobody is forced to do a 2 hour SC trip.
 
Last edited:
I find that watching supercruise tick by for 10 minutes at a time while flying between suns is some of the most challenging and exciting gameplay of any title on the market today!

If anything I often throttle down to 50% just so I can maximise my enjoyment.
 
There's actually a simple solution to probably satisfy both sides: microjumps only work when there's a kind of beacon (be it a station or just a nav beacon) at the destination. This could also come with the limitation that a microjump always still stops at a certain distance from the Destination, so you can't directly jump to a station but still have to do the end approach, where you usually are most likely to be interdicted.
.
That way distances in settled Systems would shrink, while unexplored systems and everything else out there would remain as large as it is. Thus i think it would serve well for both sides.
.
 
Hi and welcome.

Been asked many times. Currently there are no plans although it has been discussed many times between the dev teams.


Personally I'd prefer some kind of supercruise boost mechanic like slingshotting planets or something. Make it more interesting rather than cutting it out entirely.

Yeah I'd like to see some sort of sling shots, something to make it a little less "point and shoot" when it comes to FSD travel. Microjumps though, no.
 
Last edited:
Amusingly Elite used to have 'micro jumps'.

You'd jump to a system and then if there were no ships around, you hit 'J' and jumped in (either until you were mass locked by the planet or enemy ships appeared)
 
Last edited:
You can't have a sense of scale without it taking time to reach distant places. It's easy enough to avoid ever visiting stations which require a long SC journey, just be sure to check mission destinations before accepting them.

Hutton would never have become special if you could just fast travel there.

I think that one reason why they haven't pulled the gun on this. Whether people like it or not a whole community as grown up around Hutton being special.

I think engineers mods that speed up the journey, either the option of faster acceleration an deceleration or a higher top speed at the costs of damaging the drives should be the way to go. Rather than micro jumps.
 
Yeah I'd like to see some sort of sling shots, something to make it a little less "point and shoot" when it comes to FSD travel. Microjumps though, no.

I still think that this is something that nav points would be perfect for, just a jump between stars. Though you would have to get to the beacon first, through a natural pirate choke point...

Nice choice there then, go the slow way, or fight your way to the nav beacon & hope to jump out...
 
Hutton isn't special, it's just annoying. It's sad that people consider pointing their ship in a given direction and going AFK for an hour and a half to be a significant achievement.

One needn't be forced to experience scale in order to appreciate it.

One isn't forced... One doesn't have to go to Hutton. Just because you don't like it, doesn't mean that others don't. Your "sad" is another's enjoyment, and whether you understand it or not is irrelevant...
 
One isn't forced... One doesn't have to go to Hutton. Just because you don't like it, doesn't mean that others don't. Your "sad" is another's enjoyment, and whether you understand it or not is irrelevant...

Both sides here have a fair point, and to be fair it's just as lame to suggest pointing your ship in a direction and pushing forward on the throttle while watching Netflix gives a sense of "scale" as it is asking for "micro" insta' fast travel.

I'm just not sure where the middle sits on this. I don't like the idea of micro jumps though. Some actual interaction with your ship FSD and sensor systems could be cool, having to adjust systems on the fly to counter "FSD waves" or whatever, the same way a sailor would have to adjust sails and ropes. The better you do, the smoother and faster your ride, the worse you do the harsher and slower the ride with you needing to adjust from time to time along the way. The longer the trip the more adjustments are needed but the reward is much faster FSD.
 
Hello everyone, im new to the forums.
But I was wondering if some of you could help me out.
I was wondering, if there are active plans to introduce micro jumps into the game.
Backstory: Just today i went and did the Centauri-travel, yeah you know the one. The one thats .22LY and takes 2 hours or so.
After doing multiple 200k+ LS missions just to grind out some rep.
Now, i dont mind the grind, not in the least. But i DO hate those tedious travelling times in super-cruise.
Please, give us the possibility to microjump intra-system between stars, at least so that we can reach it close to 1000 LS or something like that.
But just having us travel hours and hours through Hypercruise to preserve "the scale" of the game is barely the best option.
We get it. The game is huge. I looked at the galaxy map, trust me, I get it.
These travel times are what is pushing me away from the game.

I would not want it to be possible to do micro jumps to any location in a system. In general I think supercruise is awesome and there should be far away locations in a system that require effort to get there.
What I would like is the possibility of micro jumps to certain other stars in the same system.

From a proposal I made some time ago:

I would like to be able to do in-system mini jumps to other stars in the same system.
There could be rules for this to be possible:
1. A second star has to be at least 50.000 ls (just an arbitrary number) removed from the main star for example.
2. You might need to fly 1000 ls away from the main star to be able to do a minijump
3. Minijumps might cause light damage to the FSD
4. Minijumps might consume a lot of fuel, because... reasons.
5. We might have to buy an expensive modification for the FSD to make minijumps possible.
6. We might not be able to do mini jumps to certain star types, because of ...reasons.

I think having special rules fore micro jumps will balance things out and at the same time will make the micro jump mechanic interesting.
I think it would enhance the travel mechanic in general, without making it too lazy.
 
Last edited:
I would not want it to be possible to do micro jumps to any location in a system. In general I think supercruise is awesome and there should be far away locations in a system that require effort to get there.
What I would like is the possibility of micro jumps to certain other stars in the same system.

From a proposal I made some time ago:

I would like to be able to do in-system mini jumps to other stars in the same system.
There could be rules for this to be possible:
1. A second star has to be at least 50.000 ls (just an arbitrary number) removed from the main star for example.
2. You might need to fly 1000 ls away from the main star to be able to do a minijump
3. Minijumps might cause light damage to the FSD
4. Minijumps might consume a lot of fuel, because... reasons.
5. We might have to buy an expensive modification for the FSD to make minijumps possible.
6. We might not be able to do mini jumps to certain star types, because of ...reasons.

I think having special rules fore micro jumps will balance things out and at the same time will make the micro jump mechanic interesting.
I think it would enhance the travel mechanic in general, without making it too lazy.


I hope they don't listen to the noisy small minority and never implement this.
 
My 2 cents: I love the distances! Space is large and the game does a great job conveying that. (I've been out for months now exploring the outer fringes of the galaxy)
Yeah sure I've skipped planets, even earth likes while exploring after seeing how far away they are but hey, that's a choice I can make. The same goes for Hutton Orbital (which I have not visited yet, it's on my list once I return to the bubble at some point)
Personally I hope it will remain as is. :)
Again, personal opinion. ;)
 
I think microjumps would take away much of the meaning in travel. Risk of being interdicted, possible impacts of far away stations (gives a whole other meaning for working the BGS for them), etc.

Something should be done, though.

- A multiplier for payouts/commodity market prices considering distance. That should impact price/demand a lot more. A far away station needs to offer incentives to attract business. I like that as it encourages a different style of play, as one can play the game in a less active way than constantly jumping, turning around stars, doing SC maneuvers and docking. It gives some down time.
- The slingshot idea. It is wonderful. After neutron/dwarf boosts which introduced a new method of travel that can get you killed if you do it wrong, a similar method for SC by doing slingshots using stellar bodies should be interesting. It needs a learning curve and a lot of variating factors, though. When done right, it gives you increased acceleration and a higher speed limit towards the direction you slingshotted to, considering you don't splat into something along the way (no hand-holding through the emergency drop in this case).
 
Last edited:
Both sides here have a fair point, and to be fair it's just as lame to suggest pointing your ship in a direction and pushing forward on the throttle while watching Netflix gives a sense of "scale" as it is asking for "micro" insta' fast travel.

I'm just not sure where the middle sits on this. I don't like the idea of micro jumps though. Some actual interaction with your ship FSD and sensor systems could be cool, having to adjust systems on the fly to counter "FSD waves" or whatever, the same way a sailor would have to adjust sails and ropes. The better you do, the smoother and faster your ride, the worse you do the harsher and slower the ride with you needing to adjust from time to time along the way. The longer the trip the more adjustments are needed but the reward is much faster FSD.

We don't need a middle... People that enjoy travelling to Hutton Orbital (whether they watch Netflix or do whatever else - that part is irrelevant) are able to do this. People that don't enjoy these long distances can play in the rest of the galaxy. The vast majority of locations that people want to visit are within 20000Ls of the main star, and take only a couple of minutes to get to.
 
Hello everyone, im new to the forums... I was wondering, if there are active plans to introduce micro jumps into the game... These travel times are what is pushing me away from the game.

Hi Luisian, welcome to the forums.

As many have said, your idea has been proposed many times before, and it's unlikely we'll see it, given Frontier haven't done so yet.

I'm sure from time to time all CMDRs have felt 'oh no' when they saw the travel time to their point of interest, but then, that is kind of the heart of the game.

Perhaps one idea might be for missions to clearly state distance of target location from arrival point, rather than have to work it out, or find out when it's too late.

Anyway, enjoy the game for what it is, and keep the good ideas coming!!!

Cheers.
 
I guess I'm in the "travel should take time" camp. I have plenty of games with fast-travel, but those are quest-based things with canned locations, not simulations of the galaxy. I want there to be palpable distances to cover.

That said, introducing some interesting ways to speed things up, but with dangers, would be pretty cool. Neutron stars are like that now -- you can get a boost to jump range at the cost of damage to your FSD and (if you mess up) possible ship destruction. So you get a nice choice there -- take the risk, or go slower?

What I really don't want is a bunch of fast-travel points and quest hubs like WOW or other such game.
 
I understand and respect the OP's wish, but I'm not in favor of any kind of microjump mechanic, I would prefer to see some kind of tool that could keep us busy when in long SC travels. Ideally I would vote for legs and a bunch of things to do inside of the ship, but this is just me thinking loud.
 
We don't need a middle... People that enjoy travelling to Hutton Orbital (whether they watch Netflix or do whatever else - that part is irrelevant) are able to do this. People that don't enjoy these long distances can play in the rest of the galaxy. The vast majority of locations that people want to visit are within 20000Ls of the main star, and take only a couple of minutes to get to.

Okay cool, you want a game where you point your ship in a straight line with zero game interaction for an hour and a half and unless you headbutt your joystick you literally can't go wrong so you can pretend that it's better than micro jumping.

I'd like a game where space travel is still dangerous even 1000 years from now, where ships systems need to be monitored a little to get the best out of them and the best get more out of their systems on very long trips and the worst can't make it at all, where explorers need to actually use their sensors and smart use of star and planet sling shots along the way rewards decent players, where top FSD speeds are gained from skill not from pushing your Thrustmaster throttle to max and then watching Netflix.

I understand and respect the OP's wish, but I'm not in favor of any kind of microjump mechanic, I would prefer to see some kind of tool that could keep us busy when in long SC travels. Ideally I would vote for legs and a bunch of things to do inside of the ship, but this is just me thinking loud.

Yup, I agree. Although I dunno how FSD works in regards to acceleration and being out of a G Chair. Given it's space moving around you, it's possibly not a problem.
 
Last edited:
Back
Top Bottom